Dev Blog 04/10/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_60_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In this week’s blog, we discuss how players can interact with their fellow nobles after joining or establishing their own kingdom, looking specifically at the kingdom screen, which is an entirely new addition to the Mount & Blade series.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/80
 
Lolbash said:
You are free to play the game however you want. :smile:

Thats not what he is asking. He is asking if you have expanded on other playstyles to make them as viable and fun as playing a King  in Bannerlord.

I think we can assume the answer to that is no.

If the objective of the game is become ruler of all of Calradia, then it follows that Kingdom management gets more focus in terms of gameplay options than being a trader or a mercenary.

But it would be great if we could gain power in other ways than pure conquest alone. Such as playing a "Little Finger" type character, manipulating rulers while maintaining a relatively low profile, then grabbing power when the time was right.
 
The Bowman said:
I think that the influence required to expel or support a clan should be proportional to the influence factor of that clan itself. As different clans have varying degrees of power within a kingdom, it would only make sense for more powerful entities to be harder to fight against politically. In the first screenshot, you have a clan with 312 influence points. It would be a great shame if the requirements for expelling a clan would be the same across the board. The rules of political intrigues should be dynamic, and gaining more influence long term should be a logical step in establishing a foothold in the kingdom - be it for the AI or the player.

I suspect the options are the influence costs to call a vote to either change the leadership (support) or expel a clan. In which case, the target clan’s level of faction influence and relationships should then influence ai voting. I expect that a player foolish enough to try to expel a highly influential clan would fail and find their attempt boomerangs with nasty consequences. What kind of relationship will the player have with a king after calling a vote for his removal and losing it?
 
Lolbash said:
I hope you only mean for personal use or for modding, otherwise why would you want modern terminology in a medieval game?

Its no secret that we the players know of things that someone of Calradia/ medieval times would never know.

We all understand Patriotism and love for our countries, but I doub't a medieval person would. Eventually our modern ideals will start to conflict with those in Calradia as this is nature of the player being born in modern times.

This could also make a great roleplaying idea, where I am a time traveler and I want to implement democracy in the country of Sturgia.

Don't see any reason to exclude this.

You don't need to travel to introduce democracy into medieval times. Republics and elective monarchies totally existed during the time period. Also you can thank ancient Greece for inventing democracy as far back as 507 BC.
 
Lord Engineer said:
reiksmarshal said:
Looks great though I would consider renaming some of the policies to make them sound less modern for example:

Patriotism - maybe change it to something like Allegiance
Charter of Liberties - to just to Charters
Property protections - Estates
I hope you only mean for personal use or for modding, otherwise why would you want modern terminology in a medieval game?

You clearly misread what I wrote I said "LESS" modern terms for example Patriotism is too modern.
 
This looks pretty good and is one of the parts I'm most looking forward to see how is implemented. Long term balancing was quite a challenge in the original Warband, and while gameplay ended up well and the system was "stable", management was... bad. Very slow, and you did not have a lot of room to affect the outcome other than travelling around a lot.
 
reiksmarshal said:
Lord Engineer said:
reiksmarshal said:
Looks great though I would consider renaming some of the policies to make them sound less modern for example:

Patriotism - maybe change it to something like Allegiance
Charter of Liberties - to just to Charters
Property protections - Estates
I hope you only mean for personal use or for modding, otherwise why would you want modern terminology in a medieval game?

You clearly misread what I wrote I said "LESS" modern terms for example Patriotism is too modern.
Yes you're correct, I do apologise for my mistake. Also patriotism is a 16th century word as opposed to allegiance, a 14th century word. So they're both anarchronistic.

I do dispute that Charter of Liberties, 11th century, is too modern, though depending on what it actually does, Charter may be more appropriate.
 
i imagine if they implement or reveal the heir system it probably have gavelkind  and other succession law.

i have no knowledge about politic but still it would be nice if there also a policy to limiting what to vote because if im the king why should i step down just from a vote, unless until the ruler proof to be bad at ruling and they demand magna charta or something, and that voting probably make more sense for prime minister, even though some rome and greek and other tribal state have voting there also exist monarchy or dictator too. 
 
reiksmarshal said:
Even fealty would be better then Patriotism, I understand you probaly can't go with period words but there are better choices for sure.
This time I'm pretty sure I haven't misread anything.
I know this is nitpicking but fealty and patriotism are not the same thing, one is loyalty to a lord whilst the other is loyalty to one's faction.
A better word for fealty would be troth, as even though it is not period appropriate, it is closer (12th c.) than fealty (14th c.) to time of Bannerlord's setting.

I would prefer period words for policies though I understand that most people don't. There is also the problem that there simply may not be an archaic form or period equivalent for a modern word which we can use. So maybe they could replace 'Patriotism' with something more period appropriate or maybe they could just stick to semi-modern terminology so players can actually understand what is in the game.
There might also be some confusion if we did use period words as words can take on multiple meanings and or change meaning over time, for example the word 'nice' used to be an insult of sorts and obviously its meaning has changed over time.

So, I agree both with that we can't use period words and that there are better alternatives.
 
You don't need to travel to introduce democracy into medieval times. Republics and elective monarchies totally existed during the time period. Also you can thank ancient Greece for inventing democracy as far back as 507 BC.

You may be right, but thats not the point I was making.

Replace Democracy with Communism, or frankly any modern goverment ruling you like, like Lord Engineer pointed out:

There is also the problem that there simply may not be an archaic form or period equivalent for a modern word which we can use.
 
hiul said:
i imagine if they implement or reveal the heir system it probably have gavelkind  and other succession law.

i have no knowledge about politic but still it would be nice if there also a policy to limiting what to vote because if im the king why should i step down just from a vote, unless until the ruler proof to be bad at ruling and they demand magna charta or something, and that voting probably make more sense for prime minister, even though some rome and greek and other tribal state have voting there also exist monarchy or dictator too.

Well what would you say if all of your vassals rose up against you because you decided not to adhere to the rules?
 
if they revolt then beat or kick them like tyrant do, it feel more like i become president rather than king if vote will make me lose my crown. 
 
hiul said:
if they revolt then beat or kick them like tyrant do, it feel more like i become president rather than king if vote will make me lose my crown.

Historically, I agree that would be inappropriate. There’s nothing wrong with a conspiracy to depose a king. It happened all the time. However, the king had to be killed to make any change permanent. Players shouldn’t be allowed to retire after upsetting all their vassels. We should be forced to play as our heir with all the bad karma/relationships still hanging over our heads and with all/most of our fiefs confiscated.
 
NPC99 said:
hiul said:
if they revolt then beat or kick them like tyrant do, it feel more like i become president rather than king if vote will make me lose my crown.

Historically, I agree that would be inappropriate. There’s nothing wrong with a conspiracy to depose a king. It happened all the time. However, the king had to be killed to make any change permanent. Players shouldn’t be allowed to retire after upsetting all their vassels. We should be forced to play as our heir with all the bad karma/relationships still hanging over our heads and with all/most of our fiefs confiscated.

yeah i like your idea
 
This was a really interesting blog, I can't wait for the game to release I've been following it for quite some time.

I will return to lurking now.
 
Triune Impurity Rites 999 said:
Well what would you say if all of your vassals rose up against you because you decided not to adhere to the rules?

"Alright everybody, I'm very proud, this was a great revolution. But, you know, you can't really have a revolution without, uh, someone to, uh, revolt against, so great job to me too. Well, uh, let's get back to work everyone"
 
This is an excellent blog and I like this deeper management options. Would be nice if the clans can join or leave a faction and make their own so this could keep us active. Emerging new kingdoms and factions was common in the ancient-medieval times so I hope " from the picture " We can split the Khergit clan from the rest then they can make their own empire later. Imagine the khuzaits and khergits as different factions.

This would be a crusader kings 2 like system what I really appreciate. :smile:
 
The best and most important blog ever by far!!!!!

I'm so happy that things I ,more or less, suggested long ago, are getting some real attention.

I think that those additions will really bust the depth of the strategic component of the game, making it more interesting in the late game.

The late game was becoming inevitably a bit flat once king of a faction and kingdom management was a real "mission impossible" task.

This should influence far more the long term attention of the player and increase dramatically the medium of hours per play-through and the number of play-throughs also.

So this is really the single element that makes this game far more interesting than it's predecessor. No more "just expanded Warband" comments are justified.
:party: :party: :party: 
   

 
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