Wellenbrecher 说:
How old are you? 20 or something right?
You didn't actually live through the endless flood of the exact same brown WW2 Normandy/DDay bull**** shooter.
And this is exactly that. My guess:
Tutorial in Africa/Italy. DDay. Bocage/AA gun hunting. Destroyed French village. Winter forest map. Destroyed German town.
Part of that is going to be cut into DLC and/or sequels if they're going for another continuous story like in their MW series.
I base this on the fact that there are dozens of games out there that do exactly that and they all came out in the same few years.
For ****'s sake... WW2 shooters were the zombie/1st person horror/early access survival/Minecraft clone games of the early 2000s...
Yea, I'm 20. But, I mean, I played the original
Call of Duty when it came out in 2003, when I was 6 years old, and I played all the Medal of Honors from the Warchest and PS2 onward. I'd say I definitely lived through all that, and in fact that was most of what I played because it wasn't too violent or brutal, and yet still packed with enough action to enjoy. Your guess sounds pretty accurate, but more of a hodgepodge of the different games in the Medal of Honor Warchest.
Breakthrough was Africa and Italy,
Spearhead was DDay, forested wintery stuff, and Berlin,
Allied Assault was the most baseline of them. I think. I've mixed them all up in my memory, but I do remember several levels of each specifically, like Battle of the Bulge in Spearhead, and the badass opening scene in Breakthrough followed by the "right click to flash document" spy level where you blow a submarine up.
In general reply to the thread, plenty of nationalities and locales were explored, but there are tons more to explore.
Call of Duty 2 had a bunch of Soviet stuff and Brits in Africa, followed by DDay and onward Americans. The original
Call of Duty had about the same, but towards the end the Brits were SAS and doing SAS stuff. In
United Offensive you play as a British bomber crewman who bails out over the Netherlands and proceeds to assist the Dutch Resistance for a good while. In
Call of Duty Finest Hour, which is worth getting a PS2 for, you play as a female Soviet sniper in Stalingrad, a conscripted peasant in Stalingrad, a tanker in Stalingrad, a black American tanker somewhere in Europe, and a couple of others, I think. The original and
Finest Hour showed off some pretty brutal Soviets, in my mind. The commissars actively mow you down if you retreat, and your allies kill a couple when you need to fall back to a better position. That's pretty ambiguous for a game that's not really trying to dwell on philosophy and focuses on killing bad guys. In each game you cross the Volga and there's some pretty ****ed up **** where your fellow conscripts get scared and try to jump overboard to avoid strafing planes, only for the commissars to execute them as they swim. That was pretty profound and brutal when I first played them and didn't have any deeper knowledge of the Eastern front, and most people who toss in a disk and play a shooter don't tend to have any more knowledge than I did back then. If you're just used to media wherein the tough but fair squad commander gives inspirational speeches to his fellow Americans, it's pretty bleak to watch Soviet political officers ordering conscripts to charge across a field and staying back with machine guns to shoot anyone who runs away.
Doing Germans would be tricky. You either fall into the dindu nicths good guys fighting against the Bolshevik menace, or you play as someone complicit in the genocide of various Untermenschen. Either way you're going to piss people off. One's whitewashing, and the other's a video game where you shoot innocent Jews because Hitler told you they were dirty, which would cause a media ****storm. Still, it would be nice for an indie game or someone with no great concern for media reaction to do a no holds barred German campaign. You don't have to actively pull the trigger, but not stopping some SS from burning a village down because you don't want to get shot yourself, or worse, are playing a character who is either apathetic or malicious would leave an impact. You watch shows like Generation War and you walk away thinking "Would I be ballsy enough to try and stop those guys shooting begging old women, even when I know someone else will come along and do it later?" In a video game you'd have to make an actual decision to not shoot them, but if you did you'd pretty much instantly be gunned down, which goes to show the choices being made in history.
There was a pretty good game for PS2 called
Shellshock: 'Nam 67. It didn't shy away at all from brutal, awful scenarios. In one of the first missions you're going through the jungle and a squadmate steps on a tripwire and is instantly impaled on a spike trap. A little while later you step out of the jungle into a rice patty adjacent to a village where you suspect some Viet Cong are, and this little Vietnamese peasant woman ones off screaming towards the village. Your platoon leader orders you to shoot her in the back, and if I recall correctly, choosing not to lets her alert the guys in the village and the fight becomes harder because they have a chance to set up. It's not a cutscene or anything. At any point you can raise your rifle and shoot her in the back, even though she has no weapon at all besides the ability to warn the enemy. Later in the game you capture an enemy soldier who just shot down a chopper and he starts begging, but one of your buddies taunts and then executes him. It was a little gratuitous at times, but I've never encountered a game so in your face about killing people just tangentially related to the enemy to give you and your friends a better chance of surviving.
There's also that aspect in grand strategy games and to an extent
Mount and Blade. In
CK2, playing as a Norse person you actively get debuffs for not waging war or raiding places, and your kingdom is usually too barren to sustain itself peacefully. So you have to burn down Genoa or some other trade port occasionally in raids, dragging off prisoners to either make into concubines, ransom for much needed funds, or sacrifice to pagan gods to appease your vassals and give yourself prestige and piety, which are the currency spent to build new buildings to help make you actually self sufficient for pagans, instead of gold. In games like
Total War, you can employ scorched earth and slaughter against people who you can't be bothered to integrate, or who constantly rebel or defy you. In
Mount and Blade, murdering peasants and merchants trying to sell some silk at market, and burning villages full of innocent common folk is expedient to ending a war with fewer casualties for yourself.
I've gotten offtrack. You ****s made me waste an hour of my life. Upvote plz. Also, GOG apparently has the Medal of Honor Warchest, as does Origin if you can lower yourself to buying it there. I'm going to get that next time I make a vidya purchase, I think. And also replay the original and
United Offensive now.