formation

  1. Peanut_Brother

    Suggestion General ArrangementOrder - Override _runRestriction for custom formation behavior

    I'm working on a bodyguard mod where I am trying to create a custom formation that protects the player. What I'm looking to do is have some agents following the player around at full speed but in a square or circle formation. The issue I'm running into though, is that there is a 'run...
  2. LordCnut

    Battle and Siege UI + feature suggestions

    I took some time to refine some of my ideas from this post and illustrate them. This is specifically about the ideas for pre-battle deployment UI and management-feature additions during sieges and battles. Siege UI and feature suggestion: Allow us to assign units directly to walls, towers...
  3. CaptainFracas

    F2 + F8 should be a taggable order (here is a demo of why)

    The order F2 + F8 (Squatter) should be a taggable order like F4 (Hold fire/Fire at will) or F5 (Dismount/Mount). This will allow the players to use the Squatter mechanic with other formations then the line. Apically with the loose formation. I explain everything in this video:
  4. Resolved Set companions in formations

    Hello, so after playing in 1.7 im noticing i do not see a way to set companions into infantry/archer/calv/Horse archer anymore…When i go into party screen the icon is just gone? Is there a way i can make them into certain formations or is it done automatically now? i dont know if it has...
  5. New system of military formations

    Hello everyone, I need help. In patch 1.7.0, a new system of formations was introduced, now you need to choose a formation and captains before the battle, it's very convenient, BUT! Let's say I have 10 warriors with a shield and a sword and ten warriors with a two-handed sword, how do I make...
  6. Hildebrand

    Troop facing direction when moving

    At the moment, whenever you move your troops they face their target position and potentially expose their backs to the enemy. It's very inconvenient when you try to make small adjustments to formation and makes them look like they have very little interest in self-preservation. I think it would...
  7. CillianLuckass

    Breakable pikes/lances!

    Hi, I understand what i am raising is something a lot of people has tought about, and might be added, yet i just wanted to voice it since i feel it is very important for the balance of the game. Couching a lance has been in the game for a while, and it is arguable one of the most satisfying...
  8. Небольшое пожелание

    Я довольно много уже отыграл в mount and blade 2 Bannerlord. И понял, что жутко не хватает уникальности "своей" фракции. То есть, создав своё королевство и захватив всю Кальрадию, у тебя всё равно очень мало возможностей в управлении королевством. Так вот, главное пожелание это создание...
  9. Lornloth00

    Resolved Circle formation infantry not protecting archers

    Summary: Circle formation does not work properly. Infantry breaks formation leaving archers unprotected. Infantry does not stand still like before in formation when attacked. How to Reproduce: Go into custom battle to any scene. Have you used cheats and if so which: Scene Name (if related): any...
  10. Circle of Death Stupidity. Give player control after knockout.

    Lets be blunt here. The battle AI is really really stupid. I'm pretty sure it doesn't check the current state of the battle. They're either "offensive" if they had an advantage at the start of the battle, or "defensive" if they didn't. The problem is the "defensive" tactics are really really...
  11. The "circle around archers" formation is utterly suicidal (and infuriating)

    I have witnessed this in two huge Vlandian battles now, with absolutely devastating effect each time: Theory (I assume): Archers can shoot while protected by a shield wall Practice: Archers do not shoot at all while infantry, often recruits, just stand there being melted by enemy archers. This...
  12. RodLimitless

    archers auto transfer into infantry when they run out of arrows

    is there this option? if not, there should be an option in-game so that archers automatically transfer to infantry formation whenever they run out of arrows and there aren't any nearby for them to pick up from the ground. Same for horse archers respectively. thoughts? I personally like to...
  13. Andreypride

    Resolved Siege formation bug

    Summary: If during the siege the first formation of troops is taken under control, then after the destruction of the ram, all archers merge with the infantry on the right and left sides of the wall and begin to fight in close combat. If the first formation is not taken under your control, then...
  14. In Progress Loose formation bug?

    So almost every single fight I put my archers in loose formation. After some time or after enemy units come closer my archers start to adjust their position. (I can't remember this happening with looters though). It looks something like this At the start: - - - - - - - - - - - - -...
  15. In Progress Assigning hero to formation causes wrong audio when giving orders to formations

    Summary:When a hero is assigned to a formation the formation is called on audio as if it was infantry. How to Reproduce: Assign a hero to a formation that is not infantry, and go into battle. Give any orders to the formation you added the hero into and the character calls it as it was infantry...
  16. Is the Column formation broken?

    When trying to be aggressive, I like to use the column formation to move my party or army closer to the enemy’s defensive position. I like the look of the columns, generally, and feel like it makes sense that each portion of my troops should move in that formation if we’re traveling a ways...
  17. Allow players to assign all "discovered" Troop Types to different Group Formations

    One of the most annoying aspects of the Party System at the moment is the Troop Groups that constantly shuffle around because of Prisoners/Clan Parties/Garrisons/etc resetting their Formation Type upon changing hands for seemingly arbitrary reasons. Not only that, but if I don't have immediate...
  18. Lord Ferdinand

    Resolved Formation Classes conflicts

    Summary: I'm using CA Eagle Rising mod but their devs told me this issue is not not due to the mod. The classes I give in party screen are not the same I see in battle, for example: I choose class III for praetorian cavalry and VIII for companions, but in battle I have them in both classes. In...
  19. Viranto

    Why is balance a thing for singleplayer?

    I understand that its important for multiplayer, but why is it a thing for the singleplayer? If every faction is the same, only the visual armor is changing, this destroy the replayability for me. Because at the end, no faction is unique. It makes absolutly no difference which faction i serve...
  20. Viranto

    Why does my generals attack in Formation Group and don't stay behind the line?

    I hate this, my unique generals (heroes, children, wifes) are always the units which died first in a battle, because they attack the enemy, when i give the formation group infantry or cavalry the attack order.This shouldn't happend, because as a general they should stay behind the normal units...
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