The system to create your own weapon was one of the things I was truly most anxious about.
I kind of REALLY loved its concept and loved how it looks in the game, yet, I can't help but feel it lacks a few things.
For one, one of the things I felt it lacks the most is an "NPC" of the sorts within the same window of the smithy, maybe as a forth tab besides "Smelt", "Forge" and "Refine" would be called "Owner".
An NPC you can talk to in order to purchase resources and request for him to forge something for you.
If you choose for him to forge, you would be returned to the "Forge" tab, but the resources available to you would be those belonging to the owner and the parts and skill level open for you would be his as well, so forging with each Smithy owning NPC would have different options available.
The smith would first use the player's resources to forge, but if the player does not have the required resources, the cost for the resources would be added together with the cost to forge the item.
The owner could also have a store of his own that sells only procedurally generated weapons with random names.
The second thing that got me slightly disappointed at the smithy was how small is the range of size customization.
For example, the "Simple Warsword Blade" size can only go from 91 Reach to 109 Reach, and the same happens to the guard, pommel and grip.
I kind of fell like the range should, or at least could, be a bit wider and also possibly have more than one slider, such as instead of "Size", "Tall", "Wide" and "Thick", giving 3 dimensional sliders to customize each weapon part, or at least most of them, as how wide and how thick a weapons grip is does not influence much positively to its usefulness in its extremes.
I hope this opinion is pertinent and if the developers do see it, consider the possibility of these slight alterations to the smithy system which I do indeed actually love.
______________________________________________________________________________________________________________________
deGoucan Scrolls Index
I kind of REALLY loved its concept and loved how it looks in the game, yet, I can't help but feel it lacks a few things.
For one, one of the things I felt it lacks the most is an "NPC" of the sorts within the same window of the smithy, maybe as a forth tab besides "Smelt", "Forge" and "Refine" would be called "Owner".
An NPC you can talk to in order to purchase resources and request for him to forge something for you.
If you choose for him to forge, you would be returned to the "Forge" tab, but the resources available to you would be those belonging to the owner and the parts and skill level open for you would be his as well, so forging with each Smithy owning NPC would have different options available.
The smith would first use the player's resources to forge, but if the player does not have the required resources, the cost for the resources would be added together with the cost to forge the item.
The owner could also have a store of his own that sells only procedurally generated weapons with random names.
The second thing that got me slightly disappointed at the smithy was how small is the range of size customization.
For example, the "Simple Warsword Blade" size can only go from 91 Reach to 109 Reach, and the same happens to the guard, pommel and grip.
I kind of fell like the range should, or at least could, be a bit wider and also possibly have more than one slider, such as instead of "Size", "Tall", "Wide" and "Thick", giving 3 dimensional sliders to customize each weapon part, or at least most of them, as how wide and how thick a weapons grip is does not influence much positively to its usefulness in its extremes.
I hope this opinion is pertinent and if the developers do see it, consider the possibility of these slight alterations to the smithy system which I do indeed actually love.
______________________________________________________________________________________________________________________
deGoucan Scrolls Index
Last edited: