Philozoraptor
Sergeant
Title says it all, do you want more complex features such as but not limited to proper formation battles?
In this thread I am providing comparison between vanilla game, vanilla game with Realistic Battle AI module only and Realistic Battle AI + Combat module. This does not mean I am suggesting that RBM should be integrated into vanilla game in 1 to 1 ratio, I am simply providing example of how more complex features could look like.
Vanilla behaviour:
Commentary to video:
https://vocaroo.com/1hoXfhIzQi9H
As you probably can see, the battles are extremely fast and formations during battle move in unnaturally coordinated manner. Soldiers are esentially pushing their friends into death, it all looks very unnatural and suicidal.
Vanilla + AI module:
Commentary to video:
https://vocaroo.com/1gNERsNuPE7e
Even the AI module alone significantly prolongs formation combat. This is because soldiers in formations are no longer pushing at each other, instead they wait when there is no place to go in fornt of them (like normal people that dont want to murder their friends by pushing them into enemy blades) and addtionally they are more defensive. Essentially they muster their courage, step out of the formation, go poke once or twice and retreat back into safety, we think this is more believable behaviour for people that want to survive in the first place. Also you can notice that when legionaries fight they dare to poke each other much more because they are more powerfull. However when legionaries face army of looters they backpedal to avoid being overwhelmed.
Full RBM mod (combat rebalance + AI changes)
Commentary to video:
https://vocaroo.com/1oV0jVZqqKS8
Combat clearly takes longer then in previous cases and gear and skill of units actually means something. Formation behaviour is similiar to previous video with the exception of javelin throwing that actually happens now. Also due to more protective nature of armor with combat module the battle takes even longer.
Another example of complex feature: https://forums.taleworlds.com/index.php?threads/ambush-and-camp-mechanic-with-demo.446691/
Another complex feature that many people demanded in the past, more control over your troop formations represented as playable mod here: https://www.nexusmods.com/mountandblade2bannerlord/mods/355
Improved custom battle that would have memory of your last choice, more customization of your formations, ability to test units without interference of player or enemy AI lord, etc. Again already accomplished in the form of mod: https://www.nexusmods.com/mountandblade2bannerlord/mods/2, download version that works in 1.6.2 and 1.6.3 here.
I also believe that many people would enjoy more complex diplomacy: https://www.nexusmods.com/mountandblade2bannerlord/mods/832?tab=files
And obviously more factions, settlements in more sensical positions and many fatures such as travelling by sea: done here https://www.nexusmods.com/mountandblade2bannerlord/mods/1389 and here https://www.nexusmods.com/mountandblade2bannerlord/mods/2828
In this thread I am providing comparison between vanilla game, vanilla game with Realistic Battle AI module only and Realistic Battle AI + Combat module. This does not mean I am suggesting that RBM should be integrated into vanilla game in 1 to 1 ratio, I am simply providing example of how more complex features could look like.
Vanilla behaviour:
Commentary to video:
https://vocaroo.com/1hoXfhIzQi9H
As you probably can see, the battles are extremely fast and formations during battle move in unnaturally coordinated manner. Soldiers are esentially pushing their friends into death, it all looks very unnatural and suicidal.
Vanilla + AI module:
Commentary to video:
https://vocaroo.com/1gNERsNuPE7e
Even the AI module alone significantly prolongs formation combat. This is because soldiers in formations are no longer pushing at each other, instead they wait when there is no place to go in fornt of them (like normal people that dont want to murder their friends by pushing them into enemy blades) and addtionally they are more defensive. Essentially they muster their courage, step out of the formation, go poke once or twice and retreat back into safety, we think this is more believable behaviour for people that want to survive in the first place. Also you can notice that when legionaries fight they dare to poke each other much more because they are more powerfull. However when legionaries face army of looters they backpedal to avoid being overwhelmed.
Full RBM mod (combat rebalance + AI changes)
Commentary to video:
https://vocaroo.com/1oV0jVZqqKS8
Combat clearly takes longer then in previous cases and gear and skill of units actually means something. Formation behaviour is similiar to previous video with the exception of javelin throwing that actually happens now. Also due to more protective nature of armor with combat module the battle takes even longer.
Another example of complex feature: https://forums.taleworlds.com/index.php?threads/ambush-and-camp-mechanic-with-demo.446691/
Another complex feature that many people demanded in the past, more control over your troop formations represented as playable mod here: https://www.nexusmods.com/mountandblade2bannerlord/mods/355
Improved custom battle that would have memory of your last choice, more customization of your formations, ability to test units without interference of player or enemy AI lord, etc. Again already accomplished in the form of mod: https://www.nexusmods.com/mountandblade2bannerlord/mods/2, download version that works in 1.6.2 and 1.6.3 here.
I also believe that many people would enjoy more complex diplomacy: https://www.nexusmods.com/mountandblade2bannerlord/mods/832?tab=files
And obviously more factions, settlements in more sensical positions and many fatures such as travelling by sea: done here https://www.nexusmods.com/mountandblade2bannerlord/mods/1389 and here https://www.nexusmods.com/mountandblade2bannerlord/mods/2828
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