Blobmania said:
... would you like to elaborate on that?
Hardly, actually. It doesn't look real.
I would suggest you to look at recreationists dressed up with the clothing you want to recreate, and see what is different.
But as for now, I would say:
- They look very "tight". A former comment said it looked like they wore corsé. I think it's a good comment. Try to make the clothing more loose, but always keeping in mind the real models you should be basing on.
- The texture looks dull because it has little variation, almost no fabric texture, no wrinkles...
I mean, take a look at this digital painting:
It looks pretty real. Now, why? What does it have that your texture doesn't?
Also, I agree, you might solve that through normalmapping, but normalmappig works better when the texture has a slight shadow where the actual normalmapping is going to cause the real shadow.
I don't mean to take your morale down, and I think it's a good model, but I won't lie about how I see it: I think it needs improvement, and I wish you find the way to do it.
Take care!