pod455 said:you shouldn't be allowed to kill without reason at all! Sure it may not be as realistic but it would ruin the game.
Austro said:you can't just randomly shoot an unarmed person, however, they can be robbed.
pod455 said:what about natives have an area to themselves and if a ARMED player comes into their land they can kill them without reason
*cough* update 3 bandit mask, I did that *cough*QWW said:One of this I'm going have to smack Austro for never giving me credit.
Austro said:How about this,
You must have a valid RP reason to kill someone within a safe haven
You must have a valid RP reason to kill an UNARMED person outside a safe haven.
This way, people carrying arms need to watch their back when they are travelling, yet, unarmed people are safe from catching a musket ball to the face.
I played on a few servers where there were no rules against randoming and the servers died within days because people were just constantly fighting. So your point is invalid there by saying it's a matter of unfamiliarity with a rule set like that.Aldric said:Just asking did anyone ever play without a strictly enforced RDMing rules ?
No ? Well that why few want to try without it, a matter of not being used to.
With a proper safe spawn you could actually let it go as long as you punish people (ingame no money drop and outlaw point) for killing a teammate
If people have no use into killing teamate (AKA in the same camp/fort/village) and have to group up to survive outside it will lead to teamplay
Also the grinding is way less important in this mod since the economy is VERY simple comparativly to PW mod
I would do this in weekend trial and judge after this.
But as i said, Austro, you need to set up SAFE spawn (room with one way teleporter ) to prevent spawn killing instead of relying on faillable admin
fireheart said:I played on a few servers where there were no rules against randoming and the servers died within days because people were just constantly fighting. So your point is invalid there by saying it's a matter of unfamiliarity with a rule set like that.Aldric said:Just asking did anyone ever play without a strictly enforced RDMing rules ?
No ? Well that why few want to try without it, a matter of not being used to.
With a proper safe spawn you could actually let it go as long as you punish people (ingame no money drop and outlaw point) for killing a teammate
If people have no use into killing teamate (AKA in the same camp/fort/village) and have to group up to survive outside it will lead to teamplay
Also the grinding is way less important in this mod since the economy is VERY simple comparativly to PW mod
I would do this in weekend trial and judge after this.
But as i said, Austro, you need to set up SAFE spawn (room with one way teleporter ) to prevent spawn killing instead of relying on faillable admin
Based on 1 year and half, the more the grey zone are large, the more you open to arbitrary choice, corruption and "laywer" mindset for players.... I could go on and on, you can't really envision every single game play scenario, but given those scenerios an admin would have to use their gut feeling to deem if it was valid or not, that's why we have admins.
Freighttrain4 said:If there is no RDM rule then this mod will definitely die.
Austro said:Freighttrain4 said:If there is no RDM rule then this mod will definitely die.
There is an RDM rule, but we're discussing who should be protected by it if anyone at all.