I wasn't sure what that meant and I don't think I was the only one who didn't get it. But hey it's all water under the bridge.@Itisausername is right. I said in the turkish forum that, I thought me writing "We're open to feedback about this change. So let us know what you think!" in the patch notes would have been enough but turns out I was mistaken.
Ironically, the new system is worse with a controller than with keyboard/mouse.
I will try and give some constructive feedback tomorrow. Tried out with gamepad briefly when I saw this had been implemented.
Formation selection seems cumbersome, especially if you need to react quickly - and its a distance from the radial, and selected group not instantly clear. Also trying to give the same group two orders in quick succession need to reselect the group between orders?
Plus (and I may be doing something wrong), my character sometimes does an action (like dismounting) while trying to give an order - I think, actually does both.
Ironically, the new system is worse with a controller than with keyboard/mouse.
I will try and give some constructive feedback tomorrow. Tried out with gamepad briefly when I saw this had been implemented.
Formation selection seems cumbersome, especially if you need to react quickly - and its a distance from the radial, and selected group not instantly clear. Also trying to give the same group two orders in quick succession need to reselect the group between orders?
Plus (and I may be doing something wrong), my character sometimes does an action (like dismounting) while trying to give an order - I think, actually does both.
Found the devI don't understand what you guys loved so much about the old system honestly. If you don't learn the commands by heart then you have to look on the left of your screen while the flag of ordering your troops is in the center, so you lose vision of one or the other/have to shift where you look. It's just not good, I'm sorry... The reason you prefer it is because you don't know of a better system. If I was to implement the old system as an option I would at least tell the devs to put it in the center where the radial menu is. Simply have a row of squares on the bottom with options, then when you open one command tree you have the other command squares above. It will take little part of the screen, and it's center. The old system just sucks, you need to improve it at least if you want it back, for real.
I don't know what kind of monitors you have, but mine is wider than it is tall. So I have to shift quite a bit of distance in between left and center, which is why I prefer it being bottom center way more than to the sides.
Found the dev
Hmm, I actually play on a TV lol, it's quite wide, maybe the scaling is the problem and not the menu itself. Idk, I never had any problem with the previous menu, but I do think that memorizing what the commands is easier, and for a lot of reasons too, besides it's not like too hard to memorize either, the menu is more a guide than anything else, do you look through the menu every single time you want to do something?
I don't think it needs to flexible it needs to look good, it's true it might cause some issues because you need to do some design work if you want to add or remove one command. But once you have all settled it should be a design to consider.I like where you're coming from but this is not usable in this form, it's not flexible. It supports exactly 8 orders. Any more or any less, we would need to create and export new assets and add it to the game. Remove it from the list? Then we're not using the 45 degrees of action and squishing other orders.
The art style of AC Valhalla UI. It blends with the viking theme, translucence is not equal, looks organic like part of the scene.@emrozdemir
I think the radial menu that would fit well would be the War Thunder style; square and translucent shapes (keept it simple). I would keep the three main buttons on the left side to keep the user informed at all times (choices). I would reduce the proportions without compromising legibility.
IMO, something like this would maintain a homogeneous aesthetic and would not be so invasive in the player's visual action zone.
I repeat, the basic commands radio menu for those users who have a gamepad? perfect; but must ensure to enable yes or yes an option in the settings menu for those who want to use the classic mode.
I don't understand what you guys loved so much about the old system honestly. If you don't learn the commands by heart then you have to look on the left of your screen while the flag of ordering your troops is in the center, so you lose vision of one or the other/have to shift where you look. It's just not good, I'm sorry... The reason you prefer it is because you don't know of a better system.
Found the dev
Using this as your go-to insult in a thread where there actually is a dev communicating with us seems counterproductive.
This is a great idea, even VC had something like this, allowing us to have a better look at the map would let us make better decisions evenYou could have like a "commander" camera view in which it would automatically move the camera to this position once you engage the menu.
