formations

  1. In Progress Units merging in the battle

    Hello, I have an issue with soldiers spawning in the wrong units (only in large battles, army vs army, where the amount of active soldiers is limited). It is quite simple, when a soldier spawns he is in the wrong unit (for example infantryman spawns in archery unit so now he just stands with the...
  2. Krispe

    Bring Back Old Formation System (Sort of)

    The new formation system is fantastic! However I find it really annoying that it's kind of out of the way to separate certain units (or borderline impossible), and do other fun things like having Companions be my personal bodyguards and such. I think if you guys bring back the old system and...
  3. Pre-battle Orders, what they're missing

    Preface: I am aware there are at least 2 different discussions regarding the topic which I am about to mention(here and here). However, I deemed that a creation of a new thread is appropriate since I have quite a few things to say/add. The main problem I see is that the new system isn't a...
  4. In Progress Formations get messed up when reinforcements arrive

    Summary: When reinforcements arrive during a large battle, formations are changed with no input from the player. For example, if I put my archers in loose formation in a long line, they will later bunch up into more of a square shape when reinforcements arrive. This SEVERELY disrupts the...
  5. In Progress Formation numbers aren't kept in armies led by me

    Summary: I've set all my crossbows to IV and all my archers to II in my party. When I invite my companion party leaders, the formation numbers are often ignored. Also it's really annoying that I can't keep the captains I want, it makes leveling companions for certain captain perks useless and...
  6. Vetrogor

    WB Coding WRECK full plugin system python code how to integrate?

    I need to integrate python code in the fully integrated WRECK via plugin system. This code creates duplicate noswing weapons for motomotaru formations. I don't know python well. So how can I do it? This code doesn't work. from copy import deepcopy from compiler import * register_plugin() def...
  7. five bucks

    Changes required to create Good Tactics™

    Due to multiple factors, Bannerlord's field battle tactics are currently very shallow. The weakness of armour against arrows means there is an obvious best tactic: sit your archers on a hill, put a small number of infantry in front of them in a wide formation, and watch them kill everything...
  8. Siege AI Idea

    I'm by no means a programmer, but I had an idea regarding siege AI that I think could simplify how the AI interact with ladders and siege towers. Basically, the way it is right now, AI will constantly interfere with one another when attempting to climb, leading to far fewer troops making it up...
  9. Suggestion: Braced Formation Command

    I suggest adding a braced or planted formation command, that would enable spear formations to brace their spears against the ground in an anti-cavalry charge spear wall. Such formations should be devastating against charging cavalry units. Especially if the braced formation could be combined...
  10. Lord Ferdinand

    More formations

    IMHO adding more formations would add more depth to the strategy in battle. In the mod I'm playing now I have legionaries, praetorians, auxiliary and others all together. 😕 Anyway, even in the vanilla it would add more fun and realism to game. In particular, I'd add at least 3-4 different...
  11. BrokenOlive

    Need More Info Army formation keeps changing into a different formation.

    When ever I use the line or, in particular, loose formation, instead of staying is that long 2-3 file line, my troops will always move into a box shaped formation, making archers in particular mostly useless as most don't have a line of fire anymore.
  12. Super Jew

    Formations in Captain mode in relations to speed

    This is how the formations speeds should be in relation to each other from slowest to quickest: Shield Infantry 7. Square- This formation involves the units being tightly together and turned in different directions. 6. Circle- This formation also involves the units to be turned into...
  13. bidulpik

    Add custom formation token (9 and 0 key)

    Hi, I'd like to have a custom formation key, for example to create my own followers in battle. For example, using keys 9 or 0 to assign any type or soldier or partu member in this formation. Best regards Bdk
  14. niekdegrijze

    Explanation on how the different unit formation groupings affect the AI?

    Does anybody have a list of how different formations(unit groupings 1 -8 ) react to all the orders? there is a difference in how infantry or archers react to "charge" or "advance". with "advance" being preferable. Is there also a difference in AI behavior for groupings 5 to 8? (heavy...
  15. Advancing in a Shield Formation

    To start, I very much enjoy that my troops will prefer to sit behind a friendly troop with a shield when they themselves have a shield in the 1.5 beta, but there's a slight problem. When I have troops behind the shield line, lets say Sturgian Veteran Warriors in front of Sturgian Ulfhednar in...
  16. Apocal

    Resolved [1.5.0] Horse archers are placed too closely together at battle start.

    Summary: When beginning a battle, horse archers are packed together so that they constantly fidget and jockey around to get in the correct position. Sometimes this effects their ability to move or attack. How to Reproduce: Start a battle with at least 2 mounted units in group IV (Horse Archers)...
  17. Need More Info Troop Formations don't save.

    I've noticed in Single Player that when I set formations, the next time I load up the saved game, all troops are reverted back to their original formations. Would be nice to have custom-set formations save, rather than having to set them every time I start playing.
  18. Astraben

    Resolved Broken Battle AI in 1.4.3 Beta Patch

    The forums won´t let me link images, so I´ll leave them here: https://prnt.sc/tt5we6 https://prnt.sc/tt5x6d https://prnt.sc/tt67x8 https://prnt.sc/ttb1ng (another example from a battle against the Aserai hours later) Playing as a mercenary for Vlandia, my party is engaged by a Sturgian army...
  19. Formations & Commands/Pikes and Archers

    So I just watched this video and am reevaluating a few things about my strategies, let me see if I have this right and then I'll ask my questions: So if I have this right - and correct me if I'm wrong about anything - formations aren't just hotkeys, they dictate AI behavior. And "advance" and...
  20. Custom Formations (Single Player)

    Hi it is Nate again, I have an idea to use one of the open F keys to command troops or armies into custom formations mid-battle. In my mind, you could have an interface where you draw a shape for a particular formation, such as a "Reverse U" shape to place your archers around a hill but not...
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