Dev Blog 04/10/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_60_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>In this week’s blog, we discuss how players can interact with their fellow nobles after joining or establishing their own kingdom, looking specifically at the kingdom screen, which is an entirely new addition to the Mount & Blade series.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/80
 
Rabies 说:
Noudelle 说:
Rabies 说:
I'd be interested to know what happens when a clan is expelled or has a fief revoked by popular vote among their peers. Do they just have to accept the decision, with their property instantly being transferred to the ruler? Or can they reject the verdict, and defend their holdings from repossession, maybe calling in sympathetic clans within the faction to join their cause?

The latter is how it works in Crusader Kings 2, and can lead to long and damaging civil wars within a realm - which is quite a lot of fun.
I'd be extremely disappointed if that isn't the case.

The thing is, it might cause problems with other mechanics. I believe it's previously been stated that lords can garrison troops in any castle or town that belongs to their faction. So if Lord Monchug has some troops stationed in Lord Akrum's castle and then Lord Akrum's clan is voted out of the faction, but he rebels and raises arms against the Khuzaits, thereby keeping hold of the castle until they can take it off him by force, what happens to those troops belonging to Lord Monchug that are garrisoned there (assuming Monchug fights for the Khuzait loyalists)?
i think if the lord is there garrisoning the castle by himself then he just can be kicked out just infront of the castle and if he just left some troops those troops can be add as prisoners or disbanded or even stay there and join the rebellion.
 
Thanks for showng the policies screen. However, I’m puzzled on how a player can subvert his own kingdom and take control of it. There didn’t seem to be anything in these kingdom screens to achieve that.

Presumably, the clans can vote to expell the player’s clan from the kingdom as well - that should keep us on our toes.  :grin:
 
CKyHC 说:
and lords use only these 4 helmets because they are the best? it looks the same (can you wear something else? Or add top helmets?) :ohdear:

I mean, there's actually 5 that we see, but I'm sure that doesn't change your opinion.
 
I like the diplomatic screen, especially the option to implement policies and laws. Also nice to see more details on army command.
 
NPC99 说:
I’m puzzled on how a player can subvert his own kingdom and take control of it. There didn’t seem to be anything in these kingdom screens to achieve that.

Clans can vote to "support" another clan for leadership of the faction. So I guess you'd have to gain enough influence and good relations to persuade other clans to support yours, then force a vote to depose the current leading clan.
Presumably you can also work to undermine the influence and popularity of other clans, especially the one leading the faction, in order to make them unpopular enough to cause a leadership contest.

Another question is: players can form their own independent kingdom as well as taking over an existing faction. Can the AI clans break away and form new factions as well? What happens when a clan is successfully expelled? Are they a new independent faction? Do they instantly join a different one, as in Warband (I hope not!)?
 
Well, that's some cool stuff. I just hope that being a ruler isn't considered a one true end-goal for a playthrough, I don't want a change of focus altogether, but some meat to mercenary captain playstyle would be a welcome sight. Never been a king in Warband, never found it interesting to become one.
 
Rabies 说:
Noudelle 说:
Rabies 说:
I'd be interested to know what happens when a clan is expelled or has a fief revoked by popular vote among their peers. Do they just have to accept the decision, with their property instantly being transferred to the ruler? Or can they reject the verdict, and defend their holdings from repossession, maybe calling in sympathetic clans within the faction to join their cause?

The latter is how it works in Crusader Kings 2, and can lead to long and damaging civil wars within a realm - which is quite a lot of fun.
I'd be extremely disappointed if that isn't the case.

The thing is, it might cause problems with other mechanics. I believe it's previously been stated that lords can garrison troops in any castle or town that belongs to their faction. So if Lord Monchug has some troops stationed in Lord Akrum's castle and then Lord Akrum's clan is voted out of the faction, but he rebels and raises arms against the Khuzaits, thereby keeping hold of the castle until they can take it off him by force, what happens to those troops belonging to Lord Monchug that are garrisoned there (assuming Monchug fights for the Khuzait loyalists)?

A dice roll that takes into account your influence vs theirs, quality of troops (higher tiered troops are more vetted and loyal to you), and your forces vs their forces in the castle that determines whether your troops try to rebel or side with the lord whose castle they are in. Or maybe the lord is honorable and just let's them walk out. A few things can happen.
 
NPC99 说:
Thanks for showng the policies screen. However, I’m puzzled on how a player can subvert his own kingdom and take control of it. There didn’t seem to be anything in these kingdom screens to achieve that.

Presumably, the clans can vote to expell the player’s clan from the kingdom as well - that should keep us on our toes.  :grin:
imagine a button says "Click here to take over your kingdom"  :lol:
 
In my opinion, there could be some different policies special to certain government system, that will appear in policy list when such government system adopted. There could be 2-3 special policies connected to government systems. For example if the faction is totaliter militarist dictatorship, there wouldn't be a choice for liberal policies in policy list, and we would have to change government system first in order to unlock liberalist policies (make them appear in policy list).
 
is there by any chance a clan Swadia in the Vladian Faction (with a big Butter Barrel as their sigill)?
 
What can I say? An amazing blog!

In a sandbox game, it can be repetitive but it would be cool to have a scene for voting, for example, if the voting is initiated at feasts or at a military campaign.
 
Don' t understand well this sytem of "voting" in a medieval society... i'll try to read that again but doesn't look really medieval to me.
 
Rabies 说:
NPC99 说:
I’m puzzled on how a player can subvert his own kingdom and take control of it. There didn’t seem to be anything in these kingdom screens to achieve that.

Clans can vote to "support" another clan for leadership of the faction. So I guess you'd have to gain enough influence and good relations to persuade other clans to support yours, then force a vote to depose the current leading clan.
Presumably you can also work to undermine the influence and popularity of other clans, especially the one leading the faction, in order to make them unpopular enough to cause a leadership contest.

Another question is: players can form their own independent kingdom as well as taking over an existing faction. Can the AI clans break away and form new factions as well? What happens when a clan is successfully expelled? Are they a new independent faction? Do they instantly join a different one, as in Warband (I hope not!)?
Also we can't see all the policy options so there may be something there.
 
Ettenrocal 说:
Don' t understand well this sytem of "voting" in a medieval society... i'll try to read that again but doesn't look really medieval to me.

Holy roman empire?  Geneo, venice hansetic league? Even in pre-cannon area central governments were weak and vassals were very strong. If anything warband world was lacking feudal autonomity.
 
Do not look here 说:
Well, that's some cool stuff. I just hope that being a ruler isn't considered a one true end-goal for a playthrough, I don't want a change of focus altogether, but some meat to mercenary captain playstyle would be a welcome sight. Never been a king in Warband, never found it interesting to become one.

I tried being the king once or twice and didn't like the managing required to do it effectively.  With this new kingdom management screen it looks like it will make it a lot easier.

Altogether a great blog.  I'm really looking forward to when BL will be released.
 
NPC99 说:
Thanks for showng the policies screen. However, I’m puzzled on how a player can subvert his own kingdom and take control of it. There didn’t seem to be anything in these kingdom screens to achieve that.

Presumably, the clans can vote to expell the player’s clan from the kingdom as well - that should keep us on our toes.  :grin:

I hope that if this is the case we can assign companions to spy on our rival clans, giving us details on what they may be planning.
 
This blog restores some of my confidence from the one a couple of weeks ago.  Still going to miss minor factions and village fortification.
 
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