Do your faction now has 35 active policys as well?I second this. Would be nice to have an option to roll back to previous beta-version (not 1.4.0 but to 1.4.1 before the latest hotfix)
Do your faction now has 35 active policys as well?
LOLNow the king can override effectively every decision provided he has enough influence (999 in my game). This seems fair (not sure if 999 is fair though), but my kingdom is composed exclusively by Calatild and me, and maybe one or two mercenary clans. Now as a king I DONT have voting power. So Calatild is the true king as I am far from the influence to override and I can't vote to have a 50% support so I always have to do what Calatild says or face a 100% negative support.
I loaded the game and tried to expel Calatild from the kingdom but... she voted against so I failed.
So i made my piece for my 2 handed sturgia playtrough on beta this weekend. Since there will be no moving branch and fixes till next week, i took the step to install mod. Diplomacy mod and tweak. Hotfix came and crashed my game. Start another playtrough joined sturgia no mods. They have 35 active policys. Anyone else having this problem? I'll start over agian tomorrow.
Same here. Wrecked most of my good mods as well. Taking a break for now I guess.So wait - i really appreciate Updates and all but why isnt this a different build in the beta tabs? Its now broken my save (yes i have mods) but i cant revert because theres nothing to revert too... ... .. ..... .............. ..... ... ..
TL;DR: For now, players need to completely skip the Merc phase of a 1.4.1 playthrough. Otherwise, the kingdom you Merc for gains Policy steroids.
Why, it actually did. This small and quite insubstantial "fix" has broken Diplomacy Fixes, the vital mod which made the game playable after the descision to remove 25 days truce.
Yea, that´s the only thing the update did....break the one mod that really solves the always war issue and do nothing else after two weeks.
Good job TW!
Just talk to the modders, they have more clue what they do than you have....
Good work!Hey folks, we just shared a hotfix for the beta branch. It includes the previous fixes to the live branch:
As well as
- Fixed a rare crash on the campaign map regarding village items.
- Fixed a crash related to newly spawned caravans.
- Fixed a crash that occurred when trying to talk with a companion while inside hideouts.
- Fixed an issue with missing dialogues for supporting a kingdom in the main storyline after loading which blocked progression.
- Fixed a client crash on crowded servers when the amount of created weapons in the environment exceeded a certain threshold.
Please note that we will continue to evaluate and adjust war & peace balance. We very much welcome feedback on this topic.
- Fixed a crash that occurred when kingdoms declare war while the "Company of Trouble" quest was active.
- Fixed a rare crash that occurred when clicking done in the simulation battle result screen.
- Fixed a rare crash that happened while talking to a companion.
- Kingdom tributes are now paid daily rather than one-time.
- Kingdom tribute payments are shared between clans as follows:
- Each regular clan has 1 share and ruling clan has 4 shares
- Every town adds 3 shares
- Each castle adds 1 share
- Added a fix for the Player's King's Decision.
- The AI now leaves less garrison to settlements with low prosperity. This should improve problems with starvation.
- We spotted a 3x inflation for hearths over 15 game years. The daily hearth increase for villages was changed to 0.5 from 1.
- Fixed some visual bugs on the Baravenos Encirclement and Xauna MP scenes.
Do you really believe they spend 2 weeks on the hotfix?They took 2 weeks for this update and it improves nothing and even make the game worse (see policy issues...), of course their "QA" was unable to see this as always because we are the QA...
2 f****** weeks for nothing, it´s like they are trolling us.
Really....this is just frustating...going back to 1.4.0 now so that I can at least play the game I paid for.
I mean for real, what are they doing? Next patch should be like:
"This is a generic patch."
How can you **** up this bad?
Try waiting for the full game. You can avoid all this frustration.Also they said they didn´t release it last week so that they can fix issues when they occur because of turkish holidays.
So they release it on a friday, **** up and be on the weekend again.
Just tell me one thing the update imrpvoves, just one thing? What were they doing the last two weeks?
Modders already fixed the always war stuff and TW just made it worse? 2 weeks? Also no new stuff as always.
Maybe they should just start playing their own game so they notice what is wrong (a lot)....I really think this is the difference. Modders are also players, they play the game, they notice what is wrong and they fix it. And TW is just doing NOTHING! This "update" is a joke after two weeks.
You are confusing the next beta version with a hotfix.Also they said they didn´t release it last week so that they can fix issues when they occur because of turkish holidays.
