Food and irrigation daily default

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eritchie

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Has anyone worked out whats going on with the irrigation daily default. It seems to drastically increase the size of villages and villager parties over time so they don't get killed by bandits but they also move much slower which seems to actually negatively affect food distribution because they take longer to move between the villages and towns. So far as I can tell it makes little impact on town food and may even have a negative impact because of increased travel time. Anyone else got tips or any insight?
 
Irrigation turns 4% of your construction rate into a flat boost to village hearth growth each day (even though it shows as a percentage boost in the UI). So if your construction rate is 100, then the villages bound to that settlement will grow by +4 (plus a base of 1 for a total of 5) hearths each day.

Number of hearths controls production rate of villages, villager party and militia numbers, as well as the passive bonus to food given to its attached town.

If the village has < 200 hearths it will produce 50% fewer goods than normal and grant +4 food to its bound town (or castle).
If the village has between 200 and 600 hearths it will produce the normal amount of goods each day and grant +8 food to its bound town.
If the village has > 600 hearths it will produce 50% more goods than normal and grant +12 food to its bound town.

Above 600 hearths, production rate of goods doesn't seem to increase any more, but as you've noticed the militia and villager numbers will continue to grow. That means it's a good strategy to use Irrigation to quickly boost your villages past 600 hearths, but can become detrimental if you continue to let them grow out of control, because villager parties' travel speeds will slow down.

The daily defaults are currently very overpowered though, and will be dialed down at some point.
 
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Thx man! Maybe they should allow village food production to increase some more as the village grows. And then maybe as a check on prosperity / militia you could have a new factor 'squalor' which increased with population growth and needed to be combated by another daily default to drive squalor down at the cost of prosperity/ militia
 
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