The thing is - the premise behind the concept behind that sentence still stands.
Passive perks in a Mount & Blade major title, where a single particular system is in place for every game modes, with no serious sign they would ever get separated, all that after being stripped off of freedom of equipment selection players were accustomed to for a decade is what is contradictory to reason is my opinion.
3rd perk should be another slot for equipment selection/specialization, not depriving us further of it.
Everything you say here is completely valid - but I want TW to take chances; and I'm worried by the idea of telling them that how it is currently is how it should remain forever.
Two perk slots; no cosmetics - is boring. I want TW to do more with the system; and I'm willing to see what TW have in mind.