Resolved Before post: Issues, Crash and RUNTIME ERRORs Look here

Currently viewing this thread:

Idibil

Grandmaster Knight
ms6698 said:
Takes almost 2 hours to load textures and when it finally does  the game is extremely laggy and unresponsive. Vanilla and other mods including Brytenwaldawork completely fine.

rgl_config please. VC should take less time than brytenwalda to load textures. 2-3 m max and for old pcs.
 

Norfar

Recruit
Not completely related to this, but why when i set stuff in game options menu these settings aren't stored? Why do i always have to redo my settings when i load game? btw i checked rgl_config and it isnt read-only.
 

Idibil

Grandmaster Knight
Norfar said:
Not completely related to this, but why when i set stuff in game options menu these settings aren't stored? Why do i always have to redo my settings when i load game? btw i checked rgl_config and it isnt read-only.

VC doesnt make changes in this. Are you using latest warband exe?
 

Norfar

Recruit
this works with native as well, no matter what changes i do in ingame settings menu, when i reload the game, settings are reseted to default. Is this normal?
 

Idibil

Grandmaster Knight
Norfar said:
this works with native as well, no matter what changes i do in ingame settings menu, when i reload the game, settings are reseted to default. Is this normal?

No, nobody commented about this. A idea, use auto ajust, enter in game, exit. Change your configuration, enter in game again and test if this fix problem.
 

Gurthang

Recruit
https://www.dropbox.com/s/liyv0iew526tb83/rgl_log.txt?dl=0 https://www.dropbox.com/s/liyv0iew526tb83/rgl_log.txt?dl=0 I have a problem with game. After i defeated Danish fleet by side of Asturians i had to give report to Aethelwulf. But after i landed i could move only for a few seconds after the game crashed. I cannot give report too. I would be glad if you could help.
 

Idibil

Grandmaster Knight
Gurthang said:
https://www.dropbox.com/s/liyv0iew526tb83/rgl_log.txt?dl=0 https://www.dropbox.com/s/liyv0iew526tb83/rgl_log.txt?dl=0 I have a problem with game. After i defeated Danish fleet by side of Asturians i had to give report to Aethelwulf. But after i landed i could move only for a few seconds after the game crashed. I cannot give report too. I would be glad if you could help.

Could you try warband 1.166 and VC 1.03?
 
I've tried a uninstall and re-install. Just bought the game a week ago and still have yet to play a minute of it :evil:. I've tried every trick, updating both, text demand on/off and still wont work. PLEASE HELP!



rgl_log.txt:
Starting new log file.
Version:  1.165

-- OS: Microsoft Windows 7  Service Pack 1 (build 7601), 32-bit
-- RAM: Available physical RAM: 1264MB/2518MB
-- CPU: AMD A4-5000 APU with Radeon(TM) HD Graphics (AuthenticAMD)
- L1 cache size: 32K
- L2 cache size: 2048K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt
- Number of CPUs: 4 ( Speed: ~1497MHz / ~1497MHz / ~1497MHz / ~1497MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon HD 8330
- Texture Memory: 1501 ( Available Texture Memory: 1496 )


