Call of Duty WWII

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F.F.C._fritz 说:
You're not alone. GIVE US THE BULGE, GODDAMMIT

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No one's posted this yet, right?
 
Wellenbrecher 说:
Paradox on the other hand blacked out Hitler's face and the faces of various Nazi politicians and a fairly random selection of German generals while pretending that somehow German law forced them to do so. Which is a flat out lie.

Depictions of the Prophet and his companions are forbidden.
 
It's fun to see what they can come with, every new game they find a new thing to complain about its funny
 
Normandy in 44 is a white man's war. Oh, the horror.

Also, is it too much to ask the sjw writers to push agenda for other non-white people other than US fighting blacks for once? A tatar farmer who can barely speak russian or read but is taught how to drive a T-34 would bring some fresh air.
 
Let's hope that this idiotic SJW stuff, as long as it's going to last, will provide us with a WWII game set in the italian campaign or in Burma. Indians, Burmese, Nepali, Japanese, Chinese, Nisei, Maghrebians, Sub-saharian Africans, African-americans, Brits, Poles, Italians, Germans and probably even more I don't recall right now. Not to mention, elephants (4000 died in WWII, or something) and even an artillery bear. It would be nice if they also add to this some more Eastern Front, since they actually had something like 800.000 women serving in the Red Army in various roles. The SJW paradise. Add to this an alternate history DLC in which the Danish Girl survives the operation and becomes a powerful transgender leader of the Danish resistance and it's perfect.  :lol:


Fun fact, Call of Duty Finest Hour, 2004, featured a Big Red One playable character together with a woman playable character (soviet sniper) and an African American (761st Tank Battalion) playable character. Long before the SJW term even existed.  :smile:
 
Radetzky 说:
Wellenbrecher 说:
So the ideas he got when asking for a SP German PoV WW2 shooter campaign have been a RTS and two MP games. Swell.
Pls.
Does that have an actual story-based campaign mode focusing on the German side, similar in style to Call of Duty 2 etc. did for the Allies?

Jackson ??? 说:
Does this **** have to happen here, too? Is every single other places on the internet not enough?
I mean, I imagine it'll stop happening when social justice wankers stop trying to rub their "I'M SO PROGRESSIVE LOOK AT ME" micropenises all over everything.
 
Wellenbrecher 说:
How old are you? 20 or something right?
You didn't actually live through the endless flood of the exact same brown WW2 Normandy/DDay bull**** shooter.

And this is exactly that. My guess:
Tutorial in Africa/Italy. DDay. Bocage/AA gun hunting. Destroyed French village. Winter forest map. Destroyed German town.
Part of that is going to be cut into DLC and/or sequels if they're going for another continuous story like in their MW series.
I base this on the fact that there are dozens of games out there that do exactly that and they all came out in the same few years.

For ****'s sake... WW2 shooters were the zombie/1st person horror/early access survival/Minecraft clone games of the early 2000s... :neutral:

Yea, I'm 20. But, I mean, I played the original Call of Duty when it came out in 2003, when I was 6 years old, and I played all the Medal of Honors from the Warchest and PS2 onward. I'd say I definitely lived through all that, and in fact that was most of what I played because it wasn't too violent or brutal, and yet still packed with enough action to enjoy. Your guess sounds pretty accurate, but more of a hodgepodge of the different games in the Medal of Honor Warchest. Breakthrough was Africa and Italy, Spearhead was DDay, forested wintery stuff, and Berlin, Allied Assault was the most baseline of them. I think. I've mixed them all up in my memory, but I do remember several levels of each specifically, like Battle of the Bulge in Spearhead, and the badass opening scene in Breakthrough followed by the "right click to flash document" spy level where you blow a submarine up.

