Dev Blog 06/12/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_69_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Becoming a noble is a major milestone in Mount & Blade games. It is the moment that your dedication and hard work is recognised and rewarded with land and title. In most cases, this will be in the service of a liege lord, however, we know that some of you prefer not to bend the knee and would rather carve out your own path in Calradia! But, regardless of how you obtain your own holdings, it is what you do with your new found gains that truly matters.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/89
 
With all the kingdom management and clans and internal struggle, I wonder how difficult it will be to start your own kingdom, Do you need to persuade the other members of your clan to create a faction together with you or will the clan splinter?

With the whole clan thing, I think I am going to wait a while before I try to join any faction. First I would want to train myself up and my companions, amass a fortune of my own and get my renown up. Even then I wonder how hard it is to get a fief once it is captured. Sounds like a lot of voting needs to happen.

How will you guys start your game? As a good guy or a bad guy? You can also just go as chaotic neutral, do everything for money, the good the bad and the ugly (like slave hunting). Have slaves been addressed yet?

It would be nice if we could let them work in the fiefs to speed up projects (and they would be able to revolt.
 
Blead said:
With all the kingdom management and clans and internal struggle, I wonder how difficult it will be to start your own kingdom, Do you need to persuade the other members of your clan to create a faction together with you or will the clan splinter?

With the whole clan thing, I think I am going to wait a while before I try to join any faction. First I would want to train myself up and my companions, amass a fortune of my own and get my renown up. Even then I wonder how hard it is to get a fief once it is captured. Sounds like a lot of voting needs to happen.

How will you guys start your game? As a good guy or a bad guy? You can also just go as chaotic neutral, do everything for money, the good the bad and the ugly (like slave hunting). Have slaves been addressed yet?

It would be nice if we could let them work in the fiefs to speed up projects (and they would be able to revolt.

Given minor factions, which are single clans, such as the Company of the Golden Bear can hire themselves out you should also be able to hire your clan out as a mercenary company to a major faction instead of joining it as a vassal clan.  :grin:
 
Blead said:
As oppose to the mercenary contract you can already get in Warband? At the end of the contract all your hostile relationships are magically gone.

Sorry I can’t tell if that was sarcasm or not...

I haven’t ever had a satisfactory mercenary experience that included myself and all of my companions and men in vanilla warband.

Are you telling me there is one?
 
NPC99 said:
Blead said:
With all the kingdom management and clans and internal struggle, I wonder how difficult it will be to start your own kingdom, Do you need to persuade the other members of your clan to create a faction together with you or will the clan splinter?

With the whole clan thing, I think I am going to wait a while before I try to join any faction. First I would want to train myself up and my companions, amass a fortune of my own and get my renown up. Even then I wonder how hard it is to get a fief once it is captured. Sounds like a lot of voting needs to happen.

How will you guys start your game? As a good guy or a bad guy? You can also just go as chaotic neutral, do everything for money, the good the bad and the ugly (like slave hunting). Have slaves been addressed yet?

It would be nice if we could let them work in the fiefs to speed up projects (and they would be able to revolt.

Given minor factions, which are single clans, such as the Company of the Golden Bear can hire themselves out you should also be able to hire your clan out as a mercenary company to a major faction instead of joining it as a vassal clan.  :grin:

If being a mercenary is as rewarding as in Warband then you'll be better of as a vassal. It would be nice if we have the option to join one of these mercenary groups with the possibility to be their leader or better yet create our own, with a nice name and everything. I also hope that these mercenaries have their own unique equipment, and not just a copy-paste of the major factions gear.
 
The_BlackThorn said:
Blead said:
As oppose to the mercenary contract you can already get in Warband? At the end of the contract all your hostile relationships are magically gone.

Sorry I can’t tell if that was sarcasm or not...

I haven’t ever had a satisfactory mercenary experience that included myself and all of my companions and men in vanilla warband.

Are you telling me there is one?
Yes, it was sarcasm, not very heavy one though. The mercenary contract is very weird in Warband, You are allowed to join in on fights in a faction, but you are not allowed to reap any of the rewards from it.
 
Cool, I thought that’s what you meant.
But wasn’t 100% sure.  :grin:

By the way has anyone else read Ash: a secret history which is about a 15th century female mercenary captain? Soooo good!
http://thewertzone.blogspot.com/2009/05/ash-secret-history-by-mary-gentle.html?m=1
 
I had some really fun times living as a mercenary. Since I wasn't really worried about my relations with friendly lords, I wouldn't bother helping them in their battles usually. I just wanted legal (if that's what you call it) authority to loot villages without long-term negative developments, relatively. I could burn the countryside and later join that faction as a mercenary and do the same to my former employer.

Sometimes, if I had a healthy gathering of mid-top tier Nords in my party, I would get myself employed with the Khergit. It was fun to back an almost exclusively mounted army with my small band of badass infantry (VERY Robert E. Howard (Hour of the Dragon)/ Harry Turtledove (Videssos Cycle)).
 
Terco_Viejo said:
Question for Selim Çam for the next devblog:

If neither the time nor the money were a problem, in which mechanic you would like to work of the no existing ones in Bannerlord to extend even more the player's intrinsic playability?

---
Here you can keep an eye on his latest projects...(link)
Nice question
 
Blead said:
With all the kingdom management and clans and internal struggle, I wonder how difficult it will be to start your own kingdom, Do you need to persuade the other members of your clan to create a faction together with you or will the clan splinter?

