eritchie
Recruit
In a recent patch you made it possible for faction leaders to join other factions when there faction is wiped out. I think its a bad change I don't want to see Rhagea fighting for Derthert after the Empire is defeated it just seems silly and detracts further from immersion in the world. Currently the lords are just disloyal scum that are able to switch faction multiple times for no specific reason with no real consequence.
My suggestions
(a) faction swapping should be lord specific so they have a certain reason why they might switch to a given faction (e.g high personal relations with a member/ leader, cultural or marital ties, sympathies) to do this you would need to add depth to the characters, faction leaders should fight for factions of a similar culture if at all after being defeated (e.g Rhagea might join the north or west empire but not Battania, Khuzait... Caladog might fight for Sturgia but not the rest, Raganvad for Battania etc, etc. if all 'similar culture' factions are defeated there clans should be destroyed or their leaders replaced by those loyal to the victor.
(b) expand the clans to include more family members that you might target as possible replacements to lords that refused to join you (or to replace those disloyal within your own kingdom). These intrigues could be really fun content as you have to use the encylopedia to find these often non combatant npc's to plot. This kind of mechanic would also be great for plots within kingdoms when playing as a vassal too.
(c) When Kingdoms grow they should begin to produce some new clans with the same culture rather than relying on clans of other cultures so heavily. Perhaps this could tie in with marriages and children coming of age, as well as with my idea of expanded clans above
My suggestions
(a) faction swapping should be lord specific so they have a certain reason why they might switch to a given faction (e.g high personal relations with a member/ leader, cultural or marital ties, sympathies) to do this you would need to add depth to the characters, faction leaders should fight for factions of a similar culture if at all after being defeated (e.g Rhagea might join the north or west empire but not Battania, Khuzait... Caladog might fight for Sturgia but not the rest, Raganvad for Battania etc, etc. if all 'similar culture' factions are defeated there clans should be destroyed or their leaders replaced by those loyal to the victor.
(b) expand the clans to include more family members that you might target as possible replacements to lords that refused to join you (or to replace those disloyal within your own kingdom). These intrigues could be really fun content as you have to use the encylopedia to find these often non combatant npc's to plot. This kind of mechanic would also be great for plots within kingdoms when playing as a vassal too.
(c) When Kingdoms grow they should begin to produce some new clans with the same culture rather than relying on clans of other cultures so heavily. Perhaps this could tie in with marriages and children coming of age, as well as with my idea of expanded clans above