In general reply to the thread, plenty of nationalities and locales were explored, but there are tons more to explore. Call of Duty 2 had a bunch of Soviet stuff and Brits in Africa, followed by DDay and onward Americans. The original Call of Duty had about the same, but towards the end the Brits were SAS and doing SAS stuff. In United Offensive you play as a British bomber crewman who bails out over the Netherlands and proceeds to assist the Dutch Resistance for a good while. In Call of Duty Finest Hour, which is worth getting a PS2 for, you play as a female Soviet sniper in Stalingrad, a conscripted peasant in Stalingrad, a tanker in Stalingrad, a black American tanker somewhere in Europe, and a couple of others, I think. The original and Finest Hour showed off some pretty brutal Soviets, in my mind. The commissars actively mow you down if you retreat, and your allies kill a couple when you need to fall back to a better position. That's pretty ambiguous for a game that's not really trying to dwell on philosophy and focuses on killing bad guys. In each game you cross the Volga and there's some pretty ****ed up **** where your fellow conscripts get scared and try to jump overboard to avoid strafing planes, only for the commissars to execute them as they swim. That was pretty profound and brutal when I first played them and didn't have any deeper knowledge of the Eastern front, and most people who toss in a disk and play a shooter don't tend to have any more knowledge than I did back then. If you're just used to media wherein the tough but fair squad commander gives inspirational speeches to his fellow Americans, it's pretty bleak to watch Soviet political officers ordering conscripts to charge across a field and staying back with machine guns to shoot anyone who runs away.

Doing Germans would be tricky. You either fall into the dindu nicths good guys fighting against the Bolshevik menace, or you play as someone complicit in the genocide of various Untermenschen. Either way you're going to piss people off. One's whitewashing, and the other's a video game where you shoot innocent Jews because Hitler told you they were dirty, which would cause a media ****storm. Still, it would be nice for an indie game or someone with no great concern for media reaction to do a no holds barred German campaign. You don't have to actively pull the trigger, but not stopping some SS from burning a village down because you don't want to get shot yourself, or worse, are playing a character who is either apathetic or malicious would leave an impact. You watch shows like Generation War and you walk away thinking "Would I be ballsy enough to try and stop those guys shooting begging old women, even when I know someone else will come along and do it later?" In a video game you'd have to make an actual decision to not shoot them, but if you did you'd pretty much instantly be gunned down, which goes to show the choices being made in history.

There was a pretty good game for PS2 called Shellshock: 'Nam 67. It didn't shy away at all from brutal, awful scenarios. In one of the first missions you're going through the jungle and a squadmate steps on a tripwire and is instantly impaled on a spike trap. A little while later you step out of the jungle into a rice patty adjacent to a village where you suspect some Viet Cong are, and this little Vietnamese peasant woman ones off screaming towards the village. Your platoon leader orders you to shoot her in the back, and if I recall correctly, choosing not to lets her alert the guys in the village and the fight becomes harder because they have a chance to set up. It's not a cutscene or anything. At any point you can raise your rifle and shoot her in the back, even though she has no weapon at all besides the ability to warn the enemy. Later in the game you capture an enemy soldier who just shot down a chopper and he starts begging, but one of your buddies taunts and then executes him. It was a little gratuitous at times, but I've never encountered a game so in your face about killing people just tangentially related to the enemy to give you and your friends a better chance of surviving.

There's also that aspect in grand strategy games and to an extent Mount and Blade. In CK2, playing as a Norse person you actively get debuffs for not waging war or raiding places, and your kingdom is usually too barren to sustain itself peacefully. So you have to burn down Genoa or some other trade port occasionally in raids, dragging off prisoners to either make into concubines, ransom for much needed funds, or sacrifice to pagan gods to appease your vassals and give yourself prestige and piety, which are the currency spent to build new buildings to help make you actually self sufficient for pagans, instead of gold. In games like Total War, you can employ scorched earth and slaughter against people who you can't be bothered to integrate, or who constantly rebel or defy you. In Mount and Blade, murdering peasants and merchants trying to sell some silk at market, and burning villages full of innocent common folk is expedient to ending a war with fewer casualties for yourself.

I've gotten offtrack. You ****s made me waste an hour of my life. Upvote plz. Also, GOG apparently has the Medal of Honor Warchest, as does Origin if you can lower yourself to buying it there. I'm going to get that next time I make a vidya purchase, I think. And also replay the original and United Offensive now.
 
