You222
Regular
Still runtime error.
Happend when I wanted to enter a City. Always full fps. I use the following settings for VC:
Direct X9
Load texture on demand
texture detail = 10
Max frame rate = 80
screen: 1280x1024 32 bit
shadow quality low
enable sound variation
force single threading
Edit: Brytenwalda works w/o any error like any other mod, but VC lets me play max 30 min.
Edit2: Seems like my WB doesnt like the textures, any idea to fix that? Oh and Battle sizer is currently set at 45
Starting new log file.
Version: 1.166
-- OS: Microsoft Windows 7 (build 7600), 32-bit
-- RAM: Available physical RAM: 1909MB/3326MB
-- CPU: AMD Athlon(tm) II X2 250 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~3013MHz / ~3013MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 610
- Texture Memory: 2385 ( Available Texture Memory: 2367 )
Processing Ini File {
Module_name = Viking_Conquest
Unrecognized Module_info directive = operation_set_version . Skipping.
Unrecognized Module_info directive = supports_directx_7 . Skipping.
Num Hints = 12
Setting Map Min X = -257.903931
Setting Map Max X = 281.758240
Setting Map Min Y = -281.854553
Setting Map Max Y = 290.571899
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 2.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 3.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.650000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.800000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 1.400000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = give_performance_warnings . Skipping.
Loading Module Resource La_Grandmasters_Shaders
Loading Module Resource test
Loading Module Resource shaders
Loading Module Resource textures
Loading Module Resource vc_textures
Loading Module Resource vc_materials
Loading Module Resource materials
Loading Module Resource materials_face_gen
Loading Module Resource vc_bodies
Loading Module Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Module Resource helpers
Loading Module Resource vc_map_objects
Loading Module Resource vc_map_iconchars
Loading Module Resource particle_meshes
Loading Module Resource skeletons
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Module Resource object_meshes
Loading Module Resource object_bodies
Loading Module Resource goods_meshes
Loading Module Resource item_meshes1
Loading Module Resource food
Loading Module Resource village_houses
Loading Module Resource village_houses_a
Loading Module Resource village_houses_b
Loading Module Resource interiors_a
Loading Module Resource interiors_b
Loading Module Resource interiors_c
Loading Module Resource arena
Loading Module Resource castle_a
Loading Module Resource dungeon
Loading Module Resource snowy_houses
Loading Module Resource square_keep
Loading Module Resource vc_pictures
Loading Module Resource user_interface_b
Loading Module Resource user_interface_c
Loading Module Resource scene_encounter_spot
Loading Module Resource interior_thirsty_lion
Loading Module Resource houses1
Loading Module Resource wall_meshes1
Loading Module Resource town_houses
Loading Module Resource doors
Loading Module Resource churches
Loading Module Resource castle_c
Loading Module Resource castle_d
Loading Module Resource castle_e
Loading Module Resource castle_f
Loading Module Resource castle_g
Loading Module Resource castle_h
Loading Module Resource castle_i
Loading Module Resource viking_houses
Loading Module Resource town_houses_c
Loading Module Resource particles_2
Loading Module Resource prisons
Loading Module Resource prisons_b
Loading Module Resource vc_terrain_borders
Loading Module Resource skyboxes
Loading Module Resource new_skyboxes
Loading Module Resource object_b
Loading Module Resource destroy
Loading Module Resource vc_trees
Loading Module Resource grass_meshes_b
Loading Module Resource interiors_steppe
Loading Module Resource town_houses_d
Loading Module Resource ani_horse_mounted
Loading Module Resource horse_skeleton
Loading Module Resource instruments
Loading Module Resource simple_primitives
Loading Module Resource ani_man_walk
Loading Module Resource ani_death
Loading Module Resource ani_stand_guardsman
Loading Module Resource ani_human_mounted
Loading Module Resource ani_lady_stand
Loading Module Resource ani_poses
Loading Module Resource ani_man_cheer