I don't think TW stopped working Bannerlord mate, try again.while the other team purposefully avoids important issues while stealing money out of their players lmao
It's literally not, they are the developers working on the game not community moderators. This is also why TW has 80-100 employees but we can only talk with like 10 of themit's their job to answer,
Huh, it's not a developer job to adress the problem in their game? If Taleworlds sends them to communicate about it or not is another deal, I don't care about that. I'm still not going to suck their dicks, if callum doesn't want to do his job and let others do it it's not my problem, these things need to be addressed nonetheless, and please remind me I'm not being stolen when the multiplayer they sold isn't available for everyone except for a few privileged ones. If TW will remain silent about the issues I care about I do feel stolen, so yeah.I don't think TW stopped working Bannerlord mate, try again.
It's literally not, they are the developers working on the game not community moderators. This is also why TW has 80-100 employees but we can only talk with like 10 of them
I don't think it needs to flexible it needs to look good, it's true it might cause some issues because you need to do some design work if you want to add or remove one command. But once you have all settled it should be a design to consider.
Not trying to be rude, but this design looks like it was made using word. I known this is just a test but someone needs to point this out. I have seen other UI elements that could use some art style.
@Terco_Viejo did a much cleaner design example here, (he didn't have to implement it in the game, but still very good).
[...]
Edit: You could put the radial UI in a place that doesn't cover any important part of the screen, literally stick it to the back of the character in a way it becomes part of the character itself.
it definitely helps to have it in front of your face when you're thinking of what formation to use etc, especially when you don't play every day. I noticed now when it is in bottom center that I decide way quicker on my strategy by just having my options right in my face. And especially for new players I think it will be more helpful. That was exactly my point, too - that when you memorize the commands by heart the old menu will seem like a better option. And the two replies that I got say the exact same thing, that "once they memorized" it was better. I would suggest giving proper recommendations to improve the system, because just saying "bring back the old system" isn't good enough in my opinion. I actually applaud the developers for trying to change it because I actually felt it was not that good but I didn't realize that it's a "problem" that could be improved and that I should offer a suggestion towards. It's quite subtle. Hopefully they improve the original as well, and I personally think that down bottom/center would simply be better than on the side. We will seeHmm, I actually play on a TV lol, it's quite wide, maybe the scaling is the problem and not the menu itself. Idk, I never had any problem with the previous menu, but I do think that memorizing what the commands is easier, and for a lot of reasons too, besides it's not like too hard to memorize either, the menu is more a guide than anything else, do you look through the menu every single time you want to do something?
even looking at it in this picture to me it's just worse, I don't know. I really don't need to see my character when I'm giving a command, and I don't give commands all day... so why not centered so that I can see where I place my troops while also seeing the command? Just imagine you don't know the commands and look at it on the side in this picture, try to read the F's and what they say. Are you still seeing where you're placing your troops in the same way as if it was in the center? I hope we will have an option for it to be centered at least, because I am simply in the minority it seems, but I prefer it on the center.
For me the camera has to be centred; here I am very conservative. With a pronounced angle or less, that's the least of it; but it should be centred in the M&B style. It is true that moving the radial menu to the side would be a fairly simple way of tackling the problem. A cake-cutting style (totally flexible and adaptable) I think would go more in line with the side bar style for the keyboard vertical menu... I feel that above the HP bar would be a good place leaving the left side free for reports and the whole central part for troop displays (top) and flag positioning actions.
I don't know... just another idea to brainstorm pool. ?
even looking at it in this picture to me it's just worse, I don't know. I really don't need to see my character when I'm giving a command, and I don't give commands all day... so why not centered so that I can see where I place my troops while also seeing the command? Just imagine you don't know the commands and look at it on the side in this picture, try to read the F's and what they say. Are you still seeing where you're placing your troops in the same way as if it was in the center? I hope we will have an option for it to be centered at least, because I am simply in the minority it seems, but I prefer it on the center.