Thanks!
So to confirm, the shieldwall damage reduction from "Basher" works on cav troops even when they are mounted? That's pretty interesting. There are a lot of strange interactions like that.
I listed all of the perks below that I think are slightly unclear in the perk description. If we are going by rules we have the following:
Damage perks- work based on the unit's current mount/item status
Swing speed perks -
Move speed - ?
HP - ?
Armor - ?
Weapon skill - ?
Damage vs shields
Are there any other strange interactions among the infantry/cav captain perks?
one-handed, 25, deflect - do dismounted cav get the +30 melee skill?
One-handed, 75, cavalry - damage bonus is lost when dismounted?
One-handed, 75, shield-bearer - move speed applies to dismounted cav?
One-handed, 200, fleet of foot - do dismounted cav get the speed boost?
one-handed, 225, unwavering defense - do dismounted cav get the 10 hp?
Two-handed, 25, wood chopper - does this work for archers/throwers to increase damage vs shields?
Two-handed, 100, shield-breaker - does this work for archers/throwers to increase damage vs shields?
two-handed, 200, thick-hides - do dismounted cav get the bonus HP?
Does the 225 two-handed perk "vandal" increase damage against shields? Does this work for both archers/melee?
Polearm, 75, clean thrust - do dismouted cav get the +30?
polearm, 250, counterweight - do dismounted cav get the +20 polearm skill?
Riding, 250, dauntless steed- do dismouted cav get the +5 armor?
Riding, 250, dauntles steed - does the horse lose the +10 armor if the unit dismounts?
athletics, 25 well built, 5 HP for foot troops
ath, 25, morning exercise - move speed for foot troops
ath, 50, form fitting armor, movespeed
ath, 50, fury, weapon handling
Ath, 250, ignore pain - armor for foot troops
Thanks for any of these you are able to add some clarity to!
Sins
Hello, these are what I could find from game code:
- Basher: Works with any unit that is in shield wall formation if the weapon used for attack (attackers weapon) is a melee weapon.
- Morning Exercise: Any unit that is on foot.
- Mounted Warrior: Works with any unit on a mount as long as the attack weapon is a melee weapon.
It seems for damage related calculations, game is looking at the situation at that moment. Meaning unmounted cavalry is not counted cavalry since all the code does is checking if the soldier is mounted at that moment.
For party/map calculations it does check troop's class.
Of course this is general rule of thumb, if you are curious about any specific perk, I can check it.
Just checked code and it definitely separates ranged units. Can you share a screenshot with both party and move speed hovered please? If it does count ranged, something is wrong. I am willing to dive deeper into code if you can share a pic showing it works