Loading Module Resource ani_stand_onhorse
Loading Module Resource ani_strikes
Loading Module Resource ani_equip_arms
Loading Module Resource ani_run_p
Loading Module Resource ani_run_forward_left_right
Loading Module Resource uni_strikes3
Loading Module Resource ani_walk_sideways
Loading Module Resource ani_run_sideways
Loading Module Resource ani_stand
Loading Module Resource ani_crouch_down
Loading Module Resource ani_low_walk
Loading Module Resource ani_turn_man
Loading Module Resource ani_lancer
Loading Module Resource ani_attacks
Loading Module Resource ani_kicks
Loading Module Resource ani_walk_backward
Loading Module Resource ani_run_lookingsides
Loading Module Resource ani_defends
Loading Module Resource ani_walk_lookingsides
Loading Module Resource ani_jump
Loading Module Resource ani_wedding
Loading Module Resource uni_jump
Loading Module Resource uni_stances
Loading Module Resource uni_equip
Loading Module Resource uni_strike
Loading Module Resource uni_throws
Loading Module Resource uni_fistswing
Loading Module Resource uni_lord_stand
Loading Module Resource uni_defence
Loading Module Resource uni_sideways
Loading Module Resource dart
Loading Module Resource rock
Loading Module Resource raw_materials
Loading Module Resource gauntlets_new
Loading Module Resource bride_dress
Loading Module Resource ui_server_filter
Loading Module Resource ship
Loading Module Resource arabian_houses
Loading Module Resource object_c
Loading Module Resource valleyProps
Loading Module Resource workshops
Loading Module Resource barrier_primitives
Loading Module Resource town_houses_e
Loading Module Resource wb_mp_objects_a
Loading Module Resource vc_arcosyflechas
Loading Module Resource bry_banners
Loading Module Resource bry_banners_default
Loading Module Resource bry_battlebanners
Loading Module Resource bry_flags_vertical
Loading Module Resource vc_iconos
Loading Module Resource bry_pic_mesh
Loading Module Resource core_ui_meshes
Loading Module Resource command_cursor
Loading Module Resource vc_shields
Loading Module Resource vc_shields_tableau
Loading Module Resource vc_tunics
Loading Module Resource vc_tunics2
Loading Module Resource vc_tunics3
Loading Module Resource vc_tunicsbasic
Loading Module Resource vc_tunicsbasic_female
Loading Module Resource vc_hoodtunics
Loading Module Resource vc_gambesons
Loading Module Resource vc_gambesons2
Loading Module Resource vc_armors
Loading Module Resource vc_armors2
Loading Module Resource vc_cloaks
Loading Module Resource vc_clerics
Loading Module Resource vc_female_dresses
Loading Module Resource vc_shoes
Loading Module Resource vc_swords
Loading Module Resource vc_helmets
Loading Module Resource vc_axes
Loading Module Resource vc_native
Loading Module Resource vc_props
Loading Module Resource vc_props2
Loading Module Resource vc_props3
Loading Module Resource vc_props_new_houses
Loading Module Resource vc_sea_battle
Loading Module Resource vc_spears
Loading Module Resource dedal_anims
Loading Module Resource vc_hoods
Loading Module Resource vc_shields2
Loading Module Resource vc_swords2
Loading Module Resource vc_food
Loading Module Resource vc_tradeitems
Loading Module Resource vc_knifes
Loading Module Resource vc_horses
Loading Module Resource La_Grandmasters_map_text
Loading Module Resource vc_shields_basic
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 61504
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
467 parties added.
launch complete.
Switching to menu window...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
rgl_vdt_special discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
MEMORY ERROR!: InMemoryFileData: allocation failed!
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
MEMORY ERROR!: InMemoryFileData: allocation failed!
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Version: 1.166
-- OS: Microsoft Windows 7 (build 7600), 32-bit
-- RAM: Available physical RAM: 1909MB/3326MB
-- CPU: AMD Athlon(tm) II X2 250 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~3013MHz / ~3013MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 610
- Texture Memory: 2385 ( Available Texture Memory: 2367 )
Processing Ini File {
Module_name = Viking_Conquest
Unrecognized Module_info directive = operation_set_version . Skipping.
