So... now if an enemy lord dies in your battle, you take a relation hit with their clan their friends. Was quite the surprise to make enemies of some clans just being a mercenary in random battles around the area.
Love it! I'd be ticked too if some rando merc helped kill my extended family.So... now if an enemy lord dies in your battle, you take a relation hit with their clan their friends. Was quite the surprise to make enemies of some clans just being a mercenary in random battles around the area.
Nah, it's crap. If you execute them, fine, take the relations hit, but them falling in honorable battle? That shouldn't punish the player like that.Love it! I'd be ticked too if some rando merc helped kill my extended family.
Well i can imagine their clan wouldn't be trilled with the guy who killed their relative honorably in battle or not just like his friends, i like it, it would be cool if executing had the the same outcome just with a much higher relationship hit instead of the world hating you like it's now (even your own faction, how dare you kill enemies of our king while we are at war?! lol)Nah, it's crap. If you execute them, fine, take the relations hit, but them falling in honorable battle? That shouldn't punish the player like that.
disagree. in a battle 1k vs 1k who would know who killed the guy? it´s just another random factor to decrease relation. in the same way it would make sense to decrease relation because you are in a different kingdom or have a different culture. if this goes on at some point executing might become more benefical then releasing since a lot of things decrease your relation anyway.Well i can imagine their clan wouldn't be trilled with the guy who killed their relative honorably in battle or not just like his friends, i like it, it would be cool if executing had the the same outcome just with a much higher relationship hit instead of the world hating you like it's now (even your own faction, how dare you kill enemies of our king while we are at war?! lol)
It doesn't seem to matter specifically who killed them.disagree. in a battle 1k vs 1k who would know who killed the guy?
There's a skill which gives a chance to get + relation with a random notable in a city with a governor per day. the other one is for villages. Depends which one you have chosen. ( i think now you can also let your companions stay in cities to farm relation with notables there too.)They need to think carefully about the relation system. I've put a governor in and suddenly get + relations with random people notifications. It's distracting and I'm not sure why I keep getting it.
I can get looters on my 1.5.8 new game, that's all I've had so far. If you have to many of one type (in 1.5.7), like 25 sometimes they don't turn at all.it seems i can't recruit prisoners in 1.5.8 (save from 1.5.7)
anybody experienced the same issue? or some perks changed?
Everyone? medieval battles were prime material for gossips and becoming a rock star from the balads sung about your deeds, things like how many enemies they killed, their names and virtues (to make the fight seem more glorious than it was), how many widows were made that day or the cheering when the enemy cowardly ran away from a smaller outnumered force and so on and on (increasing their numbers each time it was retold lol).disagree. in a battle 1k vs 1k who would know who killed the guy?
I'm gonna need an adult to explain this one too. Is this just saying if we put units in a different group they will appear in a different part of the map... that's different from previous versions?
- Improved the battle formations spawn system. Formations will now spawn within one of the four flanks during open field battles (from front to back order):
- Center Flank: Skirmishers, Heavy Infantry, Infantry
- Rear Flank: Ranged Units, Civilian Units
- Left Flank: Heavy Cavalry, Cavalry,
- Right Flank: Horse Archers, Light Cavalry.
- Players can now assign different troop stacks to different formations to change flanks and deployment order.
I'm gonna need an adult to explain this one too. Is this just saying if we put units in a different group they will appear in a different part of the map... that's different from previous versions?
I wish you would hurry and put in pre-battle placement
Also portraits and items in menu don't load and I got a crash at the end of story hideout. This update is kinda bad tbh, I hope you have a hotfix in the oven.
So far it's just bug fixes AND MORE BUGS ADDED.
This also happened to me just now. Using the arrow keys also didn't work. Had to Alt-F4Mouse pointer disappeared on first interaction with looters.
Why does he want so much money for his daughter now? The bar doesn't even move, I smell a **** up. She was 13k tops in 1.5.7
Esur was like 1k.