Processing Ini File {
Module_name =  Nova
Num Hints =  12
Setting Map Min X =  -300.000000
Setting Map Max X =  180.000000
Setting Map Min Y =  -230.559265
Setting Map Max Y =  145.000000
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  2.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  3.000000
Unrecognized Module_info directive =  display_wp_firearm . Skipping.
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  1.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.500000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.750000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  10.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  1.900000
Setting melee_damage_speed_power =  2.000000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Loading Resource  test
Loading Resource  textures_face_gen
Loading Resource  shaders
Loading Resource  textures
Loading Resource  materials
Loading Resource  materials_face_gen
Loading Resource  uimeshes
Loading Resource  meshes_face_gen
Loading Resource  helpers
Loading Resource  map_tree_meshes
Loading Resource  map_icon_meshes
Loading Resource  particle_meshes
Loading Resource  skeletons
Loading Resource  tree_meshes
Loading Resource  xtree_meshes
Loading Resource  grass_meshes
Loading Resource  plant_meshes
Loading Resource  body_meshes
Loading Resource  object_meshes
Loading Resource  object_bodies
Loading Resource  goods_meshes
Loading Resource  item_meshes1
Loading Resource  horse_a
Loading Resource  arabian_horses
Loading Resource  arabian_castle
Loading Resource  food
Loading Resource  beards
Loading Resource  armors_b
Loading Resource  armors_c
Loading Resource  armors_d
Loading Resource  armors_e
Loading Resource  armors_f
Loading Resource  armors_g
Loading Resource  armors_h
Loading Resource  armors_i
Loading Resource  boots_b
Loading Resource  boots_c
Loading Resource  helmets
Loading Resource  helmets_b
Loading Resource  village_houses
Loading Resource  village_houses_a
Loading Resource  village_houses_b
Loading Resource  hair
Loading Resource  deneme
Loading Resource  interiors_a
Loading Resource  interiors_b
Loading Resource  interiors_c
Loading Resource  arena
Loading Resource  map_icons_b
Loading Resource  castle_a
Loading Resource  dungeon
Loading Resource  stone_houses
Loading Resource  snowy_houses
Loading Resource  snowy_castle
Loading Resource  helmets_d
Loading Resource  helmets_e
Loading Resource  helmets_f
Loading Resource  castle_b
Loading Resource  square_keep
Loading Resource  anim_b
Loading Resource  shields
Loading Resource  shields_b
Loading Resource  weapon_meshes_c
Loading Resource  xtree_meshes_b
Loading Resource  map_icons_c
Loading Resource  pictures
Loading Resource  user_interface_b
Loading Resource  user_interface_c
Loading Resource  scene_encounter_spot
Loading Resource  interior_thirsty_lion
Loading Resource  scene_small_tavern
Loading Resource  weapon_meshes1
Loading Resource  weapon_meshes_b
Loading Resource  houses1
Loading Resource  wall_meshes1
Loading Resource  town_houses
Loading Resource  doors
Loading Resource  churches
Loading Resource  town_houses_b
Loading Resource  castle_c
Loading Resource  castle_d
Loading Resource  castle_e
Loading Resource  castle_f
Loading Resource  castle_g
Loading Resource  castle_h
Loading Resource  castle_i
Loading Resource  gatehouse
Loading Resource  viking_houses
Loading Resource  fake_houses
Loading Resource  town_houses_c
Loading Resource  banners
Loading Resource  map_flags
Loading Resource  map_flags_b
Loading Resource  map_flags_c
Loading Resource  map_flags_d
Loading Resource  particles_2
Loading Resource  prisons
Loading Resource  prisons_b
Loading Resource  interiors_d
Loading Resource  costumes_b
Loading Resource  costumes_c
Loading Resource  arena_costumes
Loading Resource  boots_a
Loading Resource  skyboxes
Loading Resource  object_b
Loading Resource  tree_e_meshes
Loading Resource  destroy
Loading Resource  xtree_meshes_c
Loading Resource  grass_meshes_b
Loading Resource  interiors_steppe
Loading Resource  grooming_horse
