Dear Bannerlord Creators
1600+ hours in.
I think it would be great if you could make some improvements to make the game more immersive.
1. Implement a court system like in Bannerkings for your clan and faction. Have competitive elections for positions and crown favorites, intrigue etc.
2...
Proposed changes to Bannerlord Gameplay:
Settlement management and buildings should function in a similar way to total war games:
Castles and Towns
Rather than every town having the same buildings the owner has to choose which buildings are in their settlements. There will be limited slots...
I have been thinking about the game and how it could gain more depth. I would like to suggest a few changes to the way in which the game operates which I think would make it much more immersive.
My suggestion is that you begin the game with a few realistic options which are effected by the...
Another suggestion I would like to make is in relation to elite units. One of the issues which I have eluded to in my previous suggestion is the ability to create large armies of elite units. Once you have this it is very easy to destroy anyone that comes at you.
I wonder whether it would be...
While I recognise that Bannerlord cant be everything, I think the developers would agree that the game is first and foremost a medieval war and battle simulator. The biggest problem with this aspect of the game is that once you have an elite army and lots of money it is far too easy to win every...
I would like it if you added in more scenes for battles.
For example,
If you arrive at a castle/ town under siege you arrive behind enemy lines with the siege on going and have to break the enemy to relieve the garrison.
If you arrive at a battle that is underway you have to rush to save...
Im sure this has already been discussed but I just wanted to recommend that pvp rather than being a set event should be based in a continuous world with for example 3 factions, 3 towns and 3 castles (one for each faction).
Battles then took place for control of the map where players earned gold...
This is a suggestion to make field battles more interesting and historically accurate.
Currently Cavalry in the game is used in an illogical way by the AI, they charge it head on at the start of a battle and often completely waste what would be your most well trained and expensive units. Also...
Just wondering whats happening with this patch? Also can you guys not communicate on a regular basis. Like hire someone to communicate with the fans on the forums it will cost you a few thousand euros it would make a lot of us very happy and maybe stop us leaving the game/ leaving bad reviews
Has anyone worked out whats going on with the irrigation daily default. It seems to drastically increase the size of villages and villager parties over time so they don't get killed by bandits but they also move much slower which seems to actually negatively affect food distribution because they...
In a recent patch you made it possible for faction leaders to join other factions when there faction is wiped out. I think its a bad change I don't want to see Rhagea fighting for Derthert after the Empire is defeated it just seems silly and detracts further from immersion in the world...
Just a cool idea I had which will probably never happen.
But wouldn't it be awesome if you could take high value prisoners after a battle and parade them in your capital city in Romanesque style. Just imagining defeating Rhagea in battle as Battania then hauling her back to Marunath to be...
You have to stop the wars being declared every two minutes it is completely ruining the game. Slow down the pace, create a diplomacy system, and stop the Khuzaits zerging the whole map. You actually cant travel back to your territories to recruit and manage your settlements without several wars...
I love the game and have already put over 300 hours into Bannerlord with 3 different play through's.
However i am starting to get bored of the constant battles in the late game and the length some battles can take when both protagonists have over 1000 men as well as the way the reinforcements...
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