Editing instances of waterfall particle systems I can change spawner shape emissions offsets and emissions rotations for both the emitter and thin splashes to custom settings. However, these revert to preset/prefab original values (unlike other settings customised) after saving and reloading. This remains the case even after breaking the prefab. After customising the perfect shape, it's frustrating to have it reverted/corrupted on saving. As other settings are customisable, I assume this is a bug.
screenshot customised:
screenshot reverted after saving and reloading:
screenshot customised:
screenshot reverted after saving and reloading:
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