gpu failure

  1. Xavyn

    Need More Info Opted in to 1.5.9 game is crashing during battles (screenshot of error included)

    Summary: Game keeps crashing during live battles How to Reproduce: Error seems to be triggered when giving a move command to troops Have you used cheats and if so which: No Scene Name (if related): Media (Screenshots & Video): Crash Error Computer Specs: OS: Windows 10 Pro GPU: Asus Strix GTX...
  2. OPG Godsend

    Resolved GPU Crashing "d3d_device_context->map at rglGPU_device::lock_texture Failed!" randomly in both large and small battles

    "d3d_device_context->map at rglGPU_device::lock_texture Failed! The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ^That along with other variations all pertaining to the graphics card crashing. Sometimes I can do a full massive siege...
  3. iwantyochicken

    Resolved GPU fail on Zooming after 1.5 update

    When loading into the game everything works fine until I begin to move around the map and zoom out. After about 1-2 scrolls out the game will crash. This is the error message I get on crash https://imgur.com/PkaNz5e. This only started happening after I updated the game to the stable 1.5. I have...
  4. Need More Info GPU memory usage

    Hi, I recenlty bought bannerlord and am super hyped for playing. This game is basically my way to survive the exams. Since i made myself study 250 pages in a day to be able to buy it as a reward for myself. As you can see i am really hyped. The problem is that the game has a really bad...
  5. wookdaddy

    Need More Info “d3d_device_context_-> Map at rglGPU_device::lock_texture Failed! The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine"

    Not playing beta or alpha. Something about my GPU (a GTX 1080TI, factory OC) failing. I don't understand that at all. I'm crashing at startup (infinite loading), or if I can manage to load a save, I crash shortly after (tinkering with Reshade settings in the menu) or just on the map...
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