Users who are viewing this thread

Bad question, I know what it is, but I meant to ask if it was an in-game cannon put there by Taleworlds or you.
This might answer your question :smile:
EeLYK.jpg
 
just go to character creation on the menu screen and press ctrl + C, then paste the information on your desired class (follow coiotes tutorial)on ''mpcharacters''


you can also paste someones face into your mp character here is my MP character '<BodyProperties version="3" age="20.96" weight="0.5" build="0.6" key="0000FC05800037C010F0000010F7EF01000046DAF594E00AFF0551F15FFF00EE0169765209FF0001000000000000000000000000000000000000000000241000" /> just copy this and press ctrl + V on the character creation screen, sick isn't it? (you dont have to save the changes, so don't worry your character won't be lost)
i got this line from character creation screen but my hair is gone LOL!!

<BodyProperties version="3" age="20.96" weight="0.5" build="0.6" key="00050C071A3C2382888639C730778506347BA74AB64745008863A9538BC572760129765209B35A420000000000000000000000000000000000000000000C3040" />

it don't look like my created LOL!
xRiyuD.png
 
i got this line from character creation screen but my hair is gone LOL!!

<BodyProperties version="3" age="20.96" weight="0.5" build="0.6" key="00050C071A3C2382888639C730778506347BA74AB64745008863A9538BC572760129765209B35A420000000000000000000000000000000000000000000C3040" />

it don't look like my created LOL!
xRiyuD.png
You shoud also replase <BodyPropertiesMax ....

faces are generated ranging from BodyProperties to <BodyPropertiesMax
 
All block looks like:

<BodyProperties version="3" age="5.0" weight="0.1" build="1.0" key="1111" />

<BodyPropertiesMax version="3" age="5.0" weight="0.1" build="1.0" key="1111" />

the values in key must be the same. if they are different then faces will be generated in the intervals from the first value to the last. for example, if you want the character to have 100% your face from mp banerlord, then the key values must be the same
 
Here are some classes I made, as well as the xml code if anyone wants to mess with them, they are pretty rough around the edges
these guys aren't very strong since they dont have body armor, but still it's pretty fun throwing the pilum and charging right after with the gladius (yes, these guys are not historically accurate)

XML:
</NPCCharacter>
<NPCCharacter id="spartan" level="36" name="spartan">
    <face>
      <!--face_key value="44.99;0.3333;0.3333;880000001;50000;0;6000000007000;5500505000000;0;0;180000" max_value="79.28;0.7951;0.8858;11A80CC03C0010;FFFFFFFF887CFFFF;FFFFFFFF7FF0F7FF;FFFFFFFFFFFFFFFF;DCFF90DFFFFFF;0;0;385142" /-->
      <BodyProperties version="3" age="44.99" weight="0.3333" build="0.3333" key="00000008800000010000000000050000000000000000000000060000000070000005500505000000000000000000000000000000000000000000000000100000" />
      <BodyPropertiesMax version="3" age="79.28" weight="0.7951" build="0.8858" key="0011A80CC03C0010FFFFFFFF887CFFFFFFFFFFFF7FF0F7FFFFFFFFFFFFFFFFFF000DCFF90DFFFFFF000000000000000000000000000000000000000000385142" />
    </face>
    <skills>
      <skill id="Riding" value="300" />
      <skill id="OneHanded" value="300" />
      <skill id="TwoHanded" value="300" />
      <skill id="Polearm" value="300" />
      <skill id="Crossbow" value="100" />
      <skill id="Bow" value="300" />
      <skill id="Throwing" value="150" />
    </skills>
    <equipmentSet>
      <equipment slot="Item0" id="Item.mp_empire_gladius" />
      <equipment slot="Item1" id="Item.mp_leather_round_shield" />
      <equipment slot="Item3" id="Item.mp_pilum" />
      <equipment slot="Head" id="Item.mp_leatherlame_nasalhelm_over_imperial_mail" />
      <equipment slot="Cape" id="Item.pauldron_cape_a" />
      <equipment slot="Gloves" id="Item.mp_plated_strip_gauntlets" />
      <equipment slot="Leg" id="Item.mp_plated_strip_boots" />
    </equipmentSet>
  </NPCCharacter>
after I saw the strange sword (katana) on the item files I knew I had to make an asian troop, they also come with aserai throwing knifes (which are the best faction throwing knives from my testing)

