rapier17 said:
You're right, games revolving around the 1944-5 period of the Second World War are ten-a-penny. At least with games like H&D (1 & 2) they involved conflict from around the world and throughout the war; Norway, Africa, Burma, as well as France and Germany.
What I also loved about H+D2 apart from the locations was the sheer amount of detail they put in to it, in one mission fighting the Italians ( how often do you see that) I was crouched behind a wall lobbing grenades at an enemy crouched behind another wall, then I hear a shout, hey Englaizee....I just burst out laughing, or when officers would surrender to you and actually tell you in German they were surrendering, never saw that in a game before, or the sheer content of a typical mission...
objectives..
Find and capture Hans Schumann.
Force Hans Schumann to cooperate.
Hans Schumann must survive.
Kill enemy around the runway.
Leave with Hans Schumann in a JU88
Destroy the heavy German equipment. (Optional)
Destroy the fuel storage. (Optional)
Destroy the planes. (Optional)
Find out information on German reinforcements. (Optional)
All team members must survive (Optional).
the main problem with COD apart from the fact that it's doing all the overdone end of war stuff (again) like Omaha, Bulge, etc is that it's so damn scripted, you're not going to get any memorable gaming moments because all the devs are interested in is taking you by the hand and running you through a series of narrow corridors with endless kabooms on either side while Stuka's dive bomb you and you run past several buddies who cry for help but you cant help them, because they want to show you what a great looking scripted scene they made, during this time you may want to kill one enemy or twenty doesn't make any difference so long as you trigger the thing that starts the next sequence so they can impress you even more on how good they think they are with more overdone pyrotechnics, it's more like an interactive movie where game play is minimum, none of this works for me in terms of immersion or tension is so formulaic and obvious but I guess that's what the target audience want so they ain't going to change anytime soon.