Beta Patch Notes e1.5.6

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A very meaty patch...thank you TW for your hard work. Regarding patch content, I'm sure I haven't been alone in thinking about rebellions. One thing I wonder about regarding their mechanics is: Will fiefs that rebel sucessfully always try to join another faction, or is there a small chance they will just decide to remain independent?
 
Quoting the wrong person doesn't make replying any easier...

4. They will have replacement lords when I chop off their parents/brothers/cousins heads because that is still possible with Combat/Age deaths disabled and all while removing one of the biggest complaints about the later games...there not being enough lords.

So whomever enables such an option would have to go around executing heroes to avoid overpopulation... strange how your solution to that is death. And how are you going to execute the heroes in your own kingdom?

Not enough lords because the AI wouldn't get married, only previously married lords would go on to have children.

5. More fun.
6. More fun as it causes different economic issues. Issues CHOSEN by the PLAYER who CHOSE to have more lords.
7. Realism.
8. Same as will with different settings and every single thing you have already experienced in the game...
9. You mean, realism? Your army gets smashed in real life, you better damn well get an another one before your enemy comes. Also, if there is a shortage due to more lords, it means youll have other lords already with an army oh snap.

Seeing you use realism as a justification for disabling death is quite amusing.

Heroes already respawn quite fast, with some troops to help them rebuild easier, but they still have to go around recruiting, and too many lords trying to recruit ends in shortage, which leads to weak armies that won't be able to oppose an already established enemy sieging their settlements, reducing recruitment options even further.

We've complained about snowballing since the game came out months ago and we finally have improvements that should allow the world to stay stable enough for 40+ years, and now, you want to include a setting that is going to cause the same issue, an issue that you will then come back here to complain about.

10. Yes we can, via OPTIONS that YOU can chose NOT to set it to. CHOICE. Dont like it? Dont chose it.

I answered all your questions...I doubt you will refute any of mine since you havent already. Not one single person will be capable of giving any legitimate reason to not allow a player to CHOOSE how they wish to play. Not one. Because NOTHING is being taken away from YOU having that choice, because you can still choose to turn off both, or have both on, or one on and off. All anyone is going to see from your arguments is that you do not want people to be able to play differently than you do AND want to make things more difficult for some modders to make the mods they want to make.

Refute what? "More fun"? "Realism by disabling death? You are still answering as if the option was the problem and not the fallout that comes with it. If you really wanted it you would have modded your own game already.

The problem is not you having the option, the problem are the demands for balancing that will come when you realize that this option will break the game in 10 years and when that happens it will take something away from everybody that is expecting new features being added to the game, a developer's time.

If you really want to prove me wrong, all you have to do is overwrite the method that sets a character state to dead and run the campaign without interfering for decades, same way mexxico did to test the snowballing fixes.
 
I already shot down these ideas. You are repeating without refuting anything I posted and are saying things like hand grenades because you do not actually have an argument to make.

If you cannot refute my points, my points stand.



Added numbers to your points...

1. We will have more lords.
2. We will have more lords.
3. We will have more lords.
4. They will have replacement lords when I chop off their parents/brothers/cousins heads because that is still possible with Combat/Age deaths disabled and all while removing one of the biggest complaints about the later games...there not being enough lords.
5. More fun.
6. More fun as it causes different economic issues. Issues CHOSEN by the PLAYER who CHOSE to have more lords.
7. Realism.
8. Same as will with different settings and every single thing you have already experienced in the game...
9. You mean, realism? Your army gets smashed in real life, you better damn well get an another one before your enemy comes. Also, if there is a shortage due to more lords, it means youll have other lords already with an army oh snap.

10. Yes we can, via OPTIONS that YOU can chose NOT to set it to. CHOICE. Dont like it? Dont chose it.

I answered all your questions...I doubt you will refute any of mine since you havent already. Not one single person will be capable of giving any legitimate reason to not allow a player to CHOOSE how they wish to play. Not one. Because NOTHING is being taken away from YOU having that choice, because you can still choose to turn off both, or have both on, or one on and off. All anyone is going to see from your arguments is that you do not want people to be able to play differently than you do AND want to make things more difficult for some modders to make the mods they want to make.
just, no.
 
You are welcome!
Conformity is for each type of troop. So, having 15 prisoners of one type would be different than having 15 different types.


Congrats! :smile:
Thank you for the reply that makes a lot of sense! Glad to hear we can recruit tier 5 prisoners now. Any chance conformity will spread in castle prisons or town prisons now or in the future?
 
Quoting the wrong person doesn't make replying any easier...



So whomever enables such an option would have to go around executing heroes to avoid overpopulation... strange how your solution to that is death. And how are you going to execute the heroes in your own kingdom?

Not enough lords because the AI wouldn't get married, only previously married lords would go on to have children.



Seeing you use realism as a justification for disabling death is quite amusing.

Heroes already respawn quite fast, with some troops to help them rebuild easier, but they still have to go around recruiting, and too many lords trying to recruit ends in shortage, which leads to weak armies that won't be able to oppose an already established enemy sieging their settlements, reducing recruitment options even further.