XML:
<NPCCharacter id="ninja" level="36" name="Ninja">
    <face>
      <!--face_key value="34.12;0.4;0.4568;C07C0000001;11111211161111;7010000100000;11101100010100;7600407111110;0;0;180000" max_value="68.79;0.7253;0.6852;11FC0FC03C384F;FFFFFFFEFFFBEFFF;FFFFFFA97EF7FEFF;FFEFFFFFFFFFFFFF;ABFD80AFFFFFF;0;0;309101" /-->
      <BodyProperties version="3" age="20.96" weight="0.5" build="0.6" key="00000C07000000010011111211161123000701000010000001111011000101000000000207211110000000000010010010000000000000000000000000100000" />
      <BodyPropertiesMax version="3" age="20.96" weight="0.5" build="0.6" key="0011FC0FC03C384FFFFFFFFEFFFBEFFFFFFFFFA97EF7FEFFFFEFFFFFFFFFFFFF00000FD20AFFFFFF000000000000000000000000000000000000000000289101" />
    </face>
    <skills>
      <skill id="Riding" value="300" />
      <skill id="OneHanded" value="300" />
      <skill id="TwoHanded" value="300" />
      <skill id="Polearm" value="200" />
      <skill id="Crossbow" value="100" />
      <skill id="Bow" value="300" />
      <skill id="Throwing" value="100" />
    </skills>
    <equipmentSet>
      <equipment slot="Item0" id="Item.Katana" />
      <equipment slot="Item1" id="Item.desert_throwing_knife" />
      <equipment slot="Item2" id="Item.desert_throwing_knife" />
      <equipment slot="Item3" id="Item.desert_throwing_knife" />
      <equipment slot="Head" id="Item.mp_pilgrim_hood" />
      <equipment slot="Body" id="Item.mp_layered_robe" />
      <equipment slot="Gloves" id="Item.mp_mp_leather_gloves" />
      <equipment slot="Leg" id="Item.leather_boots" />

    </equipmentSet>

  </NPCCharacter>
they come with the best armor (that isn't the dummy max armor) I found on the item files, they fight with 2h sword while also smartly using their shields while approaching their enemies for maximum protection

XML:
<NPCCharacter id="Best armor" level="36" name="Best armor">
    <face>
      <!--face_key value="34.12;0.4;0.4568;C07C0000001;11111211161111;7010000100000;11101100010100;7600407111110;0;0;180000" max_value="68.79;0.7253;0.6852;11FC0FC03C384F;FFFFFFFEFFFBEFFF;FFFFFFA97EF7FEFF;FFEFFFFFFFFFFFFF;ABFD80AFFFFFF;0;0;309101" /-->
      <BodyProperties version="3" age="20.96" weight="0.5" build="0.6" key="00000C07000000010011111211161123000701000010000001111011000101000000000207211110000000000010010010000000000000000000000000100000" />
      <BodyPropertiesMax version="3" age="20.96" weight="0.5" build="0.6" key="0011FC0FC03C384FFFFFFFFEFFFBEFFFFFFFFFA97EF7FEFFFFEFFFFFFFFFFFFF00000FD20AFFFFFF000000000000000000000000000000000000000000289101" />
    </face>
    <skills>
      <skill id="Riding" value="300" />
      <skill id="OneHanded" value="300" />
      <skill id="TwoHanded" value="300" />
      <skill id="Polearm" value="200" />
      <skill id="Crossbow" value="100" />
      <skill id="Bow" value="300" />
      <skill id="Throwing" value="100" />
    </skills>
    <equipmentSet>
      <equipment slot="Item0" id="Item.mp_vlandian_noble_two_handed_sword" />
      <equipment slot="Item1" id="Item.stronger_reinforced_kite_shield" />
      <equipment slot="Item2" id="Item.mp_empire_gladius" />
      <equipment slot="Head" id="Item.eastern_vendel_helmet" />
      <equipment slot="Cape" id="armored_bearskin" />
      <equipment slot="Body" id="Item.mp_heavy_skirt" />
      <equipment slot="Gloves" id="Item.reinforced_mail_mitten" />
      <equipment slot="Leg" id="Item.lamellar_plate_boots" />
    </equipmentSet>

  </NPCCharacter>
they come with powerful quarterstaffs and a bunch sturgian throwing axes, that's it!

