Gadheras
Squire
@Dejan
I have a suggestion about units after battles in Mount & Blade II: Bannerlord. For Example, after defeating an enemy army that had captured multiple allied armies or lords of my kingdom, it turns out that I have around 800 units available to add to my army. These are the troops that were captured by the enemy ready to join my army, apart from the prisoners.
However, if I choose not to recruit any of these troops, they are automatically discarded, which represents a significant waste of units. This situation is repeated when capturing a castle or city, where I have more than 800 troops left ready to join my army, but I am forced to discard them because my army is already full.
My usual approach in these cases is to recruit all the troops and then distribute them among the lords who are part of my army or leave them in the nearest city or castle, if possible. Otherwise these troops are discarded entirely, but it can be a bit annoying because of the time you waste doing this. But this can be automated or improved so that it automatically happens after each battle.
My proposal is this: when I lead an army with multiple lords and discard these troops after the battle, the AI should focus on completing the armies of the other lords whenever possible. They may not be able to do so due to lack of resources such as money or food, but if I discard troops, the rest of the lords should try to recruit them in order to make the most of these valuable units, especially those of higher rank.
In the case of capturing a castle or city, after discarding troops from both myself and the lords of my army, the remaining units could remain as a garrison in these buildings. In this way, all the troops would be fully used, avoiding waste at the end of the game.
Also correct me if they are already in the patch notes or have already been mentioned before, I appreciate you reading this
Afaik, if you lead an army with other clans. The number of loot, prisoners and possible recruits after a battle come down to your share of participation in the battle. If you do the majority of the killing, you get the most. The AI parties already make use of their share. It's a bit annoying to see so many "free" troops let go, but I end up just cherry pick the "good" troops and dish out between parties in the army that need replenishment.