Unrecognized Module_info directive = supports_directx_7 . Skipping.
Num Hints = 12
Setting Map Min X = -257.903931
Setting Map Max X = 281.758240
Setting Map Min Y = -281.854553
Setting Map Max Y = 290.571899
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 2.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 3.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.650000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.800000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 1.400000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = give_performance_warnings . Skipping.
Loading Module Resource La_Grandmasters_Shaders
Loading Module Resource test
Loading Module Resource shaders
Loading Module Resource textures
Loading Module Resource vc_textures
Loading Module Resource vc_materials
Loading Module Resource materials
Loading Module Resource materials_face_gen
Loading Module Resource vc_bodies
Loading Module Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Module Resource helpers
Loading Module Resource vc_map_objects
Loading Module Resource vc_map_iconchars
Loading Module Resource particle_meshes
Loading Module Resource skeletons
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Module Resource object_meshes
Loading Module Resource object_bodies
Loading Module Resource goods_meshes
Loading Module Resource item_meshes1
Loading Module Resource food
Loading Module Resource village_houses
Loading Module Resource village_houses_a
Loading Module Resource village_houses_b
Loading Module Resource interiors_a
Loading Module Resource interiors_b
Loading Module Resource interiors_c
Loading Module Resource arena
Loading Module Resource castle_a
Loading Module Resource dungeon
Loading Module Resource snowy_houses
Loading Module Resource square_keep
Loading Module Resource vc_pictures
Loading Module Resource user_interface_b
Loading Module Resource user_interface_c
Loading Module Resource scene_encounter_spot
Loading Module Resource interior_thirsty_lion
Loading Module Resource houses1
Loading Module Resource wall_meshes1
Loading Module Resource town_houses
Loading Module Resource doors
Loading Module Resource churches
Loading Module Resource castle_c
Loading Module Resource castle_d
Loading Module Resource castle_e
Loading Module Resource castle_f
Loading Module Resource castle_g
Loading Module Resource castle_h
Loading Module Resource castle_i
Loading Module Resource viking_houses
Loading Module Resource town_houses_c
Loading Module Resource particles_2
Loading Module Resource prisons
Loading Module Resource prisons_b
Loading Module Resource vc_terrain_borders
Loading Module Resource skyboxes
Loading Module Resource new_skyboxes
Loading Module Resource object_b
Loading Module Resource destroy
Loading Module Resource vc_trees
Loading Module Resource grass_meshes_b
Loading Module Resource interiors_steppe
Loading Module Resource town_houses_d
Loading Module Resource ani_horse_mounted
Loading Module Resource horse_skeleton
Loading Module Resource instruments
Loading Module Resource simple_primitives
Loading Module Resource ani_man_walk
Loading Module Resource ani_death
Loading Module Resource ani_stand_guardsman
Loading Module Resource ani_human_mounted
Loading Module Resource ani_lady_stand
Loading Module Resource ani_poses
Loading Module Resource ani_man_cheer
Loading Module Resource ani_stand_onhorse
Loading Module Resource ani_strikes
Loading Module Resource ani_equip_arms
Loading Module Resource ani_run_p
Loading Module Resource ani_run_forward_left_right
Loading Module Resource uni_strikes3
Loading Module Resource ani_walk_sideways
Loading Module Resource ani_run_sideways
Loading Module Resource ani_stand
Loading Module Resource ani_crouch_down
Loading Module Resource ani_low_walk
Loading Module Resource ani_turn_man
Loading Module Resource ani_lancer
Loading Module Resource ani_attacks
Loading Module Resource ani_kicks
Loading Module Resource ani_walk_backward
Loading Module Resource ani_run_lookingsides
Loading Module Resource ani_defends
Loading Module Resource ani_walk_lookingsides
Loading Module Resource ani_jump
Loading Module Resource ani_wedding
Loading Module Resource uni_jump
Loading Module Resource uni_stances