So for you it's a good thing that the games were all basically identical then? :lol:
The exact thing you described up there is what made me and so many other loath FPS/WW2 shooters back in the day. It's all the same bull**** over and over and over again, it all blurs into one brown mess with the exact same DDay scenario repeated ad nauseam.

I vehemently disagree with your point about a German campaign.
Just because all previous WW2 shooters are somehow forcing themselves to do the tired old "vertical slice of everything" route, you could easily do a tight, focused narrative thing. And like you suggested, seeing the horrors/warcrimes on the side would in no way distract from the narrative and/or historical accuracy and/or gameplay.
And yes, Shellshock is a very good example for that.

There's a massive difference between "clean Wehrmacht" and "every single member in the Wehrmacht personally killed a thousand innocents in cold blood", despite how people like to discuss it. You know, the actual truth and all that.
It's not like you shoot German PoWs in any late war setting so far because (Hungarian? Bulgarian?) SS units had previously killed American PoWs and then have Patton on your back going "oh well it's a bad time for Germans to surrender I guess", eh?
Or shoot the (in this particular case innocent) Hungarian replacement KZ guards after lining them up on a wall because the actual guards have long since fled, right?
Or shoot Polish intellectuals as a Soviet soldier.
Or go around hunting Japanese peasants as a fighter pilot because all actual targets have been depleted (an actual complain of late war pilots on the Japanese front by the way, not enough targets) or any other Allied war crime.
I mean the actual war crime stuff is noticeable absent from Allied PoV games in general, German or other.


Cordor 说:
Don't link to any of their sites for ****'s sake...

The right thing to do is to post screenshots or copy/paste their text into some dump format in the hope that that ****e finally, finally dies and all those ****s might go homeless and die an early deserved death in agony and loneliness.
You're literally financing everything that is wrong on the internet by giving them clicks.
 
I thought I made it clear that they were reasonably different and varied in several different settings. But, like I said, I don't mind contemporary game settings so long as they are fresh and interesting. Call of Duty 2 was different enough to the original that I thoroughly enjoyed it and didn't feel like I was playing the same thing. Medal of Honor has some fundamental differences to the Call of Duty series. Like I said, the Warchest covers a ton of different locales and perspectives, as do some of the more obscure Call of Duty games. I think most of the games that weren't direct expansions to the base game had varied enough gameplay to enjoy independently, and if a base game was entertaining, expansions were welcomed.

Fair enough on the German stuff, but I feel like I didn't describe it completely black or white. I just meant that even if your character is a good guy and the narrative doesn't take you down the route of killing innocent people, the fact that video games provide you with actual agency as opposed to a movie, witnessing and being powerless to stop massacres would feel much more impactful. World at War is the only mainstream example I can think of where war crimes are blatantly committed with the option to take part, but it's almost entirely from a Soviet perspective. There is a scene where you cross a beach after an artillery bombardment and there are horribly mutilated wounded Japanese soldiers everywhere. Your squad leader tells you to kill them, but it's more so to put them out of their misery and make sure none of them roll over and toss a grenade at you from behind as their final act. Technically a war crime, but there was no saving these people and you were in immediate combat. Wait. Maybe that means it's technically not a war crime. I haven't read the Geneva Convention, but I think it specifies killing people who aren't actively asking for mercy and unarmed while still in active combat is permissible.

Polygon article is stupid. I feel 100% that no matter what they did people would have *****ed about it. If they had brought the female voice actor up on stage, she's just a token there. And they complain about how there's no black soldiers in Call of Duty games, when Finest Hour had you playing as a black tanker in Patton's brigade. I don't know actual statistics, but I'd be willing to bet that there are tons more males in the video game industry than females. It only follows that the prominent people who made the game would be the ones on stage talking about it, because they know it best. The article assumes that the female voice actor was completely shafted by the company and disallowed on the stage or something. Maybe she was just doing another job somewhere or is a bad public speaker.

And we all learned from Bioware what happens when you take affirmative action to an insane level with no basis on actual qualification thanks to Andromeda.  :iamamoron:
 
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