So they release it on a friday, **** up and be on the weekend again.
Just tell me one thing the update imrpvoves, just one thing? What were they doing the last two weeks?
Modders already fixed the always war stuff and TW just made it worse? 2 weeks? Also no new stuff as always.
Maybe they should just start playing their own game so they notice what is wrong (a lot)....I really think this is the difference. Modders are also players, they play the game, they notice what is wrong and they fix it. And TW is just doing NOTHING! This "update" is a joke after two weeks.
So, the live branch DID get hot fixes that weren't in the beta and the beta didn't get them until the next day?
That's counter intuitive and disappointing if so.
you gave us a hot fix that was added to the live 1.4 yesterday . we got it today Thats 2 times now and after you said to me yesterday that they are tested in 1.4 .1 first..
To clarify - this means that all hotfixes to live are included in the beta branch before the beta branch is transitioned to live - not that everything goes to beta before it goes to live. Apologies for the confusion. Personally, I feel that sharing a crash hotfix for the "stable" branch before it is applied to the "unstable" branch is not problematic. Having said that, we share updates when they are ready regardless of what branch they are on (i.e. they contain what they should & have gone through internal processes).Hotfixes will be applied to a branch when they are ready. All fixes to live are included in the beta before it goes to live (though typically earlier).
It is a just a hotfix to the beta branch. The transition from beta to live and the introduction of a new beta version for testing will happen when the remaining, significant known issues have been resolved to a sufficient degree.this is the 2 week patch? /wrist
@Duh_TaleWorlds why u do dis to me?
Is there a lot of other things in the works thats hush hush?
Does this patch have other things in it like new items? Unit tweeks?
So wait - i really appreciate Updates and all but why isnt this a different build in the beta tabs? Its now broken my save (yes i have mods) but i cant revert because theres nothing to revert too... ... .. ..... .............. ..... ... ..
Steam offers a limited number of version slots. We are using these for our stable versions. If you are looking for a stable gameplay experience, please use those. The beta branch bears significant risks on that front and we will prioritize testing on it.I second this. Would be nice to have an option to roll back to previous beta-version (not 1.4.0 but to 1.4.1 before the latest hotfix)
No further changes have been made to Tevea as far as I know. The issue with Tevea should be unrelated to other settlement though. You can read more about it here:1st Tevea still getting raided but not as much...not sure if you done anything to this part but it seems they have moved to Zestea now hit 3 times in 4 days with full Armies of 800 to 1000 men .
@drallim33 I examined your save file find a party going for raid to Tevea and see that raiding score is a big number. When going deeper I see it raiding Tevea is set to -1000000 because it is tutorial village and someone tried to disable raiding to there but they did it for all game unfortunately. Then I see this -1000000 is multiplied with another negative constant like -0.01 because party is starving and party's food variable is something negative (because we have a system party's food can be negative it is something like food debt, so when party buys food it will be paid and negative morale effect is gone). This secondary score should be capped to 0 even party has food debt. So in current situation two negative value (which one is 1000000) is multiplied and result is big positive number then they go raiding Tevea. It will be fixed with next hotfix.
Thank you for the in-depth report. We will get it fixed.Edit: After additional tests building on mid/lategame playthroughs, I can confirm that the problem is specific to the Mercenary status. As a vassal, I observe none of the problems above. If I leave vassalage and immediately rejoin as a vassal, my faction (Battania, in this case) has the same number of policies as before (11), and all buttons in the Kingdom menu function as intended. If I leave vassalage and immediately rejoin as a Merc, the problems listed above, from my fresh playthrough, kick in: all buttons lead to apparent vote attempts + possible CTDs, and a bunch of new Policies get enacted (jumping to 20). Upgrading from Merc to Vassal at this point will bring back normal functionality to the Kingdom menu, while retaining the jump to 20 Policies, so I have reason to believe they do indeed all get insta-voted the moment you glance at the Kingdom menu as a Merc.
This also sounds like a bug. Will look into it.Now the king can override effectively every decision provided he has enough influence (999 in my game). This seems fair (not sure if 999 is fair though), but my kingdom is composed exclusively by Calatild and me, and maybe one or two mercenary clans. Now as a king I DONT have voting power. So Calatild is the true king as I am far from the influence to override and I can't vote to have a 50% support so I always have to do what Calatild says or face a 100% negative support.