Loading Resource  town_houses_d
Loading Resource  horses_b
Loading Resource  ani_horse_mounted
Loading Resource  deneme2
Loading Resource  horse_skeleton
Loading Resource  steppe_fake_houses
Loading Resource  weapon_meshes_d
Loading Resource  tableau_shields
Loading Resource  heraldic_armors
Loading Resource  spear
Loading Resource  weapons_e
Loading Resource  weapons_f
Loading Resource  instruments
Loading Resource  sarranid_armors
Loading Resource  custom_banner
Loading Resource  simple_primitives
Loading Resource  ani_man_walk
Loading Resource  ani_twohanded
Loading Resource  ani_onehanded
Loading Resource  ani_death
Loading Resource  ani_stand_guardsman
Loading Resource  ani_human_mounted
Loading Resource  ani_lady_stand
Loading Resource  ani_poses
Loading Resource  ani_stand_shopkeeper
Loading Resource  ani_man_cheer
Loading Resource  ani_stand_onhorse
Loading Resource  ani_throw_stone
Loading Resource  ani_strikes
Loading Resource  ani_equip_arms
Loading Resource  ani_run_p
Loading Resource  ani_run_forward_left_right
Loading Resource  uni_strikes3
Loading Resource  ani_walk_sideways
Loading Resource  ani_run_sideways
Loading Resource  ani_stand
Loading Resource  ani_crouch_down
Loading Resource  ani_low_walk
Loading Resource  ani_turn_man
Loading Resource  ani_attacks_single
Loading Resource  ani_lancer
Loading Resource  ani_attacks
Loading Resource  ani_kicks
Loading Resource  ani_parry_attack
Loading Resource  ani_walk_backward
Loading Resource  ani_run_lookingsides
Loading Resource  ani_defends
Loading Resource  ani_walk_lookingsides
Loading Resource  ani_jump
Loading Resource  ani_wedding
Loading Resource  arabian_props
Loading Resource  uni_jump
Loading Resource  uni_stances
Loading Resource  uni_equip
Loading Resource  uni_strike
Loading Resource  uni_throws
Loading Resource  uni_fistswing
Loading Resource  uni_lord_stand
Loading Resource  uni_defence
Loading Resource  uni_sideways
Loading Resource  dart
Loading Resource  armors_new_a
Loading Resource  armors_new_b
Loading Resource  armors_new_heraldic
Loading Resource  armors_new_arena
Loading Resource  crossbows
Loading Resource  arabian_armors
Loading Resource  rock
Loading Resource  costumes_d
Loading Resource  nordic_helmets
Loading Resource  sarranid_helmets
Loading Resource  sarranid_armor
Loading Resource  raw_materials
Loading Resource  khergit_lady_dress
Loading Resource  vaegir_helmets
Loading Resource  gauntlets_new
Loading Resource  sarranid_lady_dress
Loading Resource  sarranid_boots
Loading Resource  bride_dress
Loading Resource  full_plate_armor
Loading Resource  weapon_meshes_e
Loading Resource  fur_armors_a
Loading Resource  ui_server_filter
Loading Resource  warhorse_new
Loading Resource  ship
Loading Resource  arabian_houses
Loading Resource  object_c
Loading Resource  tree_f
Loading Resource  interiors_arabian
Loading Resource  arabian_village
Loading Resource  valleyProps
Loading Resource  workshops
Loading Resource  barrier_primitives
Loading Resource  town_houses_e
Loading Resource  wb_mp_objects_a
Loading Module Resource  Deers
Loading Module Resource  Weapons
Loading Module Resource  Armor
Loading Module Resource  Armor_b
Loading Module Resource  Shields
Loading Module Resource  Helmets
Loading Module Resource  Boots
Loading Module Resource  Indoors
Loading Module Resource  Items
Loading Module Resource  Lods
Loading Module Resource  Map_icons
Loading Module Resource  Natives
Loading Module Resource  Outdoors_a
Loading Module Resource  Outdoors_b
Loading Module Resource  Village_buildings
Loading Module Resource  Banners
Loading Module Resource  Calrad
Loading Module Resource  Town_buildings
Loading Module Resource  Town_buildings_lods
Loading Module Resource  Trees
Loading Module Resource  Special_props
Loading Module Resource  Pictures
Loading Module Resource  Animations
Loading Module Resource  Terrain_borders
Loading Module Resource  Castles_khergit
Loading Module Resource  Castles_swadia
Loading Module Resource  Castles_rhodok
Loading Module Resource  Castles_sarranid

