Dev Blog 17/08/17

Users who are viewing this thread

[parsehtml]<p><img class="frame" style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_03_taleworldswebsite.png" alt="" width="575" height="300" /></p> <p>Greetings warriors of Calradia! Gamescom is around the corner, and as you may have imagined, we will be there showcasing Mount & Blade II: Bannerlord. We can’t tell you exactly what we will show just yet, but we can at least confirm that it will be something slightly different from the demo that we took to E3.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/21
 
Salmonsy said:
And I might add that to my understanding I have been very civil in this thread.

Nobody's claiming you haven't.

[me=Pharaoh X Llandy]checks moderation log[/me]

Nope, nobody's accused you of lack of civility.

Varrak said:
TW should be able to give some date, in any form. Even "it will be released until 2020" would be enough to calm this rage. But we need one solid date. Right? It doesnt have to be "in 2017" or "in 2018"

I imagine it's hard to commit to a particular time frame when your HQ and all your staff are in a country undergoing a period of political volatility. Even if they gave a rough guestimate, some people would find a reason to complain about it. I just hope that, like another poster said, they give a decent window when the game is finally ready. So that we get 3 months' or 6 months' warning, rather than, "Oh hai, game being released next week!"
 
Pharaoh X Llandy said:
Salmonsy said:
But let's break this down, shall we?

*puts on mod-hat*

No, let's not.

*takes off mod-hat*

Then act like it. Be supportive. "Hey, kinda disappointed about the content of the last two blogs, but super looking forward to seeing Armagan's interview and what you have planned for Gamescon." Instead of just ****ting all over everything with negativity. It's soul-destroying, and I don't even work for TW. I can only imagine how great it is for paid devs to come here and listen how much people don't care about the team making the game, or how this situation is exactly like some other company's situation.

Please do not confuse criticism with negativity.

I did not see anything in the few Salmonsy postings that seems like he is disrespecting someone passion or investment in the game. What he is (and I agree 100% with him there) doubting is that the game is going forward like it was planned (if he was really negative he would act like they have no plan, but doubt that any of use would go there). 3D Realms is a end spectrum example, we could compare it to S.T.A.L.K.E.R. where the publisher had to fly in some external producers to cut features etc. and finally finish the game. We could also ask why Taleworlds stopped working with Paradox, was Paradox saying "Ok, enough is enough, we need to get to the beta and be feature complete, stop adding new things"? Why am I even able to guess? If they would come out and say, the game will NOT be released before 2018 (e.g.) and we are currently in alpha, beta whatever then all our guesswork would not be needed nor be possible. Let alone if the would come out with a end customer roadmap (not the internal roadmap, of course it is not our business, how you run your business, you are carrying the burden and the risk we are your customers who carry the risk spending our money on a product that is not what we hoped for).

When the game is released, we can analyse the release date/length of production, the state it was released in and what features were dropped or even added that were previously not hyped. I seriously hope the do not go the Fallout/TES route with adding dozens of new features without keeping the core as the most important thing. IMO, the Warband mod Gekokujo (even though unfinished it is still my favourite Warband mod by far) shows how you can concentrate on several important features and that the sum of the parts are better than each of it alone.

Stifling discussions and encouraging only "positive" postings is boring and brings nothing. If a developer works for a company with below average PR, he/she should not expect anything else that he sees in this thread.

A very positive from this blog-post is that they admitted they have no release date so people like me can stop continuously checking the blogs, Steam page etc. and wait for the release and buy it if the game is not too bad and/or buggy.

I for one respect everyone in this thread, be it on the "positive" or "negative" side, because he/she is a brother/sister in the Mount and Blade universe, so I will end this posting with a:

All the best...
 
Yemeth said:
Stifling discussions and encouraging only "positive" postings is boring and brings nothing.

The discussion is not stifled. I (and the rest of the mod/admin team) don't care how negative/critical people are, as long as they're not asses about it. We have forum rules, and we expect a level of civility from users of this forum. So long as the rules are being followed, people are free to be as critical as they like.

I'm not just a moderator; I'm also a human being and a gamer. And I, as the human being and gamer, am going to do everything I can to encourage fellow human beings and gamers to try tempering their criticism with a little support. A small minority are acting like TW personally owes them something, some information, or a release date, or chainmail-guy-plushie. But they don't. This game isn't early access. It's not a Kickstarter. Nobody has paid anything towards it. Yes, people have bought M&B and Warband and what have you, and hopefully enjoyed them. That's great. But that's the end of the contract. You bought a product and you used it with no further commitment required from either side. Just because you buy one book from an author doesn't mean they're required or expected to keep you informed about the next book (although obviously, it would make good marketing sense to do that).

