I love it, but it just needs more work and depth. That is all!
The problem is, this sentence fits like for all gameplay features right now.I think what we have is a basic implementation and there is a lot of potential for improvement.
Great idea with a very solid logic behind...I would really like them to improve the clans system to make it more of an entity. So you could wage war against just another clan and not the whole group. Like you hate another clan in the same kingdom as you, then you should be able to wage war against them to take over their castles or villages.
The problem is, this sentence fits like for all gameplay features right now.
My suggestions for clans and kingdoms:
1. Allow independent thought and actions within each clans. Allow plots, overthrows, in-fightings, duels, trials, executions, feasts, organized mariages and betrothals, assassinations and splitting of the clan into smaller clans. That would add SO much to the gameplay and the balancing of each person's power, to try not to over-extend oneself. Those things could be governed by Influence, or by some new metric such as interfamilial Influence, whatever fits best. Allow assigning fiefs to companions and family members. They won't just act like a mindless Governor, but a true vassal that maintains the fief and its garrison, stacks money, chooses its constructions and focuses, protects its villages and gather a party for raiding and conquering enemy territories. That vassal will take a share of the income, and will be truly independent. And, if relations between him and the player go down, there is a risk of defection and of loosing that fief to that companion's new clan.
2. Make Kingdoms less democratic votes and more imposed decisions by the King and positive/negative reactions to those decisions by the Kingdom's vassal clans. Again, there should be plotting and various interactions (same as those mentioned higher) within each Kingdom, where certain vassal clans will seek greater power and governance of the faction. There should be ranks between the clans instead of having them all equals, and powerful clans within a Kingdom should rule over weaker ones in that same Kingdom.
3. Rename Clan into either Dynasty or Family. I can't stand having it named Clan. Just feels like being part of some nomadic tribe.
This is how they already work, the faction leader always has final say on votes.Make Kingdoms less democratic votes and more imposed decisions by the King and positive/negative reactions to those decisions by the Kingdom's vassal clans.
Other than splitting, which seems neat and necessary, this all seems like a lot more tedium than actually fun. I'd rather see more ways for clans to interact with another than to interact internally; and my shortlist of internal clan mechanics would be more in the kingdom management vein of things like giving instructions to a companion party to pursue a certain war task. Crusader Kings is already its own, separate game.Allow plots, overthrows, in-fightings, duels, trials, executions, feasts, organized mariages and betrothals, assassinations and splitting of the clan into smaller clans
Thing is that, it would add an additional layer of things to do and worry about, especially in peace times where it can get really boring really fast!Other than splitting, which seems neat and necessary, this all seems like a lot more tedium than actually fun. I'd rather see more ways for clans to interact with another than to interact internally; and my shortlist of internal clan mechanics would be more in the kingdom management vein of things like giving instructions to a companion party to pursue a certain war task. Crusader Kings is already its own, separate game.
Don´t forget about the good ol "mods will fix" it .I grow so tired of the "I LOVE IT, but it needs improvement" sentiment from folks who know the emperor has no clothes, and probably won't ever get clothes for that matter.
I like the new clan system. Would be cool with some more features for it.
Don't see the contradiction on it, i do love the current iteration of the clan system but i think it can be improved with more features like individual relationships for clan members and internal intrigue for control of the clan to name a few.I grow so tired of the "I LOVE IT, but it needs improvement" sentiment from folks who know the emperor has no clothes, and probably won't ever get clothes for that matter.
In general these are nice suggestionsMy suggestions for clans and kingdoms:
1. Allow independent thought and actions within each clans. Allow plots, overthrows, in-fightings, duels, trials, executions, feasts, organized marriages and betrothals, assassinations and splitting of the clan into smaller clans. That would add SO much to the gameplay and the balancing of each person's power, to try not to over-extend oneself. Those things could be governed by Influence, or by some new metric such as interfamilial Influence, whatever fits best. Allow assigning fiefs to companions and family members. They won't just act like a mindless Governor, but a true vassal that maintains the fief and its garrison, stacks money, chooses its constructions and focuses, protects its villages and gathers a party for raiding and conquering of enemy territories. That vassal will take a share of the income, and will be truly independent. And, if relations between him and the player go down, there is a risk of defection and of loosing that fief to that companion's new clan.
2. Make Kingdoms less democratic votes and more imposed decisions by the King and positive/negative reactions to those decisions by the Kingdom's vassal clans (already in-game, my bad). Again, there should be plotting and various interactions (same as those mentioned higher) within each Kingdom, where certain vassal clans will seek greater power and governance of the faction. There should be ranks between the clans instead of having them all equals, and powerful clans within a Kingdom should rule over weaker ones in that same Kingdom.
3. Rename Clan into either Dynasty or Family. I can't stand having it named Clan. Just feels like being part of some nomadic tribe.
To be honest most of my companions and clan members always get sent to the back of the map when I fight hahaThe clan system is awesome, though now that I've enabled death I'm a bit worried for my members and find myself approaching the game a lot more cautiously, trying to stay out of wars, and abandoning mercenary work and trying to woo Corein so that we can have some kids should my character die fighting mountain or forest bandits
Perhaps their goal for now is to fix and release the content they planned before the end of the year, giving us a simple but stable game. Then, they'll get to working on more complex features that will be released as DLCs for a price, like an inter/intra clan interactions package, new maps, new factions, new features in general. It would become very similar to CK2's structure, where you can buy the whole game and all its features for around 250$. Think of Sims 2 various release of expansions over the years. What do you guys think?
Perhaps their goal for now is to fix and release the content they planned before the end of the year, giving us a simple but stable game. Then, they'll get to working on more complex features that will be released as DLCs for a price, like an inter/intra clan interactions package, new maps, new factions, new features in general. It would become very similar to CK2's structure, where you can buy the whole game and all its features for around 250$. Think of Sims 2 various release of expansions over the years. What do you guys think?