XML:
<NPCCharacter id="monk" level="36" name="Monk">
    <face>
      <!--face_key value="34.12;0.4;0.4568;C07C0000001;11111211161111;7010000100000;11101100010100;7600407111110;0;0;180000" max_value="68.79;0.7253;0.6852;11FC0FC03C384F;FFFFFFFEFFFBEFFF;FFFFFFA97EF7FEFF;FFEFFFFFFFFFFFFF;ABFD80AFFFFFF;0;0;309101" /-->
      <BodyProperties version="3" age="20.96" weight="0.5" build="0.6" key="00000C07000000010011111211161123000701000010000001111011000101000000000207211110000000000010010010000000000000000000000000100000" />
      <BodyPropertiesMax version="3" age="20.96" weight="0.5" build="0.6" key="0011FC0FC03C384FFFFFFFFEFFFBEFFFFFFFFFA97EF7FEFFFFEFFFFFFFFFFFFF00000FD20AFFFFFF000000000000000000000000000000000000000000289101" />
    </face>
    <skills>
      <skill id="Riding" value="300" />
      <skill id="OneHanded" value="300" />
      <skill id="TwoHanded" value="300" />
      <skill id="Polearm" value="200" />
      <skill id="Crossbow" value="100" />
      <skill id="Bow" value="300" />
      <skill id="Throwing" value="100" />
    </skills>
    <equipmentSet>
      <equipment slot="Item0" id="quarter_staff" />
      <equipment slot="Item1" id="Item.mp_sturgia_throwing_axe" />
      <equipment slot="Item2" id="Item.mp_sturgia_throwing_axe" />
      <equipment slot="Item3" id="Item.mp_sturgia_throwing_axe" />
      <equipment slot="Cape" id="Item.battania_cloak_furr" />
      <equipment slot="Head" id="Item.fur_hood" />
      <equipment slot="Body" id="Item.mp_desert_robe" />
      <equipment slot="Gloves" id="Item.mp_mp_leather_gloves" />
      <equipment slot="Leg" id="Item.leather_boots" />

    </equipmentSet>
    </NPCCharacter>
 
Last edited:
What numbers (if any) make the MPchar a boy or a girl? Been pasting from char customize screen but it's still a dude. I notice the Elthild character appears as female as an enemy troop but not as a player leader. Also I'm only getting one line of data from the control + C from char creation and I notice your chars have 3 lines, particularly the face data I'm interested in as I assume you can just double the body data as max body data.

Thanks for all you excellent work, most fun I've had in the beta.
 
What numbers (if any) make the MPchar a boy or a girl? Been pasting from char customize screen but it's still a dude. I notice the Elthild character appears as female as an enemy troop but not as a player leader. Also I'm only getting one line of data from the control + C from char creation and I notice your chars have 3 lines, particularly the face data I'm interested in as I assume you can just double the body data as max body data.
This will come in new ( and probably final ) release only for main character. Currently you can't play a female character
 
i got this line from character creation screen but my hair is gone LOL!!

<BodyProperties version="3" age="20.96" weight="0.5" build="0.6" key="00050C071A3C2382888639C730778506347BA74AB64745008863A9538BC572760129765209B35A420000000000000000000000000000000000000000000C3040" />

it don't look like my created LOL!
xRiyuD.png
God this man is so beautiful this picture literally hyped me up for this game
 
All block looks like:

<BodyProperties version="3" age="5.0" weight="0.1" build="1.0" key="1111" />

<BodyPropertiesMax version="3" age="5.0" weight="0.1" build="1.0" key="1111" />

the values in key must be the same. if they are different then faces will be generated in the intervals from the first value to the last. for example, if you want the character to have 100% your face from mp banerlord, then the key values must be the same
THANKS Bro!!! i can made it and say hi to my tom cruise + nicolas cage character LOL!!!
b9d157356031bd1e26736fc516698967.png

0842aa2d98330a0163d0675a3484f233.png

e8a04172dc3242424914848d404898e1.png
 
Back
Top Bottom