Not playing beta or alpha. Something about my GPU (a GTX 1080TI, factory OC) failing. I don't understand that at all. I'm crashing at startup (infinite loading), or if I can manage to load a save, I crash shortly after (tinkering with Reshade settings in the menu) or just on the map. Reinstalling does little good - the game changes my settings at launch, and the launcher doesn't work at all.
Error message: “d3d_device_context_-> Map at rglGPU_device::lock_texture Failed!
The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.”
Summary: Game crashes at launch, or crashes shortly after loading game, in world maps, during sieges, at random. Game changes my settings every time - often setting my FPS to 200, making my GPU go to 100% and crashing.
How to Reproduce: Have an Nvidia card and Intel processor (not sure)
Quest/Settlement Name (if related): it varies
Version: Non-beta, non-alpha
Computer Specs:
OS: Windows 10 Education
GPU: Nvidia GTX 1080Ti Gigabyte Windforce 11GB OC
CPU: Intel i7-4790k (Haswell)
RAM: 16gb
Motherboard: MSI Z97 GAMING 5 (MS-7917)
Storage Device (HDD/SSD): SSD for OS, Standard 1 TB HD for storage + games (Bannerlord included)
Update: after changing a lot of settings, updating every driver possible, limiting to 60 FPS, removing Reshade, using only minimal/critical mods, the game is fairly stable now *for this issue. I put basically all particle, shadows, shader, and AO settings to LOW or NONE. Changed sound to medium (or low sometimes). Texture streaming budget => medium (despite having tons of free VRAM left). It still stutters a lot on the world map and in sieges. 400 max battles for me as anything over seems to lag badly. I am also using Process Lasso which has helped and the alternate launcher.
Error message: “d3d_device_context_-> Map at rglGPU_device::lock_texture Failed!
The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.”
Summary: Game crashes at launch, or crashes shortly after loading game, in world maps, during sieges, at random. Game changes my settings every time - often setting my FPS to 200, making my GPU go to 100% and crashing.
How to Reproduce: Have an Nvidia card and Intel processor (not sure)
Quest/Settlement Name (if related): it varies
Version: Non-beta, non-alpha
Computer Specs:
OS: Windows 10 Education
GPU: Nvidia GTX 1080Ti Gigabyte Windforce 11GB OC
CPU: Intel i7-4790k (Haswell)
RAM: 16gb
Motherboard: MSI Z97 GAMING 5 (MS-7917)
Storage Device (HDD/SSD): SSD for OS, Standard 1 TB HD for storage + games (Bannerlord included)
Update: after changing a lot of settings, updating every driver possible, limiting to 60 FPS, removing Reshade, using only minimal/critical mods, the game is fairly stable now *for this issue. I put basically all particle, shadows, shader, and AO settings to LOW or NONE. Changed sound to medium (or low sometimes). Texture streaming budget => medium (despite having tons of free VRAM left). It still stutters a lot on the world map and in sieges. 400 max battles for me as anything over seems to lag badly. I am also using Process Lasso which has helped and the alternate launcher.
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