With the whole clan thing, I think I am going to wait a while before I try to join any faction. First I would want to train myself up and my companions, amass a fortune of my own and get my renown up. Even then I wonder how hard it is to get a fief once it is captured. Sounds like a lot of voting needs to happen.

How will you guys start your game? As a good guy or a bad guy? You can also just go as chaotic neutral, do everything for money, the good the bad and the ugly (like slave hunting). Have slaves been addressed yet?

It would be nice if we could let them work in the fiefs to speed up projects (and they would be able to revolt.
Starting your own kingdom and conquering the world is the way to go  :fruity: :party:
 
Terco_Viejo said:
Question for Selim Çam for the next devblog:

If neither the time nor the money were a problem, in which mechanic you would like to work of the no existing ones in Bannerlord to extend even more the player's intrinsic playability?

---
Here you can keep an eye on his latest projects...(link)


in 1894, leading to the first modern Games in Athens in 1896. The IOC is the governing body of the Olympic Movement, with the Olympic Charter defining its structure and authority.

system will chooses the best city with ability can to circus or celebration, for increase the use rate of inn result increase tax,
the best city give the price for the best gladiator.
 
Hello. I'm sorry my English isn't that good so I need to post in Turkish.

Merhaba, oyunda 'Kelle avcısı' olmak gibi bir seçeneğimiz de olsa ve krallara hizmet ederek topraklarındaki eşkiyaları öldürsek, onlar da bize karşılığında güvense, para verse hatta kızlarını vs verseler... Çok temel bir düşünce bu tabi bu haliyle demiyorum ama 'Kelle avcılığı' fikrini gözden geçirseniz güzel olabilir oyunun çeşitliliği açısından. Teşekkürler, kolay gelsin.
 
kayikcikuul said:
Hello. I'm sorry my English isn't that good so I need to post in Turkish.

Merhaba, oyunda 'Kelle avcısı' olmak gibi bir seçeneğimiz de olsa ve krallara hizmet ederek topraklarındaki eşkiyaları öldürsek, onlar da bize karşılığında güvense, para verse hatta kızlarını vs verseler... Çok temel bir düşünce bu tabi bu haliyle demiyorum ama 'Kelle avcılığı' fikrini gözden geçirseniz güzel olabilir oyunun çeşitliliği açısından. Teşekkürler, kolay gelsin.

We have Turkish forum for that.
https://forums.taleworlds.com/index.php/board,259.0.html
 
Maybe I'll do a little offtopic but I think it's related to the devs and the devblogs publications... here I go:

Since my video request fell on deaf ears,
Would it be possible for you to republish images like the ones you provided us in the beginning (+- 3840x2160 / 3000x1688 web optimization) doing the screenshoots from your most powerful office's computer, enabling effects and with all the visual options to the max detail...please?

giphy-66.gif



 
forgive me if I'm off-topic, but I just got an idea to recommend both to you on the forum and to the developers.
As someone has pointed out, it happens in M ​​& B that entire armies of a faction turn their attention to a small castle of an opposing faction located on the opposite side of the world just because its garrison is with few men, perhaps in relation to some recent evidence which has decreed this condition.
It is clear that a large army or more armies must move along the map and therefore must bring food for humans.
At stake, in a few words, we fill the food inventory and then we start with the attack.
This leads the enemy to defend himself in his territory by coming to us from the front, or, if he can avoid us, to go to our territory to create problems.
But it is difficult to happen because since we started a lot ahead of them, we could have time to do what we have to and get back in time to stop them.
In reality, the armies that march on the front must have a constant supply line of provisions, weapons and more.
So I thought: why not make sure that a LINE OF SUPPLY is established between the point in the map where you are and the last place visited?
The strength of this line depends on the place you left behind and allows you not to use the food in the inventory or slow down the consumption, which without the line, suffers quite heavily. (Clearly are parameters to be evaluated, I I give only the qualitative idea).
It also affects the morale of the battle and the quality of the troops.

In this way, an attacking army is forced to attack from several fronts to cover a larger area and prevent the enemy from circling the army to hit the supply line and prevent the advance.

On the other hand, the attacker will also hit the enemy supply line to benefit from the advantages.

deepening these lines:
1) the support capacity depends on the color of the line and its length, depending on the last place visited and the distance from it.
- Better is the city / castle / village left behind, more towards red is the color of the line, which symbolizes the ability to support.
- the greater the distance from the city that has been left, the longer the line will be and its color will turn towards a colder color.
as with the tracks on mount & blades that turn from red to blue.
A less warm color leads to a less efficient line, due to the difficult management of the supply, given the distance.
In support of this line the camps / outposts come into play.
2) THEREFORE the support line must be built while traveling, practically building small temporary outposts (like camps).
We spend money and resources (lengo and other stuff).
Maybe these camps can have different levels, so as to change their defenses and adapt them to different situations.
On construction time I can not say, maybe the different levels of camp can affect this variable.
The number of encampments affects the quality of the line

3) It is clear that each army will have its support line and it is clear that the city itself may not be able to meet the needs of many armies for a long time.
Assuming that there are 2 lines for 2 different armies and one of them loses its own, the latter can hook to that of his ally of the same faction going into one of the camps built by the latter (clearly consuming resources faster) .

These are all operations that do not take a long time, but that greatly influence the strategy on the game map, making cities, castles and villages much more important and their economies very important in order to support an army to invade a border territory .
In addition, the importance of a "marching formation" of the armies, which must protect the line or the lines, must also march trying to cover them and defend them from possible assaults on the shoulders or on the sides.
 
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