My apologies, someone replying to your comment on it described it as like a bandit camp fight.
The reason I listed it at all was because the way TW was talking about it, it sounded like some completely different substantive game mechanic.
"In the future, we want the sally out action to have its own dedicated mission that plays out on the relevant siege scene, making these unique events a bit more special."
Whereas what was shown in that video is pretty much what we have now except your troops have horses. (And that's fine, by the way.)
Obligations where $100,000,000s of dollars have changed hands are more important than a spoken obligation of "there will be a copy for you too eventually" to a set of customers who had not paid yet. Obligations which were done first are also more important than obligations made later.
First come, first served is pretty standard business practice.
Actually 3,000,000+ PC buyers having a complete game they have already paid for 2 years ago is more important than ~300,000 console buyers (or whatever the figures are) having access to an incomplete game which they had not paid for.
But whatever. It's done now, it can't be changed, that time has already been wasted so there's no point arguing how it's wrong. What needs to happen is:
* Taleworlds needs to communicate more transparently, and actually make it clear they are going to take on board the community's opinion on how existing mechanics should be balanced or fixed to make the game more fun (for example
@Flesson19 's or Ananda's or Blood Gryphon's feedback that comes from a huge amount of experience, probably more than most TW devs). They and some other prominent community members have provided some feedback for a long time that has been apparently ignored, judging by the content of patches.
* 1.0.3 needs to have some serious gameplay fixes in it that make the partially functional game mechanics actually work, so this game can actually be fun. Voting, relations, war/peace score, companion and player skill levelling, tactics/medicine/engineering skills, armour, spears etc need fixing. Most of the fixes needed are just numerical changes yet would hugely improve the game.
* Anti-consumer whiteknights who only care about what benefits Taleworlds and not what benefits themselves as consumers need to stop making excuses for Taleworlds, so TW is forced to allow its actual
paid community managers to do the talking and provide some answers.
If TW can't manage these first two apparently simple things they are going to steadily lose the support of the fanbase. I am already seeing this on usually more positive places like Reddit, Youtube etc., as the post-release players are getting to the lategame over the past few weeks they are complaining about more and more flaws.