Lorcalus
I am genuinely interested. Since launch there have been many constructive discussions about whats working/missing in game but i havent seen anybody really saying anything about Clans.
In my opinion its a mess of a mechanic. It tries to combine dynastic play with hierarhic without really doing it right (especially hierarchy). Also, where is variation between factions. It doesnt make sense for Empire and Vlandia at least to have clans. Everything feels like a huge steppe with tribal clans mascarading as different factions. In many ways, it fells like a copy paste of clan mechanics in multiplayer games in terms that it is all encompasing system of combining different characters with only goal of making it look like organization.
In my opinion game needs at least seperate hierarhic system from clan system to have some sense of a clear progression in terms of gaining rank that unlocks different new systems to play with. Also, is it too much to ask for variation? If kingdoms and whole game fells completely the same no matter where you start, at least cultural part should have variation instead of all encompassing clan system that basically does nothing and fells like multiplayer system snuck into SP.
Anyway, fell free to comment. I would really like to hear others opinion on this.
In my opinion its a mess of a mechanic. It tries to combine dynastic play with hierarhic without really doing it right (especially hierarchy). Also, where is variation between factions. It doesnt make sense for Empire and Vlandia at least to have clans. Everything feels like a huge steppe with tribal clans mascarading as different factions. In many ways, it fells like a copy paste of clan mechanics in multiplayer games in terms that it is all encompasing system of combining different characters with only goal of making it look like organization.
In my opinion game needs at least seperate hierarhic system from clan system to have some sense of a clear progression in terms of gaining rank that unlocks different new systems to play with. Also, is it too much to ask for variation? If kingdoms and whole game fells completely the same no matter where you start, at least cultural part should have variation instead of all encompassing clan system that basically does nothing and fells like multiplayer system snuck into SP.
Anyway, fell free to comment. I would really like to hear others opinion on this.






