Regarding the economic aspect, it is still just as complicated:
The problem :
Suppose I have a town and a castle, good companions to run them, a few worshops and caravans. I have a "decent" income. Except that...
1 - suppoif I create several "parties", my companions recruit, but they do not calculate the expenses, and the player cannot anticipate what it will cost (or by doing too complicated and not fun calculations). So normally, since they are part of the clan he should stop recruiting and advancing their troops before it costs too much.
I propose :
1 - balance the cost of the "party".
2 - That the companions limit the number of their troops according to the money available to the clan.
3 - that the "party" troops return to their families when we disband party. They would no longer overload the barracks. Or if they return to the barracks, it is because we have the money to pay them ....
I think that for the others clans this is all calculated, and that they don't have "loss of money" troops. So why would it be different and more complicated for the player?