SP - Quests Caravan Escort quest should allow you to join them

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willholton1

Recruit
Using the same mechanic as joining a lord's army, you should be able to join the caravan. Early game it can be impossible to keep up with the caravan.

Mentioning where they're going to be traveling before taking the quest would be useful.

Adding a little translucent road showing the path that they're going to take would help as well.
 
Why would you accept a mission if you can’t keep up with it , let alone, defend it , if it was under attack. That just means your party not well equipped and trained
 
Why would you accept a mission if you can’t keep up with it , let alone, defend it , if it was under attack. That just means your party not well equipped and trained
Because the mission doesn't tell you how fast they are. If they wanted to lock the mission behind that, the game could check your speed beforehand and not allow you to take it. Also, you can be capable of defending it while not being able keep up with it. Those are two separate things.

It doesn't make any sense for a caravan to leave behind its assigned guards.
 
I'm up for it. Also it would be helpful if you are able to command the units during the battle (also if you help peasants during an attack), they always dash towards the enemy and get slaughtered. In warband they were under your command as far as I can remember it.
 
I'm up for it. Also it would be helpful if you are able to command the units during the battle (also if you help peasants during an attack), they always dash towards the enemy and get slaughtered. In warband they were under your command as far as I can remember it.
Yeah, I can understand if you're a nobody not getting to command them... but as a Lord, definitely should be able to tell them not to be idiots.
 
I would also like to add that the caravan quest spawns a ridiculous amount of bandits, that just appear on top of the caravan from nowhere. It might be better to have a more reasonable sized bandit party approach the caravan so you could intercept them. Even if you win against 150 bandits the caravan guys aren't going to survive that battle
 
I imagine this quest to be something like this: You would follow the caravan for some time on the world map. In the night a caravan guard would ride towards you and start a conversation. He would would say that the caravan master offers you to eat with him at the next resting place. If you accept, you will go to a camp-scene were you can see the caravan and the caravan people and a fire-place where people are cooking. You can then walk around and talk with the caravan people and the caravan guards and the caravan master. Some will give you information, some will give you quests and some will trade small items with you or offer healing or offer to serve you as a soldier after the caravan quest. After some time (5 or 10 minutes) there will be a 30% chance that a caravan guard will shout:"Bandits are attacking!" and now you have 30 seconds to prepare for a battle with attacking bandits. Your goal is to protect the caravan goods and wagons and the caravan people and their animals. You can only command your own soldiers, unless you are a lord, then you can also command the caravan guards. If more than 50 % of the caravan people and their propery is distroyed then you will loose the caravan quest. This quest could be used two times: one time for the player as a protector of the caravan, and a second time as a bandit trying to ambush the caravan. These types of "protect quests" could also be used for farmers, Taverns, lords and kings. Imagine a group of bandits ambushing the tavern while you are inside.
 
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