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  109938
Finished All...
 

kalarhan

Python Saint
Count
WBNWVCWF&S
RighteousCereal said:
I've tried a uninstall and re-install.

You should open a new thread (NEW TOPIC button) on this subforum, easier to follow a issue that may need multiple replies.

Usual questions tho:

1) Read the post about tweaks (this very one).
2) Read the post about how to report a bug/issue (link on the OP post)
3) Add you rgl_config.txt, your rgl_log.txt (after the crash).
4) Are you using Steam or not? You are using version 1.02 that has FPS issues, beta 1.03 is 10x better.
5) Your log shows a integrated graphic chipset. Dont you have a graphic card on your notebook? Its not really supported by the game as you can see on Steam store:

Video Card: Graphics card (128 MB+) (does not support integrated graphics card)

I am not saying its impossible to play with one. Just that is outside the supported hardware, so it is probably outside the tested hardware too. I can play the game on low graphics with a Intel HD 4000 (my notebook, just for test on Linux, I really only play on my PC machine).

You have low RAM and a graphic card without memory. Both together will be very unlikely you will ever get a good performance.

6) Lots of errors on your log, but that could be on the 1.02 version....

WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_medium
WARNING: UNABLE TO MAP SOUND CODE:  snd_release_crossbow_far
WARNING: UNABLE TO MAP SOUND CODE:  snd_bullet_hit_body
WARNING: UNABLE TO MAP SOUND CODE:  snd_player_hit_by_bullet
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_start
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_get_party_speed_multiplier
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_dives_into_water
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_troop_upgrades_button_clicked
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_character_screen_requested

Cheers

ps.: remember to create a new topic, you can edit your current one to point to there.
 
kalarhan said:
Video Card: Graphics card (128 MB+) (does not support integrated graphics card)

I am not saying its impossible to play with one. Just that is outside the supported hardware, so it is probably outside the tested hardware too. I can play the game on low graphics with a Intel HD 4000 (my notebook, just for test on Linux, I really only play on my PC machine).

You have low RAM and a graphic card without memory. Both together will be very unlikely you will ever get a good performance.

I can play Native in normal settings perfectly fine 60fps. Play SMITE on ultra settings just fine too zero issue. Don't think that's the problem
I'm new to the whole cpu scene  :mrgreen: so no clue what:

3) Add you rgl_config.txt, your rgl_log.txt (after the crash).

means exactly. I'm not running it of steam just the vanilla M&B launcher.

I also cant figure out how to get to the BETA version  :???:
 

kalarhan

Python Saint
Count
WBNWVCWF&S
you need to read the OP (first topic in this thread) and the one for bug reports (http://forums.taleworlds.com/index.php/topic,320833.0.html). The OP has ALOT of ideas on how to improve performance. You should really read and follow it.

rgl_config.txt shows how your game is configured (graphic choices, performance choices...). Tweaks here can help or brake the game depending on your hardware. Devs (the ones with title in head that says EXTERNAL DEVELOPER) can then help you.

You didnt said if you are playing on Steam. If you are, read this: http://forums.taleworlds.com/index.php/topic,322894.0.html

Native is about 5 years old. VC demands better hardware cause the better graphics and more scripts running.

Oh and you should open a new topic dude. Otherwise it will become harder and harder to follow your issue.

Cheers
 

MasterVegito

Recruit
His problem is not due to hardware, I have the same problem, game automatically crashes after you leave the mission and appear on the ocean. Currently as of 1.03 at least for me this game is not only bugged with ui problems but impossible to complete.
 

kalarhan

Python Saint
Count
WBNWVCWF&S
MasterVegito said:
His problem is not due to hardware, I have the same problem, game automatically crashes after you leave the mission and appear on the ocean. Currently as of 1.03 at least for me this game is not only bugged with ui problems but impossible to complete.

Cant be, simple as he is not playing Viking Conquest. Please read before you reply  :mrgreen:

Idibil said:
@ RighteousCereal

Module_name =  Nova

?

This is forum support for Viking Conquest. Sorry.
 

Idibil

Grandmaster Knight
MasterVegito said:
His problem is not due to hardware, I have the same problem, game automatically crashes after you leave the mission and appear on the ocean. Currently as of 1.03 at least for me this game is not only bugged with ui problems but impossible to complete.

rgl_log.txt after crashing plz.
 

You222

Regular
Just get runtime error when I join a battle. If I made 1 battle w/o runtime error the map gets on some points black.
rlg_log doesn't give any errors...

Starting new log file.
Version:  1.165

-- OS: Microsoft Windows 7  (build 7600), 32-bit
-- RAM: Available physical RAM: 2375MB/3326MB
-- CPU: AMD Athlon(tm) II X2 250 Processor (AuthenticAMD)
- L1 cache size: 64K
- L2 cache size: 1024K
- CPU Features: FPU MMX SSE SSE2 SSE3 HTT 3DNow! Ex3DNow! MmxExt
- Number of CPUs: 2 ( Speed: ~3013MHz / ~3013MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GT 610
- Texture Memory: 2385 ( Available Texture Memory: 2367 )


