Blobmania said:
Aye, i've seen your add-ons. Nice work on them
Looks like the Uv map is ****ed in the bottom left, though?
Ginthus said:
Jupp, theres something odd with the texture on its legs
No that's the occlusion map, I can't get xNormal to work well with baked lighting. So here you have the weird rendering artifacts.
Maybe someone knows the solution. I think is all about model scaling for the raytracing. I'll do further testing.
Is the 1st time it fails me. But It'll do the trick by now.
EDIT: Managed to get it working. I was right, it needs to have a certain size to be conveniently raytraced. Now, I'm going to start with the real texture.
Differences in the Occlusion map, so you can see them better. Before/After.