castles

  1. Lornloth00

    Feasting rather than armies

    It seems that lords ought to start feasts instead of forming so many armies during peace time. I notice quite a few armies being formed during peace time even though there is no one for them to fight. Peace time seems more ideal for feasts and weddings rather than forming armies which is like a...
  2. SGT_Night

    Resolved [Beta 1.6.0] Can't sneak in to castles to break prisioners out

    Summary: Can't break prisioners out of castles How to Reproduce: Click on any enemy castle, when u go inside there is no option to sneak in, then there is no way to get inside and break a prisioners out. Have you used cheats and if so which: No Scene Name (if related): - - - Media (Screenshots &...
  3. MbareMarone

    In Progress bug Castle Prosperity stuck at zero

    Summary: Some castles, owned by other kingdoms, have 0 prosperity and the change is not calculated anymore How to Reproduce: Not clear Have you used cheats and if so which: None Scene Name (if related): Media (Screenshots & Video): Screenshot Computer Specs: OS: W10-x64 GPU: Nvidia GTX1060 GPU...
  4. Siege AI Idea

    I'm by no means a programmer, but I had an idea regarding siege AI that I think could simplify how the AI interact with ladders and siege towers. Basically, the way it is right now, AI will constantly interfere with one another when attempting to climb, leading to far fewer troops making it up...
  5. Imperial Cataphract

    A way to make castles and cities more interesting

    just had this idea where you could make castles and cities abit more useful/unique I just love this game so damn much. Castles Have higher tier recruitment compared to cities on some troops (including noble troops) depending on faction, level of buildings and how the connected villages are...
  6. CASTLE SCENE IMMERSION

    CASTLE SCENE IMMERSION Castles are smaller scenes with a more limited role than towns, because of this with a fair amount of work they can be more easily filled with interest and functionality. Much of this functionality could be applied to towns as well, but I'd like to keep this discussion...
  7. vth_Musketeer

    Resolved e1.4.3 - Game crashes upon entering castles I own

    Summary: I own Takor and Rhesos Castles. Since you all pushed the last patch yesterday I have been unable to enter my own castles. It crashes immediately upon trying to enter. It does not go to any castle dialogue box or anything. As soon as my party as at the gate and tries to go in it just...
  8. Higgs007

    Loot Castles and Towns

    I think it would be a cool game mechanic if once an army conquers a town or castle they have the option to plunder it the same way we can raid small settlements. I don't like that I am forced to occupy or own a town or castle once I take it as sometimes it may be strategically undefendable being...
  9. Higgs007

    Option Loot Towns and Castles.

    I think it would be a cool game mechanic if once an army conquers a town or castle they have the option to plunder it the same way we can raid small settlements. I don't like that I am forced to occupy or own a town or castle once I take it as sometimes it may be strategically undefendable being...
  10. Unique towns/cities/castles + Siege gameplay

    So far I am enjoying the game but there are aspects of it that could use improvement, namely the siege gameplay and the lack of variety when it comes to the town, city and castle designs for each faction. In Warband, each one of them was unique, and it really added to the immersion. So it was a...
  11. wherearewee

    AI should secure area and properly garrison major cities/castles before leaving

    Far too many times I've seen enemy troops just waiting for the main allied army to move out of the area so they can instantly retake what they lost. I watched 900 Vlandians retake Jalmarys, with an enemy Empire army of 300 just sitting nearby watching. Vlandia takes the city and then just...
  12. Can you move your family?

    Currently, I am at war with the Battanians in my game and I've come to realize that the castle my family is staying at is dangerously close to the front lines and my family and fiefs are always at risk of being besieged or raided. Is there any way I can transfer my family to a keep in the city...
  13. Better information system

    When my one of my villages is being raided, I get a notice. Though, after 20 Minutes of continuing play, I notice, that my city has gone. It would be good to get pop-up information for sieges laid on the players castles and cities and wether they were successfull oder not.
  14. wherearewee

    Garrisoned castles should have soldiers drilling in the yard/patrolling the walls

    Archers should be manning the towers and looking out over the land It would make the world feel more alive. I've got almost three hundred warriors garrisoning my castle but when I take a walk around it's a barren wasteland
  15. Need More Info (Missing feature) Can't lead clan members in an army when not in a kingdom?

    Good afternoon everyone, So my problem is this. If you want to start your own faction, you need to take over a castle or a town right. But seeing how every castle or town has minimum 150-200 troops guarding it (with few exceptions), you need to be at clan tier 4 minimum (which allows you to...
  16. GG Cannon

    Food for the starving.

    I truly believe there should be an option at castles to supply them with food from your inventory. There is currently a SERIOUS problem with castles that,if you have 0 food or very little food, you will get a negative prosperity change, and if your prosperity is low or decreasing, you will have...
  17. Siege AI Needs Help (Feedback)

    The snowballing has thankfully been slowed, but I have noticed an overall problem with the AI when it comes to defending things. The problem is that the AI does not defend anything, ever. I have not once fought a siege battle as a defender in 30 plus hours because I never know anything is...
  18. Problems managing cities/castles.

    Am I just incompetent or is managing cities or castles often broken or lacking something. I have 3 fiefs and all are examples of problems I'm having with managing them. Problem 1: Daily production. I don't really know what this is/what defines it I only know that it is affected by prosperity...
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