Processing Ini File {
Module_name =  Viking_Conquest
Unrecognized Module_info directive =  operation_set_version . Skipping.
Unrecognized Module_info directive =  supports_directx_7 . Skipping.
Num Hints =  12
Setting Map Min X =  -257.903931
Setting Map Max X =  281.758240
Setting Map Min Y =  -281.854553
Setting Map Max Y =  290.571899
Setting Time Multiplier =  0.250000
Setting Seeing Range Multiplier =  6.500000
Setting Track Spotting Multiplier =  0.800000
Unrecognized Module_info directive =  disable_force_leaving_conversations . Skipping.
Setting player_wounded_treshold =  5.000000
Setting hero_wounded_treshold =  15.000000
Setting Skill Prisoner Management Bonus =  5
Setting Skill Leadership Bonus =  3
Setting Base Companion Limit =  20
Setting player_xp_multiplier =  1.000000
Setting hero_xp_multiplier =  2.000000
Setting regulars_xp_multiplier =  2.000000
Setting damage_interrupt_attack_treshold =  3.000000
Setting damage_interrupt_attack_treshold_mp =  3.000000
Setting armor_soak_factor_against_cut =  0.800000
Setting armor_soak_factor_against_pierce =  0.650000
Setting armor_soak_factor_against_blunt =  0.650000
Setting armor_reduction_factor_against_cut =  1.000000
Setting armor_reduction_factor_against_pierce =  0.500000
Setting armor_reduction_factor_against_blunt =  0.800000
Setting horse_charge_damage_multiplier =  1.000000
Setting couched_lance_damage_multiplier =  0.650000
Setting fall_damage_multiplier =  1.000000
Setting shield_penetration_offset =  30.000000
Setting shield_penetration_factor =  3.000000
Setting missile_damage_speed_power =  2.000000
Setting melee_damage_speed_power =  1.400000
Setting multiplayer_walk_enabled =  0
Setting mission_object_prune_time =  180
Scan Module Textures =  1
Scan Module Sounds =  1
Unrecognized Module_info directive =  give_performance_warnings . Skipping.
Loading Module Resource  La_Grandmasters_Shaders
Loading Module Resource  test
Loading Module Resource  shaders
Loading Module Resource  textures
Loading Module Resource  vc_textures
Loading Module Resource  vc_materials
Loading Module Resource  materials
Loading Module Resource  materials_face_gen
Loading Module Resource  vc_bodies
Loading Module Resource  uimeshes
Loading Module Resource  meshes_face_gen
Loading Module Resource  helpers
Loading Module Resource  vc_map_objects
Loading Module Resource  vc_map_iconchars
Loading Module Resource  particle_meshes
Loading Module Resource  skeletons
Loading Module Resource  grass_meshes
Loading Module Resource  plant_meshes
Loading Module Resource  object_meshes
Loading Module Resource  object_bodies
Loading Module Resource  goods_meshes
Loading Module Resource  item_meshes1
Loading Module Resource  food
Loading Module Resource  village_houses
Loading Module Resource  village_houses_a
Loading Module Resource  village_houses_b
Loading Module Resource  interiors_a
Loading Module Resource  interiors_b
Loading Module Resource  interiors_c
Loading Module Resource  arena
Loading Module Resource  castle_a
Loading Module Resource  dungeon
Loading Module Resource  snowy_houses
Loading Module Resource  square_keep
Loading Module Resource  vc_pictures
Loading Module Resource  user_interface_b
Loading Module Resource  user_interface_c
Loading Module Resource  scene_encounter_spot
Loading Module Resource  interior_thirsty_lion
Loading Module Resource  houses1
Loading Module Resource  wall_meshes1
Loading Module Resource  town_houses
Loading Module Resource  doors
Loading Module Resource  churches
Loading Module Resource  castle_c
Loading Module Resource  castle_d
Loading Module Resource  castle_e
Loading Module Resource  castle_f
Loading Module Resource  castle_g
Loading Module Resource  castle_h
Loading Module Resource  castle_i
Loading Module Resource  viking_houses
Loading Module Resource  town_houses_c
Loading Module Resource  particles_2
Loading Module Resource  prisons
Loading Module Resource  prisons_b
Loading Module Resource  vc_terrain_borders
Loading Module Resource  skyboxes
Loading Module Resource  new_skyboxes
Loading Module Resource  object_b
Loading Module Resource  destroy
Loading Module Resource  vc_trees
Loading Module Resource  grass_meshes_b
Loading Module Resource  interiors_steppe
Loading Module Resource  town_houses_d
Loading Module Resource  ani_horse_mounted
Loading Module Resource  horse_skeleton
Loading Module Resource  instruments
Loading Module Resource  simple_primitives
Loading Module Resource  ani_man_walk
Loading Module Resource  ani_death
Loading Module Resource  ani_stand_guardsman
Loading Module Resource  ani_human_mounted
Loading Module Resource  ani_lady_stand
Loading Module Resource  ani_poses
