To sum this up: the release date will be announced only when the game is ready.
Releasing without notice is not exactly a sound business decision, especially for such a small game franchise.
And how would setting a date and then pushing it back further and further be better than not giving a date we are not sure about?
Yet Taleworlds has been doing that... they mentioned in 2016 that it would be out in
some form that year and then made the game visible on Steam, which historically means
some form of release is not far off (at least not two years away) and then again in 2017 '
some form this year' was stated, which at this point also sounds highly unlikely.
This is part of the reason why there is so much venom in the community, they feel that a nearing of release has been implied at different intervals and yet no release date is ever given even as the calendar passes the day they should of had it 'in
some form'.
Pharaoh X Llandy 说:
It is unrealistic and, frankly, completely fruit loops, to suggest a company or individual is going to invest heavily in a product and then fail to release it...
That happens all the time.
1,
2,
3.
produno 说:
To everyone else - Diablo 3 was in development for 11 years. If we go by that then TW have another 6 years to perfect Bannerlord
It had also sold 30million copies after 3 years of its release and was still the 10th most popular game. So that's what 11 years of hype does for you... Cant wait to play Bannerlord in 2023
The difference being that Diablo had a much larger name as a franchise and a much more powerful host company to advertise for it to draw in sales. Mount and Blade has 1 and a half games, a few subsidiary titles based on it's engine and Taleworlds is largely unknown in most gaming circles.
cifre 说:
But here's the trick, knowing or not knowing you will wait anyhow, or do you have another option? it's not like you have to choose to take action for....
Your only option is to live your life in the mean time.
Having been in a few guilds with swaths of
peasantry less fortunate gamers, many of them have to plan months in advance to be able to have the 60$ to buy a game.
Pharaoh X Llandy 说:
m1tchell23 说:
Sure, they'll release it "when it's ready" they may never view it as ready. They're trying to make a perfect game....I mean come on
Again, that's not how to run a business.
That is the point.
Chasing perfection is a rabbit hole many a developer has fallen into never to return from, you enter Freelancer/Star Citizen territory of hunting the greatest result possible with current technology only for current technology to improve in the time it takes to do that, lengthening the track on which you are running, never achieving your goal.
At some interval in this pursuit you always hit a point, had you released earlier with a less ambitious project, not only would have the income from that development but also a more established brand for this upcoming title, which you could be nearly finished making for a second payday and further brand establishment... but it has to be perfect, so none of those happen and you start etching into time that you could have potentially released 3 titles and so on and so forth (in this case encroaching 8 years).
Now take into consideration that at any moment any or all of the game developers could be thrown into a Turkish gulag if one of them
says the wrong thing on Twitter, is found to
possess U.S. currency, is discovered that they
attended a Gulen School for a short period of time or get caught up in some other new
ghoulish purge, law, restriction or ban that brands them traitors to the state or as undesirables, this pursuit of perfection is an increasingly dangerous to the idea of an actual release of the game.
The above of which is why honestly, we should all actually care very little what happens with a game, there are clearly more important things in the world to concern oneself with than whether a specific game is released or not.