Some tips so next patch notes you will spare a few minutes of your precious life...lost 15 minutes of my life reading all these patchnotes. didnt even see anything that i wanted to be implemented.
no butterfaces fix
no npcs army spam fix
no aliances
no peace war explanation, no tribute explanation
no town micromanagement
SAAAAAAAAAAGE
when did they say this?I waiting for the alliance system hope this system be worked on as devs stayed long ago
Is the "(doesn't affect the Siege game mode)" meant to be "(affects only the Siege game mode)"? The flags in skirmish are fine, it's in siege where you have huge 50 man battles happening on the flag that end in the middle because the morale ran out, or matches that end because 1 defender horseman ran past 20 players and touched the flag for 0.1 seconds, draining the last of attackers morale. I hope this is just a typo, can someone confirm? @Dejan @NIN3 @Callum
- Introduced changes to the flag capture system (doesn't affect the Siege game mode):
- The closest player to the flag is still the one that dictates whose team is capturing the flag.
- Enemies in the zone near the flag now slow down the capture speed. The more enemies there are, the slower the capture speed. This effect is mitigated if more allies join the fray.
- The match doesn't end if there's an enemy in the zone near the flag even if the morale runs out. If there's an enemy on the final flag, the round continues until the enemy captures the final flag, the enemy is killed or the enemy steps out of the zone near the flag.