Loading Module Resource  ani_man_cheer
Loading Module Resource  ani_stand_onhorse
Loading Module Resource  ani_strikes
Loading Module Resource  ani_equip_arms
Loading Module Resource  ani_run_p
Loading Module Resource  ani_run_forward_left_right
Loading Module Resource  uni_strikes3
Loading Module Resource  ani_walk_sideways
Loading Module Resource  ani_run_sideways
Loading Module Resource  ani_stand
Loading Module Resource  ani_crouch_down
Loading Module Resource  ani_low_walk
Loading Module Resource  ani_turn_man
Loading Module Resource  ani_lancer
Loading Module Resource  ani_attacks
Loading Module Resource  ani_kicks
Loading Module Resource  ani_walk_backward
Loading Module Resource  ani_run_lookingsides
Loading Module Resource  ani_defends
Loading Module Resource  ani_walk_lookingsides
Loading Module Resource  ani_jump
Loading Module Resource  ani_wedding
Loading Module Resource  uni_jump
Loading Module Resource  uni_stances
Loading Module Resource  uni_equip
Loading Module Resource  uni_strike
Loading Module Resource  uni_throws
Loading Module Resource  uni_fistswing
Loading Module Resource  uni_lord_stand
Loading Module Resource  uni_defence
Loading Module Resource  uni_sideways
Loading Module Resource  dart
Loading Module Resource  rock
Loading Module Resource  raw_materials
Loading Module Resource  gauntlets_new
Loading Module Resource  bride_dress
Loading Module Resource  ui_server_filter
Loading Module Resource  ship
Loading Module Resource  arabian_houses
Loading Module Resource  object_c
Loading Module Resource  valleyProps
Loading Module Resource  workshops
Loading Module Resource  barrier_primitives
Loading Module Resource  town_houses_e
Loading Module Resource  wb_mp_objects_a
Loading Module Resource  vc_arcosyflechas
Loading Module Resource  bry_banners
Loading Module Resource  bry_banners_default
Loading Module Resource  bry_battlebanners
Loading Module Resource  bry_flags_vertical
Loading Module Resource  vc_iconos
Loading Module Resource  bry_pic_mesh
Loading Module Resource  core_ui_meshes
Loading Module Resource  command_cursor
Loading Module Resource  vc_shields
Loading Module Resource  vc_shields_tableau
Loading Module Resource  vc_tunics
Loading Module Resource  vc_tunics2
Loading Module Resource  vc_tunics3
Loading Module Resource  vc_tunicsbasic
Loading Module Resource  vc_tunicsbasic_female
Loading Module Resource  vc_hoodtunics
Loading Module Resource  vc_gambesons
Loading Module Resource  vc_gambesons2
Loading Module Resource  vc_armors
Loading Module Resource  vc_armors2
Loading Module Resource  vc_cloaks
Loading Module Resource  vc_clerics
Loading Module Resource  vc_female_dresses
Loading Module Resource  vc_shoes
Loading Module Resource  vc_swords
Loading Module Resource  vc_helmets
Loading Module Resource  vc_axes
Loading Module Resource  vc_native
Loading Module Resource  vc_props
Loading Module Resource  vc_props2
Loading Module Resource  vc_props3
Loading Module Resource  vc_props_new_houses
Loading Module Resource  vc_sea_battle
Loading Module Resource  vc_spears
Loading Module Resource  dedal_anims
Loading Module Resource  vc_hoods
Loading Module Resource  vc_shields2
Loading Module Resource  vc_swords2
Loading Module Resource  vc_food
Loading Module Resource  vc_tradeitems
Loading Module Resource  vc_knifes
Loading Module Resource  vc_horses
Loading Module Resource  La_Grandmasters_map_text
Loading Module Resource  vc_shields_basic

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time:  39519
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1298 parties added.
launch complete.
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_normal_map discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()
vdt_normal_map discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_normal_map discard_buffer()

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Edit: forgot to add: doesn't matter if I try to play with DX7 or 9, it keeps crashing. If i play without pixel shader and texture quality on 10 i can play atleast for 30 min which is really much..

Edit2: finally catched something from the log

MEMORY ERROR!: InMemoryFileData: allocation failed!
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
vdt_regular discard_buffer()
 

Adorno

Bedroom Assassin
Archduke
WBNWM&BVC
Could you please start by updating your Warband to version 1.166,
(and make sure you have the latest Viking Conquest version 1.03).
Apart from that your PC specifications are in the lower end, so make sure the graphic setings and battle sizes are not too high.

Please let us know if that changes anything.
 
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