Very nice QOL changes.UI
Changes
- Party role assignment improvements:
- All roles and members are now shown separately.
- The automatic assignment of party leaders to open roles within their party is now reflected in the UI.
- The stack amount is now shown while crafting javelins in the crafting screen.
- Added world map notifications that trigger when the player loses a trait.
- Added pregnant icons to the encyclopedia and the clan page.
- Hovering over names in conversations now opens a tooltip that includes the character's relation score with the player.
- Added available quest names to character tooltips.
- Encyclopedia next and previous pages are now navigable with the 'Q' and 'E' keys.
- The scoreboard can now be closed with the 'Enter' key when the mission is over.
- Added an option to disable the target lock feature.
- Changed the map selection on the custom battle screen to a dropdown menu.
I'll be interested to see if this helps defenders odds.Battles and Sieges
- Added troop selection to keep battles.
- Fixed a bug that caused siege defenders to go to an incorrect defending position to meet the attacking ladders/towers in scenes with multiple offensive climbing spots.
- AI units no longer stop using siege machines when they receive damage.
@SadShogun what was going on with the tributes? is there a maximum tribute now?Kingdoms and Diplomacy
- Fixed a bug that caused extremely high tributes to be paid when making peace.
Nice seems like tournaments will actually be worth doing after clan tier 1Settlement Actions (Town, Village, Castle and Hideout)
- Tournament Changes:
- Tournaments are now auto-simulated after 15 days without player interaction.
- The tournament winner will receive an elite reward (a reward that costs 5000 denars) if there are 4 or more nobles in the tournament (player included). The value of the reward scales with the number of nobles that participate in the tournament. If there are less than 4 nobles in the tournament, the winner will receive a random regular reward which costs between 1600 and 5000 denars.
- If the winner is the player character or a clan member who is in the main party, the tournament prize will appear in the player's inventory. Otherwise, the value of the prize in denars will be given to the winner's clan.
- Non-hero troop distribution has been changed to around 40% Tier 3 troops, 40% Tier 4 troops and 20% Tier 5 troops in both tournaments and practice fights. If there aren’t enough troops to hold this condition in the garrison, the remaining slots are filled with random Tier 3-5 troops.
- Updated the tournament game menu text.
Sturgian shieldwalls rejoiced everywhereCombat
- Fixed a bug that was causing units in a shield wall formation to move their shields up and down constantly.
Well it seems that your question is not really a question... Knowing what you think about TW and the game development status...QoL changes are welcomed but calling any of these "a lot of work" seems like an exaggeration. Which particular "small" improvement do you think would take a lot of work?
exactly the same problem. Would be happy if someone could helpGood patch! Though the game won't launch now, after pressing "Play" on Steam. The launcher will open for 1 second and immediately shut down again on my end... Anyone got the same issue?
I'm having the same problem too.exactly the same problem. Would be happy if someone could help
Where did you two meet?
- Fixed a bug that allowed imprisoned NPCs to be able to marry each other.
No, it's a formula correction for the distance modifier of the tributes. The formula intended to ignore negative values for a certain distance score however it did not causing it to explode in negative values. This is now fixed and if the distance score is correctly clamped.@SadShogun what was going on with the tributes? is there a maximum tribute now?
European servers not working! TDM Siege captain etc none of them work! Can someone take a look at this if it's not a hassle?No, it's a formula correction for the distance modifier of the tributes. The formula intended to ignore negative values for a certain distance score however it did not causing it to explode in negative values. This is now fixed and if the distance score is correctly clamped.
exactly the sameJust updated to this patch, game crashes on launch everytime. I verified game files, and restarted my computer and it still doesn't work
My curiosity too, and is the Order-of-battle system going to be used by the AI so they have multiple formations, instead of one big blob of every troop class? Will they also get a revamped AI to use those formations and be more intelligent on battle maps? Because after the battle starts and the initial formations clash, it devolves into the attacking AI throwing troops across the map in "charge" mode like warband.Is the terrain system coming this year?
My guess would be that this stuff is yet planned years ahead and is coming in its paceI am geniunely curious, why do you keep adding Battanian equipment as other cultures such as Vlandia, Aserai and Khuzait lack those even more? Especially shoulder armor pieces are very few, why dont you focus on making some of those instead of adding brand new Battanian set with every update?
This. An answer would be appreciated.Is the terrain system coming this year?