I don't get what you mean by this. The selection speed or angles etc. didn't change, at all. We don't delay the gamepad input or lerp analog stick direction. The circle was there before but not visible. That's the only difference. The offset was also fixed and will be fixed on beta with the next hotfix.
It's sluggish. Might feel a bit better with the offset fixed, but... Not necessarily sluggish compared to pre-hotfix; maybe it was only less noticeable because there wasn't a visible selection circle.
Also, the locking of the camera didn't change. With gamepad, we locked the camera while a sub category is open, since the initial beta release. We have to do that to capture the analog stick direction.
Well, I can't revert version to demonstrate, but I'm sure I was able to select X, then change viewpoint, then X again to order move - otherwise, it wouldn't have immediately jumped out at me today that I couldn't.
We tried this. While selecting an order with the right analog stick, the camera moved the stick so when player tried to give, let's say circle, the player started to look downwards and to the right. If he wanted to give the shield wall order, now he's looking to the skies. It made for a real weird user experience.
It's still a weird user experience.
Keyboard/mouse actions to move formation group:
Number key, move flag indicator with mouse, click LMB.
Gamepad actions to move formation group:
Hold left bumper, d-pad right/left some number of times to required group, d-pad down, right stick to position flag indicator, X, X. (Why not A, A? if A = LMB?)
If I have 4 formation groups I want to position - once each - that's 26 (less intuitive) gamepad actions versus 12 key/mouse actions. If it's a large, complex battle where you have to move carefully through terrain, or re-position after an initial skirmish, or with troops split into additional formation groups, that clunkiness is multiplied again and again. If it's a rapidly changing battle, I can't adjust camera position at the last second, and have to release/press left bumper and repeat.
I'm on a PC; I can use mouse and keyboard - though I'd like to use gamepad, to improve personal combat on a laptop. But I'm really not going to if that's the sequence and commanding troops is an enjoyment-killing struggle. The 'move' command is about the most basic there can be. It should already (IMO) be a top-level command assigned to A (equivalent to LMB) as per earlier suggestions.
There are also unused controls on the gamepad. After selecting a group, you have A/B/X as shortcuts (because they're the more common commands) but are not using Y. So maybe make Y the trigger for bringing up the selection circle for the other (non-shortcut) commands (or RT, as it's already then used to select from the wheel), and lock the camera at that point. Which isn't ideal, because it's *another* level of commands for something that should be quicker; but better than locking the camera at the precise moment you want to use it.
Or another suggestion - the Y button has no character action associated, as far as I can tell, but right bumper is kick. Why not assign kick to Y, then have right bumper activate shortcut tactical commands (and bring up formation unit cards) - A to move, X to charge, B to toggle fire at will, Y to toggle formations? Left bumper to bring up the radial menu as is, for the detail and less common commands.
The d-pad to select formation group still isn't ideal, but I appreciate there are fewer alternative solutions for that - but would point to earlier suggestions again, to at least make the selection visually clearer, and perhaps remove the need for d-pad down and auto-select wherever you 'stop' the selection.