We've complained about snowballing since the game came out months ago and we finally have improvements that should allow the world to stay stable enough for 40+ years, and now, you want to include a setting that is going to cause the same issue, an issue that you will then come back here to complain about.



Refute what? "More fun"? "Realism by disabling death? You are still answering as if the option was the problem and not the fallout that comes with it. If you really wanted it you would have modded your own game already.

The problem is not you having the option, the problem are the demands for balancing that will come when you realize that this option will break the game in 10 years and when that happens it will take something away from everybody that is expecting new features being added to the game, a developer's time.

If you really want to prove me wrong, all you have to do is overwrite the method that sets a character state to dead and run the campaign without interfering for decades, same way mexxico did to test the snowballing fixes.
Hey man, just stop discussing with them, they are imature, you already made all the rational points and they still don't listen, so just let them say what they want, continuing this is leading to a big and beatiful nothing...
 
Finally after age Custom Battle was improved. But still the custom battle mod that was made for M&B 1 even before warband is superior. Right now isn't even good for testing if you want to mod since you can only choose troop type.
 
Hey man, just stop discussing with them, they are imature, you already made all the rational points and they still don't listen, so just let them say what they want, continuing this is leading to a big and beatiful nothing...

Agreed. This shouldn't even be a concern. Theres no way the devs are going to create and balance a game mode that would be impossible to balance without the player executing every lord on the map.

Its a silly request that won't go anywhere.
 
So whomever enables such an option would have to go around executing heroes to avoid overpopulation... strange how your solution to that is death. And how are you going to execute the heroes in your own kingdom?

No. And I already said that 1000s of players have been using mods to INCREASE population and YES, execution is the game for a reason, for players to KILL if they choose to for the reasons they choose.

You, think that its only there to decrease population because that is how you CHOOSE to play. Choice is a funny thing isnt it...it isnt just for you, its for everyone and thus the more choices that are available the better and now you and the rest of your points are done with that simple point, the one you keep ignoring. Choice.

No one is asking to take anything from you, you are demanding that no one else can play differently than you and you have no legit reasons for it. You are arguing to argue. So, either come up with a reason why people should not be able to play the way they wish to, or stop bothering as there is no point in it.

Agreed. This shouldn't even be a concern. Theres no way the devs are going to create and balance a game mode that would be impossible to balance without the player executing every lord on the map.

Its a silly request that won't go anywhere.

Continuing to ignore that no balancing is required for allowing people to chose to play differently is all the proof anyone needs that there is no argument on your end. They do not balance for someone choosing to play on easy with little damage and they do not balance for over population or they would disable the ability to increase the amount of children a person can have or clan fertility that also leads to "over-population".

You have no argument here other than you wish everyone to be forced to play as you do.
 
@adrakken @Old-Bull and the rest from the bottom up
Play nice, patchnotes threads should keep the mellow, laid-back comments going, we wouldn't want to change that.
 
It seems that with this death mechanic, the companions will be even more unnecessary, I lost two surgeons and a wife in my Party. In the next game I won't even bother to recruit them, they are completely useless, since they last so little time. The developers are ruining a feature that was interesting in the game. Now it's a waste of time.
 
It seems that with this death mechanic, the companions will be even more unnecessary, I lost two surgeons and a wife in my Party. In the next game I won't even bother to recruit them, they are completely useless, since they last so little time. The developers are ruining a feature that was interesting in the game. Now it's a waste of time.
This happened to me in 1.5.5 got married early but had no children. Lost 4 companions and my sister. So it was only a matter of time before my clan would eventually die out.Also makes having captains in your army useless as well the die before you can fully train them.
 
Now you guys want them to waste time figuring out generational play, with warlords that can't die....so the game is constantly adding lords to the roster without taking any of them out of the game?
Personally I would prefer to play with birth and death of old age but without death in battle. It's the way I would enjoy the game the most, I like to plan my party, skills and companions without sudden death getting in the way. I don't care if people call that carebear mode.
You just need to make sure that on average birthrate is not higher than death rate. Some couples have 4 children, others 0. Some couples have 1 child, others 3. However, for me it's perfectly fine if a mod does this. I don't need it to be an official feature.
 
You can disable births and deaths and like it like native M&B where that doesn't happen. So why are people complaining?
I believe some people want to have birth and death enabled without death in battle. And from those people some don't care about hero inflation and others want to balance it via birthrate.
But as I said above, I would already be happy with a mod.
 
Death enabled is just so unfair to the player. Lords only die in player battle so his kingdom gets depleted the fastest. Multiply that by the fact the player need multiple companions that die easily more than lords. Maybe if lords needed companions instead of being majorly good at everything ( where the player struggle to get just ONE stat decently high )

My suggestions:
-Death in battle at lower rate but applied in simulations.
-Companion "death" could instead be replaced by long period of recovery/unavailability. Maybe death still possible but starting from non-existant and scaling up with the number of times they we're severely wounded?
 
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