FAfter main char died I lost all of my workshops.
I've also lost all of party inventory except the things that he was wearing. Do I kept armour, horse, weapons but lost 150 saddle horses and all the food.
If you're dumping lords into the world with birth you need to take them out of the world with death or the world will become over populated with lords.
They shouldn't separate the 2. One needs the other to function correctly.
Again, this is FALSE not only for a sandbox but the for the simple fact that it does not "have to" happen. Will deaths turned off you can still execute them. The death turned off is "deaths in battle" or aging. As I said before, there are multiple mods that have helped with end game being barren from lords dying and mods that allow people to increase the amount of children lords can have and no one using it was complaining about later game being too populated and unplayable but instead have said it made the game so much better.
Since when is OPTIONS the wrong thing for a sandbox? Let PLAYERS decided what to have on or off.
So the solution is to make it impossible for your lords to die, but you keep gaining new ones as they're born and grow old?
So late game, every kingdom has 60-100 lords, all capable of creating armies.
That sounds like a blast.
Agreed on this one... it's yet another reason to make the player avoid entering a city. It would be lovely if the encyclopedia would grow as you explore in the game, and that would give a reason to interact with bar keepers, villagers and the like.This i personaly dont like.I realy dont like that type of being all knowing god where you know everyone and everything in Calradia no matter of your status or if you ever encountered/interacted with the NPCs.This needs to be tweeked/changed or simply make optional and be on/of in the option menu
From what I understood, his point is that death causes should be separated, so you have an option to toggle death by age and another to toggle death in battles.
I wasn't used to death in battles and sometimes it can be annoying to see a good companion die, but it brings me the feelings from Mordheim when a party member lost an arm, or got blinded after being spanked by Skaven. The possibility of heroes dying feel more appealing now, better than having immortals that would always be there, IMO.
1. I want all of the glorious graphs in game! +1 from meNot yet discussed but will offer it in next suggestion meeting. Thanks for reminding.
Thanks for screenshots provided @Neofenris.
Mexxico just tell them the community approves anything you want to do. Just do it.Not yet discussed but will offer it in next suggestion meeting. Thanks for reminding.
Thanks for screenshots provided @Neofenris.
Yeah. I get that.
My point is if you're going to have an unlimited supply of reinforcements you need to have the ability for those lords to perish.
I'm a realist. Old age kills people. Medieval warlords have short life expectancy. They died all the time.
Why would anyone want to play a medieval war simulator where your warlords are invincible, they're immortal, and they have the ability to produce more immortal, invincible warlords.
Just crank the difficulty to super easy, exploit blacksmithing, and enjoy the cheese.
They could just add a option for no death but the PLAYER can have a few children. I guess that's what people want (like it was in early versions) but that was obviously a place holder for unfinished stuff.I agree, I want heroes to die and I don't want the devs to waste time trying to balance an overcrowding world because people don't want heroes to die in battle.
Can somebody explain this better. Is it random check each hour or is it like a value that adds up over time (randomly on a unit each hour)?The prisoner recruitment process has been changed completely.
- Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
- Recruiting bandits carries a culture penalty.
- NPC lords can now recruit prisoners.
its simple when you click on the trades good tabCan you give more information about inventory problem you had with showing it in several screenshots. I asked qa team to examine this problem but they need more information (because it seems they could not face the problem in 1.5.6).
old age death was how we had it for 2 months and they just needed to add an option since it was already setup but also just because you want death doesn't mean devs shouldnt work on things because you don't like the optionI agree, I want heroes to die and I don't want the devs to waste time trying to balance an overcrowding world because people don't want heroes to die in battle.
So the solution is to make it impossible for your lords to die, but you keep gaining new ones as they're born and grow old?
So late game, every kingdom has 60-100 lords, all capable of creating armies.
That sounds like a blast.
Maybe the game designers want the game to have a bit of realism, instead of an ever growing army of invincible warlords.
+1No my solutions is what I said, not what you wanted me to say so you can cling to your opinion.
You cannot form an opinion that makes removing player choices make sense in a Sandbox game.
Also, literally1000s of people have already been playing this game with 100s of lords all capable of having armies via the extremely popular mods that help make it happen. And yes, a BLAST and that can plainly be seen in the mods threads filled with comments about how great end game is with the changes.
Maybe the game designers need to be reminded that this is a sandbox and that players can decide themselves what they want...the fact any single person is arguing against the idea that no one should be allowed to choose is laughable.
From what I understood, his point is that death causes should be separated, so you have an option to toggle death by age and another to toggle death in battles.
I agree, I want heroes to die and I don't want the devs to waste time trying to balance an overcrowding world because people don't want heroes to die in battle.
No my solutions is what I said, not what you wanted me to say so you can cling to your opinion.
You cannot form an opinion that makes removing player choices make sense in a Sandbox game.
Also, literally1000s of people have already been playing this game with 100s of lords all capable of having armies via the extremely popular mods that help make it happen. And yes, a BLAST and that can plainly be seen in the mods threads filled with comments about how great end game is with the changes.
Maybe the game designers need to be reminded that this is a sandbox and that players can decide themselves what they want...the fact any single person is arguing against the idea that players should be allowed to choose is laughable.
Where people can die and have kids??? yet they have an option to turn it off. Also they had birth and old age death for months so having the option wouldn't take that much.I think since its a sandbox I should be able to use hand grenades, since its a sandbox.
I dont think you understand the definition of sandbox.
It doesnt mean you can play by whatever rules you want. It means you can travel wherever you want and chose your encounters following the rules created by the game.
Creating separate sets of rules requires developers to waste time balancing and creating content for people that want invincible warlords giving birth to an unlimited amount of invincible warlords. Its a complete waste of time.
I just don't see it happening. TW isn't going to waste the time on it when they've got their hands full creating a medieval war simulator where people can actually die in battle and have kids.