What is the performance like? And where does it store the coordinate data for formations, is it hardcoded onto the module system or does it read from files?
What is the performance like? And where does it store the coordinate data for formations, is it hardcoded onto the module system or does it read from files?
not need external program,just using ms code is enough.
the way is to turn a image into a special collision. use code to detect collision to get some positions for soldiers to follow then this formation can be similar to the image lookout. https://www.moddb.com/mods/diy-special-formation-system
this is my published mod for this function.
this is the example model collision for producing formation .
i have some data can be modified to control formation for the distance between each soldiers and the lookout scale of the whole formation. This deponds on players their own feelings to adjust. But another the decisive factor is the collision of the model that i called as “formation template”. The thickness of the lines of the formation template collision will affect the soldiers‘ crowding degree on its lines. So the first step to make this formation system is to make a suitable model and create its collision.
IF you mean let soldiers to fill the formation after mission start , my mod is not following the original soldiers' spawn pattern,I redesign the soldiers' spawn pattern that let enough soldiers to follow a certain scale and distance between each soldiers to fill a certain formation. you can choose you be the one to create formation and the opponents to challenge fighting your formation or opponents be the one to create formation and YOU to challenge fighting with opponents’ formation. if you choose you to create formation,you can choose many kinds of formation before soldiers spawn. if you choose your opponents to create formation,the formations will be random in 30 different kinds of formation temple and you need to challenge fighting with opponents’ formation.
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