The targeting system is essential to Captain mode players (multiplayer). So it MUST be usable and designed for singleplayer AND multiplayer uses. Taleworlds first stated that the feature was for captain mode players in its initial announcementof the feature in the Release Plans post:
Here is a suggestion to improve the targeting system. It would make it work in MP and would fix the issue showed above:
The only thing to do is to add a targeting order in the F3 (toggle orders) menu. Something like F3 + F6. When using it, the formation would target the closest formation to the player flag (the flag in the middle of the screen when giving orders) and would use the current position/movement order (F1 menu). This order could also be triggered by just left clicking on an enemy formation icon (in SP). Currently left clicking is making the troops target AND charge the enemy formation. To me:
- One click on an enemy formation icon should just target it and keep the position/movement order currently in use (F1 menu)
- Double click on an enemy formation icon should make the formation target AND charge the enemy formation. (the current behavior for one clicking)
What do you think ? Do you agree with me ? Do you have another/better solution ?
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EDIT:
The game has a Hide UI option. With it enabled, it's currently impossible to use the targeting system.
It's another reason why a new order (in my example, F3 + F6) should be added.
At the moment the feature is clearly not optimal and sometime not usable in some cases. It would also not work in MP (no formation icons displayed to target enemy formations). Ranged units and Throwing units need to be able to hold a position to take advantage of it. The most basic tactic for archers is literally just to sit on top of a hill or a cliff. It’s impossible to do it while using the current targeting system. As the charge or engage order will, in most cases, make your troops move from their position instead of holding it. Here is an example video I recorded in 1.1.6 with texts explaining what would happen in 1.2.X (I played this version in Singleplayer Playthroughs for more than 200 hours):Naturally, there will also be various tweaks to other systems - whether that is the ability to target enemy formations, which has been requested by our captain mode community in particular, or the ability to place companions in specific formations in the “Order of Battle”.
Here is a suggestion to improve the targeting system. It would make it work in MP and would fix the issue showed above:
The only thing to do is to add a targeting order in the F3 (toggle orders) menu. Something like F3 + F6. When using it, the formation would target the closest formation to the player flag (the flag in the middle of the screen when giving orders) and would use the current position/movement order (F1 menu). This order could also be triggered by just left clicking on an enemy formation icon (in SP). Currently left clicking is making the troops target AND charge the enemy formation. To me:
- One click on an enemy formation icon should just target it and keep the position/movement order currently in use (F1 menu)
- Double click on an enemy formation icon should make the formation target AND charge the enemy formation. (the current behavior for one clicking)
What do you think ? Do you agree with me ? Do you have another/better solution ?
---
EDIT:
The game has a Hide UI option. With it enabled, it's currently impossible to use the targeting system.
It's another reason why a new order (in my example, F3 + F6) should be added.
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