Hmm , my Bannerlord experience was quite mixed so far.
I have about 100 hours by now.
The core gameplay, especially the combat is very enjoyable. I love how finding the correct army placements on different battle maps can give you a huge advantage to possibly even take on armies 2-3x your size.
It also seems like the high tier units are not as powerful as they were in warband. If you have 200 tier 2-3 units against , say an elite troop of 60-80 tier 5's they will probably lose (unless they clearly counter the majority of the big army) in warband that was different.
The ability to create and lead armies is great. It is a huge improvement from the previous game. The influence system is decent(though it really need some balancing, especially the Council of Commons Law)
There are also some big issues with the game currently. (I might still be a little bit salty about losing a save with 80+hours in it due to a bug that would endlessly loop me in a conversation with an attacking lord.)
The game however is so fun that I gladly just made a new save and tried out a different faction and different perks.
The skill system is another issue. Some skills seem vastly underpowered.(I.E. the 'Trainer' perks in Leadership)
I was especially disappointed with Roguery. When I first read the description I thought that skill would allow me to create my own bandit army. Well, I guess it sort of does... After you grinded thousands of ingame days to get it to 275
Recruiting from prisoners doesn't really allow for the same magnitude. I would love the option to properly become a criminal I.E. If the character does a lot for the gang leaders and does not attack bandit groups(maybe excluding Looters) they will eventually be able to 'recruit' bandits straight from hideouts.
Some perks like the Man-At-Arms perk in Steward just straight up don't work(which is part of EA I suppose). The Charm perk is also more grinding lord fights than anything else, or have enough money to barter with every lord you see. Since there aren't that many interactions with nobles yet , you are sort of forced into that path if you want to lvl the skill.
The different personality traits also seem very unobtainable. You get some from your backstory , but especially the honor one you lose pretty much immediately if you do anything that the game considers dishonorable. There also does not seem to be a way to really achieve the positive perks. (I managed to get to Honor -2 by executing a whole faction , but that's about it)
There also seems to be barely any change in the chances while persuading. Neither based on Charm nor , especially , based on character traits.
I.E. the option with Mercy(green) has 39% success while the one with Honor/Valor which the character both does not have, allows for a 89% chance.
All that in mind , I still enjoy the game quite a bit and I have not yet been able to properly establish my own faction or take over the entire continent within a faction, so there is still room. I also haven't experienced death yet. I am very curious how that mechanic plays out(if it already is implemented that is) I have had 2 children so far. Though that save is now lost for eternity :'(
Keep up the good work , I am sure that together as a community we can get this game to a state where it truly feels like the amazing game it should be by full release!
Much love