AmateurHetman said:
Terco_Viejo said:
I know that sometimes I can be tiresome with this topic but one of the top mods created for warband is Diplomacy (Waihti - zParsifal). There is no doubt that the Bannerlord potential consumer is aware of this kind of information just as interested. And today we know very little. That's the bar that Bannerlord diplomacy must far exceed; a sequel must improve on the different aspects that its predecessor... not the other way around.
Aside from the combat mechanics (1st Pillar for me), the two fundamental pillars here are diplomacy and the kingdom's management. Of the first we know absolutely nothing (microscopic bits at most); of the second we know a little more (by complementary mechanics) but unfortunately the devs did not want (or could) deepen their explanations.
That secrecy that surrounds the diplomacy feature is, for me, quite disturbing as well as worrying.
Oh I’m not saying I’m fully satisfied. But it’s been a while since we received any new diplomacy info.
I always play warband with diplomacy, it’s a great mod. I do hope Bannerlord’s diplomacy surpasses the warband mod, as it would be a missed opportunity.
I sympathise with you that it is worrying that we’re not being told a lot, but at the same time TWs may not want to reveal too much, especially with early access coming soon.
Forgive me, mate, if I was sounding like I was reproaching you.
The motto
"they don't want to reveal much" along with
"we don't want to spoil the user's playable experience" is no longer valid for me; honestly. Not because we are in EA territory; as a potential consumer I want to know what I will have at my disposal and what additional content will be complemented when the final built is released.
I don't mind waiting, just tell me if what I'm willing to wait for is going to be worth it. With the diplomacy thing, the same... tell me in broad strokes that it really exists in the game, you don't need to dissect it for me (Keep on your line). Tell me what options I have, so that I can manage my playable experience.
How would Taleworlds surprise me?, even though it already did it with the Ruwa feature; to release the final build with the naval combat included. That would be surprising for me.