Then again, if after another couple of blogs we still don't have anything more meaty than a group pic and a promise that there are no promises, I suspect I'll have lost my enthusiasm for trying to encourage others to stay positive and supportive.

But I'll still enforce the rules.
 
Pharaoh X Llandy said:
Yemeth said:
Stifling discussions and encouraging only "positive" postings is boring and brings nothing.


I'm not just a moderator; I'm also a human being and a gamer. And I, as the human being and gamer, am going to do everything I can to encourage fellow human beings and gamers to try tempering their criticism with a little support.

And you do a very good job at it, I just disagreed with the way the discussion/comparison of 3D Realms was handled, the rest I agreed with. I hope that my posting came across like that.

Especially your entitled comments I agree with. When I, for example, read that people wish bad things on George R.R. Martin because he is not releasing the new book fast enough I would like to beam into their rooms (or mothers basements :grin: ) and smack them around or make them watch fluffy pony videos until they behave.

As someone who was a moderator (e.g. Doom9 forum a long time ago) I do not envy you in your job. You love their games and pay them back, not only with your money, but with your time and energy, so if you are also waiting for "meatier" informations I really hope they see and respect that!

Take care...
 
while maybe not a release date, i would like more info on whats done. Though that probably wont happen, and im not talking very specific stuff just like "AI: 100%" or something
 
originalplemith said:
while maybe not a release date, i would like more info on whats done. Though that probably wont happen, and im not talking very specific stuff just like "AI: 100%" or something
You can't use deadlines and crude numbers to limit the infinite art of Armagan's opus magnum.  :iamamoron:
 
JDWizzle said:
--------------------------------------------------------------
I hate these paragraphs. All I see are lame excuses trying to make it sound like your working. This game is long over due and should have been released years ago. And if we keep waiting for you to release the best game you can possibly make, we will all die of old age and your great grandchildren will be releasing the game unless they learned from their parents, grand parents, and great grand parents who don't like to release games at all lol.

Like every other game ever made you will be releasing a patch after the first couple weeks anyway and probably a weekly patch because you forgot something. I get that... Id rather just have something playable now and give me the patches later. I want to buy this just to give a bad reviews, get a refund, and wait until it is on sale or pirate it somewhere online. Because to me this is no longer worth anything and you should be paying players to play it. Ill take my payment in US dollars. Thank you Tale Worlds!

You contradict yourself twice here. First you say the blog is an excuse to make it seem as if they are working, then you say they are trying to make the best game they can possibly make- it can't be both of those things. Then you say you want to give it bad reviews, apparently just out of spite but implying that you don't think the game will be worth anything, then suggest that you will get it (one way or another) later on. And why should they pay players to play a game that you so clearly want to play?
 
Let's remind how the original M&B came to life: it was some sort of raw early access, the game evolved and grew like a living being, the community asked for many features that ended in the game but in a particular shallow form.

This time TW is trying the other way around, only hearing fan requests but not letting anyone play it or pay for it prior to launch.
I think they're doing this way because they want to be able to put all the mechanics into the game with a satisfactory level of depth and interconnection. They may think there's no need to EA because all the concept experimentation was done through M&B and WB, and BL will be an straight evolution of these in every possible way.

TW has the money to keep BL being developed and they're telling us that they'll keep investing in this game until it's ready to launch, I think this is good news actually.

Maybe in the future they'll back off a bit from the "when it's ready" approach and start to stream-line their production, but this is a matter of company maturity which comes with experience.
 
DanAngleland said:
You contradict yourself twice here. First you say the blog is an excuse to make it seem as if they are working, then you say they are trying to make the best game they can possibly make- it can't be both of those things. Then you say you want to give it bad reviews, apparently just out of spite but implying that you don't think the game will be worth anything, then suggest that you will get it (one way or another) later on. And why should they pay players to play a game that you so clearly want to play?

With such skewed logic and contradictory posts, he can only be...


a Wolf!  :shock:
 
Cpt. Nemo said:
Dan, he was muted. He can't respond to your post.

He doesn't need to respond, only to know that he is wrong  :mrgreen:

Pharaoh X Llandy said:
DanAngleland said:
You contradict yourself twice here. First you say the blog is an excuse to make it seem as if they are working, then you say they are trying to make the best game they can possibly make- it can't be both of those things. Then you say you want to give it bad reviews, apparently just out of spite but implying that you don't think the game will be worth anything, then suggest that you will get it (one way or another) later on. And why should they pay players to play a game that you so clearly want to play?

