I use warbandlord. It destroyed ranged units with vanilla configs. No nerf on archers is necessary as long as armor material influences damage reduction. Warbandlords values for that are pretty good, but they make early game much harder, because you cant win tournaments until youve got at least 75 in most combat skills. I chose it because it was a lighter version of RBM, and it works wonders at that. However, ranged damage was also nerfed + armor buff, so it made ranged units way weaker (i fixed it by multiplying projectild damage by 5, and it seems much better, but such high value was needed because i also use scaling HP mod). So from my pov, just making armor matter makes the problem solve itself.
The grind is tedious. I get tHe point of having one character for every skill. But its too slow, too much. Too much [go in, click, go out, click, repeat] going on for most skills. A problem partially solved by xorberax mods: scholars to pay and get skills, training to train troops, labor work for money and some skills. Just boosting everyone's XP gains by 10% and the game is much more fast paced and less grindy (bannerlord XP tweaks mod).
These are problems that were mostly corrected in some way by mods. For me, personally configuring each option would be ideal, however just boosting it a bit makes the game much, much better.
Add to that AI Values Life with frequent death of npc heroes, separatism and diplomacy for constant in-fighting and ive got myself a perfect bannerlord end of EA experience, only missing the current missing features, like bandit carreers, etc.
Then the only necessary feature still missing is better tactics. Even the AI combat mod does wonders to make individual soldiers fight fiercely. But it'is in vain if they only follow sun tzu's F1F3 strategy. Now im thinking about going back to RBM for that...
TW has somewhat fixed soldier spacing, and made sieges a lot better. Individual combat is better (still has room for improvement, like adding at least another 2 levels of difficulty by making AI monstruous (which matters most against heroes)). Yet that is only the individual aspect. The greater strategy of how to move and which formations to use... that is sorely missing from the game. Maybe reduce the tactics threshold to 50, or 75? 100 to stop using F1F3 is still too high, especially given the slow XP progress of vanilla game.