I don't know if it's still there in the latest subversion, but in the one i'm playing right now (should be around 244, i guess) axes are too unbalanced. They both have PIERCING damage (which practically ignores armor altogether) and have their usual bonus against shields, which simply means bypassing their resistance. Plus, their damage value is quite high.
Usually in the vanilla game weapons with piercing damage were toned down, to balance their destructive potential. Here, axes and other piercing weapons are just too powerful.
To conclude this rant: i think they should be nerfed a bit. Either by removing their bonus against shields or the piercing damage. The two things together are too strong, IMO.
Usually in the vanilla game weapons with piercing damage were toned down, to balance their destructive potential. Here, axes and other piercing weapons are just too powerful.
To conclude this rant: i think they should be nerfed a bit. Either by removing their bonus against shields or the piercing damage. The two things together are too strong, IMO.