With such skewed logic and contradictory posts, he can only be...


a Wolf!  :shock:

We must kill them all.


The wolves, that is.
 
I understand the devs not wanting to set a deadline, software projects are quite difficult to estimate.
And I'm sure the devs can understand why the community would want some sort of idea about when the game is coming out...
How about some sort of progress bars? Or make the TODO public at some level? Or make a count down showing the number of tasks remaining? Or any other method of giving some sort of idea how much work needs to be done before the game is ready.  :smile:
 
:grin: well said TaleWorlds
I like your attitude and wait patiently for the best of You ?
Have a good time working on the best game ever
 
I think that the game will be released around October or November 2017, as the developers said that the game is ready, they finish it! By the way, make a duel 1 on 1, so you can invite a friend and fight with him! And make a "hard" mode in a single game to the horse, if she died in the battle so that she does not come to life and the hero does not come to life again if he is dead! :meh:
 
This forum member supports Taleworlds decision to keep developing the game without a release date. Long live the independent companies!
 
joei160. said:
This forum member supports Taleworlds decision to keep developing the game without a release date. Long live the independent companies!
I am also intrigued by the Inshallah approach to software development as it is both radical and traditional.
 
Ok. Here's the thing, I appreciate their honesty and I like that they're being up front with the public. That's all well and good but isn't it dangerous for a development cycle not to have reasonable and achievable deadlines? It keeps people on their toes and keeps them focused as a group on one common goal. Otherwise, subconsciously they can become lazy knowing that they aren't under pressure. I run a business and that's how I keep my employees' productivity up.

Or perhaps I'm completely wrong and game development can function well without goals and deadlines. I don't think so though.

Someone earlier mentioned that the game is development hell. I disagree. However, I think they might be in some sort of development purgatory. I feel that after all this time to not even have any idea of a possible release window is unacceptable. Especially after previously pegging 2016 and then 2017 for release. What TW is basically saying is the game could come out next week or 5 years from now. That statement coming from a studio of TW's stature and talent, a studio I respect so much, is disheartening.

What really get's to me is the wording of the statement. Callum wrote: "We have not disclosed a release date so far because it does not exist. We don’t work like that. We are not a company who sets a timeline to release a product and then works to meet that deadline." Callum didn't say that they were hiding the release date to avoid pushing it back publicly or that the devs were keeping it secret. He said it didn't exist. That means internally at their studios they don't even have a date or release window in mind.

That being said, I appreciate all the work going into the game and desperately hope all the care being put into the game by the devs translates into a great game when I finally play it. Whenever that may be. Cause who am I kidding, despite all my *****ing I'm still gonna buy this beast day one.
 
I think it's better if the development team takes their time and works towards quality until they are satisfied with the end product. I'm sure they are eager to release the game as much as we are to play it, but they must have a very good reason to wait and I know from experience that rushing the process is a bad idea. The development process consumes a lot of time and sometimes it's hard to predict what the progress will be after a month of work, it might take you twice as long (or more) to implement a feature, than you have originally predicted. Keep in mind that TaleWorlds are basically developing this game from scratch, having written their own custom engine and improved every aspect of the game we all love, yet keeping it very familiar. I have great expectations for the game - it offers a new custom engine, which I hope will add to performance and flexibility, improved gameplay, graphics, particle system and AI, brand new features both for singleplayer and multiplayer, oh, and new awesome mapping tools that can support larger maps, also, another coding language - C# and a new way of building your own mods.
 
I don't mind a lack of a deadline, but I feel like if we transgress the 2019 new year mark, that's becoming a bit long for a development cycle. Bannerlord may be an open world game, but a lot of it is contained within the campaign map. So unless development keeps backtracking, or is stuck on the development of multiplayer, then I don't see why it'd take much longer than 6 years. The perfect can't be the enemy of the good, and some sort of flexible deadline does need to be met, even if its just a 2018/2019 quarterly deadline. Peoples opinions of the game will fluctuate regardless and you're never going to please absolutely everybody.

On that note, If we're going to be waiting a long time it'd be nice to get some info about the game engine so we can start making mod content ahead of time. I'd be nice to know exactly what type of PBR shading system is being used and what corresponding textures.

It's a bit much to hope for, but even a little "content development kit" would be incredible, with PBR texture samples, a few orthographic samples of the body proportions for making armor over top of, or a weapon layout sheet so modders could make and export weapon models and textures. Honestly I'm not hopeful at all because that'd be such a first for any game developer ever to release sample content before the release of the game, but given how prolific modding is for M&B it'd do a lot of good to have a bunch of day 1 mod content already made by release. Just a thought :fruity:
 
Back
Top Bottom