Yeah, I get you, I wouldn't mind it if both the in battle and auto-resolve death chance is the same provided the chance of death is satisfactory (when we had deaths in battle only, I found 5% to be satisfactory - I had 1 companion and 1 spouse die, as well as lords dying in battles much more commonly iirc).
One thing that might be a nice tweak to the numbers (while potentially improving the immersion by a smidge) would be to increase the chance of death while giving birth & chance of having a stillborn. Also lords executing other (non-rebel) lords they have negative relationships with (the lord's traits would determine if their prisoner will be executed) would decrease the mid-late game lord bloat.
Reading this conversation it comes to mind that a randomly applied percentage, say 2 - 5 %, of death in battle for nobles and NPCs, is not interesting enough.
Is it too much work ( I would think not, really ) to -
1. Calculate death chance according to a lord's traits ? For instance, increased for a rash general, or perhaps one that is green ( young, or otherwise for a first battle, even ), one with poor command credentials, too old ( perhaps a heart attack in the heat of the moment, or thrown from his horse ? ), etc. Maybe some traits and personality attributes can be developed along these lines, with not all of them being " positive " ? Some generals just won't ....... live long.
2. Link death likelihood to the battle result ? A crushing loss, especially if outnumbered, perhaps being more deadly. But even a victory, especially a close one, could come with some loss, of course ( witness Gustavus Adolphus at Lutzen ).
3. Connect battle death ( vs capture ) chance with the reputation and wealth of a noble ie on the losing side? Reputation and standing ( eg a king ), and not least easy recognition, and perhaps " chivalry ", could reduce the blind risk of death as it would probably be that surrender / capture and fat ransoms or other power manipulations would be desirable ( from both sides' point of view ! ). Think Francis I at Pavia. Then again, James IV at Flodden ?
4. Increase the risk of death ( and decrease escape chance; the balance is .......... capture ) if defending a besieged castle or city, and losing? All of the above also being considered, of course.
5. Increase the risk of noble prisoner execution in a civil war, as between the three Empire remnants ? Civil wars can get particularly nasty, witness the Wars of the Roses. Of course, there should be potential for rebellions and coups etc built in to all factions.
6. Increase the risk of noble prisoner execution according to the traits of the captor? There should be dread generals out there, and their reputation should precede them, giving them certain strategic ( eg enemy armies more likely to flee from them than fight ) and tactical ( eg enemy armies' morale lowered in a battle ) AI advantages. It is better to be feared than loved.
And so on. I think we all want an interesting and colourful and nuanced world in a game like Bannerlord, more RPG, and not just a " shooter ".
More attention needs to be applied to the characters of the NPCs, their traits, and Relation, court politics, etc
It's 2024, and Ladogual, my wife of many years, and many children, still has, and right from our first meeting has had, a Relation of " -1 " with me !
And yet she smiles so sweetly .........