So after 40 hours of gameplay here is a little feedback of what I didn't like (may be tastes or bugs). But first I have to thank the devs that are doing a amazing work with their daily patch! Bannerlord has great foundations and I hope you will bring your game to the next level over the year.
1)Early game: when I started my first game I was excited to see how you made the world alive. Cities have more than one citizen, the map is dense and they are parties roaming everywhere. BUT, after an hour or so I noticed that there wasn't much to do early game aside hunting looters and going one way and the other to buy/sell stuff. the arena would have been an alternative but it gives no XP. Some quests are there but a lot of them are not clear about what is at stakes and they may cost your reputation or your entire small party (still talking early game). It would have been nice to have a militia post where you can take generic missions with a variety of difficulties and situations (e.g. routine patrol, assist the militia to besiege a small bandit stronghold,transport military supplies to an outpost and help them to fight bandits, etc.) . I wasn't expecting something too complex but just a bit of variety instead of roaming the map to catch these endless looters. I would have also liked something similar but for trade activities such as to buy and manage a small farm where you can specialized what you produce and obtain some trade quests as a function of what you want to do with. It would have helped me to immerse myself in Calradia, learn (again) the basic, and start to think that I do not want to be the little farmer but the ruler of the town.
2) The arena: it is big disappointment for me... Aside the fact that it doesn't give you xp (fixed) I would have liked to have the ability to live as a gladiator fighting during different type of events with different rules. Something with more tactical choices than what we have currently such as to build a small gladiator team and to lead them in the arena. I would have also liked to be able to choose my weapons, or at least amongst a set of weapons allowed by the event rules.
3) XP gain and leveling: I do not know if this is wanted but the level progression is way to slow in my opinion, especially for the companions. I also do not like that they are hired with a substantial amount of level because I cannot choose their skills and attributes. I am fine if they do not come level 1 and have a specialization (scout, surgeon, etc.) but please let me choose their bonus. Also, my scout has 80 in scouting but only 2 in CNG...not very usefull.
4) Upgrading bandit to Vlandian banner knight: I do not know if this is a bug or not. when you upgrade bandits to a horseman (sorry I forgot the name), you will need a war horse. The issue is that if you want to convert this bandit horseman up to the next level you need a second war horse (maybe he will eat the first one?).I find this weird. The funny thing is I hired a Vlandian Gallant, which also end up as banner knight and he didn't need a war horse when I upgraded him.
5) leadership skill and bonus tree: It seems that leadership does not significantly increase below 80-90 soldiers or if you do not lead armies. The issue is that the bonus allowing to convert bandit into regular troops is quite late in the bonus tree. I find a bit weird that early game you potentially hire a lot of bandits but that you need to wait the late game to improve them because your leadership skill doesn't increase. This coupled with all the war horses required make my "bandit willing to become a lord" game not worthy at all.
6)Reinforcement range: often when I attack and enemy I have the bad surprise that that my allies do not join the fight, while it looks like that they are not that far. It would be nice to have an option that we can enable to show the reinforcement range of surrounding units.
7) Disband my secondary party: I was next to my second party and decided to disband it. I do not know why but instead of joining my party or the closest city my companion was teleported to one of farthest city of the map. Also creating a party seems to allow my companion to hire well trained soldiers from nowhere (he gain 15 soldiers instantly while we weren't in town). This can be abused.
8 ) Melee damage while riding a horse:I often miss my hit with blades and spears while I feel that I am at an appropriate range. I played Warband and I remember that it is not easy to fight on a horse but here I just have the feeling that something does not work very well.
9) Name of character: it would be great to be able tor rename the characters of our family. Maybe I would like to start as "Garvil the bloody" and end my game as "Garvil the mighty". We can already change the name of the clan so why not the name of our characters? I also had a little bug with the update 1.05. I named my character Garvil but after the update his name was Garvilq.
10) Import character: I would like to be able to export my characters thus I can import them when I start a new game (with their current level and statistics). Thus if the game start to be boring for any reason (snowballing or else) I can restart a new game but still with the same clan leader or maybe even with his son or daughter instead. This would bring some continuity from a game to another.
11) Looters' throwing stone: I feel that their range is too high and basically a reskin of the javelin (with less damage). As an archer I feel that they can aim at me with high accuracy at the same range that i can aim them with my bow with the same accuracy. I think that the range, the accuracy and also the projectile speed and trajectory is too good for a poor daredevil fighting with a big stone. Fixed!
12) more advanced party management: Let says that I have 40 recruits and 20 footmen and that they are assigned to group 1. Currently, I can assign the 40 or 20 footmen to another group (let says group 2). However, it seems that there is no feature to split my recruits and footmen into two groups thus I can assign 20 recruits and 10 footmen in group 1 and the 20+10 others in group 2. Such type of more advanced party management would considerably improve the tactical part on the battlefield because each of my fighting group will have the composition and strenght that is required for its role.
13) better inventory management: I would like to be able to create sections in my inventory to which I can associate some rules such as: a) The section can only be filled by drag and drop. b) lock the section. 3) move the section up and down in the inventory 4) lock the position of the section in the inventory. This would be an interesting quality of life improvement because currently when I am willing to sell a lot of loot I always have to be very careful to avoid selling goods/equipment that I was willing to keep. This would also required the ability to split goods/equipment in the inventory (e.g. split 20 units of wine into two times 10 units)
I am convince that this game will become better day after day but it wouldn't hurt to have a roadmap to know what we can expect to be added in the game.
EDIT: I will update this post when I am thinking to something else.