Loading Module Resource uni_equip
Loading Module Resource uni_strike
Loading Module Resource uni_throws
Loading Module Resource uni_fistswing
Loading Module Resource uni_lord_stand
Loading Module Resource uni_defence
Loading Module Resource uni_sideways
Loading Module Resource dart
Loading Module Resource rock
Loading Module Resource raw_materials
Loading Module Resource gauntlets_new
Loading Module Resource bride_dress
Loading Module Resource ui_server_filter
Loading Module Resource ship
Loading Module Resource arabian_houses
Loading Module Resource object_c
Loading Module Resource valleyProps
Loading Module Resource workshops
Loading Module Resource barrier_primitives
Loading Module Resource town_houses_e
Loading Module Resource wb_mp_objects_a
Loading Module Resource vc_arcosyflechas
Loading Module Resource bry_banners
Loading Module Resource bry_banners_default
Loading Module Resource bry_battlebanners
Loading Module Resource bry_flags_vertical
Loading Module Resource vc_iconos
Loading Module Resource bry_pic_mesh
Loading Module Resource core_ui_meshes
Loading Module Resource command_cursor
Loading Module Resource vc_shields
Loading Module Resource vc_shields_tableau
Loading Module Resource vc_tunics
Loading Module Resource vc_tunics2
Loading Module Resource vc_tunics3
Loading Module Resource vc_tunicsbasic
Loading Module Resource vc_tunicsbasic_female
Loading Module Resource vc_hoodtunics
Loading Module Resource vc_gambesons
Loading Module Resource vc_gambesons2
Loading Module Resource vc_armors
Loading Module Resource vc_armors2
Loading Module Resource vc_cloaks
Loading Module Resource vc_clerics
Loading Module Resource vc_female_dresses
Loading Module Resource vc_shoes
Loading Module Resource vc_swords
Loading Module Resource vc_helmets
Loading Module Resource vc_axes
Loading Module Resource vc_native
Loading Module Resource vc_props
Loading Module Resource vc_props2
Loading Module Resource vc_props3
Loading Module Resource vc_props_new_houses
Loading Module Resource vc_sea_battle
Loading Module Resource vc_spears
Loading Module Resource dedal_anims
Loading Module Resource vc_hoods
Loading Module Resource vc_shields2
Loading Module Resource vc_swords2
Loading Module Resource vc_food
Loading Module Resource vc_tradeitems
Loading Module Resource vc_knifes
Loading Module Resource vc_horses
Loading Module Resource La_Grandmasters_map_text
Loading Module Resource vc_shields_basic
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 61504
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
467 parties added.
launch complete.
Switching to menu window...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
rgl_vdt_special discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
MEMORY ERROR!: InMemoryFileData: allocation failed!
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
MEMORY ERROR!: InMemoryFileData: allocation failed!
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
Happend when I wanted to enter a City. Always full fps. I use the following settings for VC:
Direct X9
Load texture on demand
texture detail = 10
Max frame rate = 80
screen: 1280x1024 32 bit
shadow quality low
enable sound variation
force single threading
Edit: Brytenwalda works w/o any error like any other mod, but VC lets me play max 30 min.
Edit2: Seems like my WB doesnt like the textures, any idea to fix that? Oh and Battle sizer is currently set at 45
HERR_BUFFER_LOCK_FAILED!
56918
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/vc_tunic04-1.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/vc_tunic04-leather.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/vc_tunic03-leather.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/Chainmail4Rusty.dds (EDX-1)
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
56918
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/vc_tunic04-1.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/vc_tunic04-leather.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/vc_tunic03-leather.dds (EDX-1)
rgl_post_warning_line: Unable to open texture file Modules/Viking Conquest/Textures/Chainmail4Rusty.dds (EDX-1)
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!
MEMORY ERROR!: InMemoryFileData: allocation failed!