Dev Blog 10/01/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_72_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>2019 is upon us, and we are back, as promised, with a Bannerlord blog to ring in the New Year. We want to ease back into them with a small update about a change we made quite recently to our conversation camera.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/92
 
This is a good example of the fine-tuning we would expect to see at this point.  Is this feature essential? Heck no and it obviously never made it to the SDD, but it looks good.

As is everyoneI'm sure, I'm beyond curious as to what is being worked on now that is critical to it's release/beta phase because if resources are able to be allocated to this, then it implies that the bases being focused on elsewhere are all full up.  In any case, great idea!
 
Honestly, don't you think this could easily have been included in the latest devblog?

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Presenting the party in the pre-battle panel is something that has been commented on for a long time. For small groups it would be interesting to see something like that seen in TLD (cof 2011 groundbreaking cof) and for big parties to see the army deployed behind the lord. Don't you want immersion?
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Dear M&B Bannerlord Dev Team,

I was wondering if there is going to be a betrayal system?

I know that there is a system in Warband where you can be unhappy about the king and you can persuade that lord to join your faction, which is a really cool feature by the way, but i think this would also be cool to just have a couple of lords in your faction where you got a good connection with, and conspire with to overthrow the king and eventually become either a independent faction or become the leader yourself.

 
Would have been nice to see a screenshot of a Lord in the conversation screen, seeing how it was mentioned. Perhaps we could have had a video of various conversations? well nevermind.
It does look much better and smoother. It's looking like a proper RPG and perhaps one day there will be a mount & blade game with full voice acting.
 
AmateurHetman said:
Would have been nice to see a screenshot of a Lord in the conversation screen, seeing how it was mentioned. Perhaps we could have had a video of various conversations? well nevermind.
It does look much better and smoother. It's looking like a proper RPG and perhaps one day there will be a mount & blade game with full voice acting.

I think in 2019 there should be at least 1 new gif or video in each blog!
 
If you overlay the blog's two screenshots the NPC's dialogue box is in exactly the same location:

frlCi.jpg

Is this a fixed location? I hope not as I want to be able to talk to children and dwarves without their faces being obscured:

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Given the different body heights now available, is it possible to compensate for this when pointing the dialogue camera?
 
It's always nice to see a new blog, thanks!
First screen show us some good shadows all around also casted over objects, something totally bugged in warband but seems finally fixed, maybe they are just too dark for the amount of sunlight but I'm not sure, the lighting is something you have always under eyes but hard to reproduce.
I see that cloth simulation isn't active, Is there any problem with it or is it just not fully implemented?
In the second screen you can see what is bothering me with all these close-ups, there's no shadows under helmets and the effect isn't good honestly, is it possible to implement some sort of ambient occlusion for helms and caps?
 
I appreciate the natural look of the first person view.  It's definitely not Oblivion's zoom waaay up on my fat, ugly face.  :cool:

Question more related to persuasion:  Will we be able to barter our way out of a bandit holdup?  e.g.  Use the new barter system to pay the fee with wine and cheese.
 
The entry points was there in dialogue scenes of Warband for spawning guards next to the party leader, so it's not that new idea, and it was really memorable in TLD, good that it finally made it to Bannerlord.
 
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