ElCrisp
Sergeant at Arms
The ability to make visually or statistically interesting weapons is very cool.
Every other aspect of how the system is connected to the game is dog water, as bad as it could be.
A boring grind of 1000 clicks through an interface that only needs to be improved so i can better access and overcome said boring grind.
Add in some randomness to waste more time thats a *Chef's kiss* from me
If say hammering out the steel was some sort of fun skill based mini game where you could feel accomplished for finally succeeding that master craft. It might add to gameplay. That would take dev time tho so...
Maybe quests or some favorful ways to get unlocks, perhaps linked to the crafting orders? Tournament rewards? A lot of different options that would all be better fun than the current progression system as that only succeeds in giving me RSI
Every other aspect of how the system is connected to the game is dog water, as bad as it could be.
A boring grind of 1000 clicks through an interface that only needs to be improved so i can better access and overcome said boring grind.
Add in some randomness to waste more time thats a *Chef's kiss* from me
If say hammering out the steel was some sort of fun skill based mini game where you could feel accomplished for finally succeeding that master craft. It might add to gameplay. That would take dev time tho so...
Maybe quests or some favorful ways to get unlocks, perhaps linked to the crafting orders? Tournament rewards? A lot of different options that would all be better fun than the current progression system as that only succeeds in giving me RSI